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Project-Reboot-3.0/Project Reboot 3.0/SoftObjectPath.h
2023-03-05 14:01:15 -05:00

14 lines
329 B
C++

#pragma once
#include "NameTypes.h"
#include "UnrealString.h"
struct FSoftObjectPath
{
public:
/** Asset path, patch to a top level object in a package. This is /package/path.assetname */
FName AssetPathName;
/** Optional FString for subobject within an asset. This is the sub path after the : */
FString SubPathString;
};