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Project-Reboot-3.0/Project Reboot 3.0/AndOrNot.h
2023-04-15 19:53:58 -04:00

74 lines
1.2 KiB
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "inc.h"
/**
* Does a boolean AND of the ::Value static members of each type, but short-circuits if any Type::Value == false.
*/
template <typename... Types>
struct TAnd;
template <bool LHSValue, typename... RHS>
struct TAndValue
{
enum { Value = TAnd<RHS...>::Value };
};
template <typename... RHS>
struct TAndValue<false, RHS...>
{
enum { Value = false };
};
template <typename LHS, typename... RHS>
struct TAnd<LHS, RHS...> : TAndValue<LHS::Value, RHS...>
{
};
template <>
struct TAnd<>
{
enum { Value = true };
};
/**
* Does a boolean OR of the ::Value static members of each type, but short-circuits if any Type::Value == true.
*/
template <typename... Types>
struct TOr;
template <bool LHSValue, typename... RHS>
struct TOrValue
{
enum { Value = TOr<RHS...>::Value };
};
template <typename... RHS>
struct TOrValue<true, RHS...>
{
enum { Value = true };
};
template <typename LHS, typename... RHS>
struct TOr<LHS, RHS...> : TOrValue<LHS::Value, RHS...>
{
};
template <>
struct TOr<>
{
enum { Value = false };
};
/**
* Does a boolean NOT of the ::Value static members of the type.
*/
template <typename Type>
struct TNot
{
enum { Value = !Type::Value };
};