Files
Project-Reboot-3.0/Project Reboot 3.0/FortPawn.h
2023-03-08 21:37:55 -05:00

28 lines
728 B
C++

#pragma once
#include "Pawn.h"
#include "FortWeapon.h"
#include "FortDecoItemDefinition.h"
class AFortPawn : public APawn
{
public:
AFortWeapon* EquipWeaponDefinition(UFortWeaponItemDefinition* WeaponData, const FGuid& ItemEntryGuid);
bool PickUpActor(AActor* PickupTarget, UFortDecoItemDefinition* PlacementDecoItemDefinition);
AFortWeapon*& GetCurrentWeapon()
{
static auto CurrentWeaponOffset = GetOffset("CurrentWeapon");
return Get<AFortWeapon*>(CurrentWeaponOffset);
}
bool IsDBNO()
{
static auto bIsDBNOFieldMask = GetFieldMask(GetProperty("bIsDBNO"));
static auto bIsDBNOOffset = GetOffset("bIsDBNO");
return ReadBitfieldValue(bIsDBNOOffset, bIsDBNOFieldMask);
}
static UClass* StaticClass();
};