Files
Project-Reboot-3.0/Project Reboot 3.0/FortKismetLibrary.h

41 lines
2.5 KiB
C++

#pragma once
#include "Object.h"
#include "FortResourceItemDefinition.h"
#include "FortPlayerController.h"
#include "BuildingSMActor.h"
#include "FortPickup.h"
using UFortInventoryOwnerInterface = UObject;
class UFortKismetLibrary : public UObject
{
public:
static inline void (*K2_GiveItemToPlayerOriginal)(UObject* Context, FFrame& Stack, void* Ret);
static inline void (*K2_RemoveItemFromPlayerOriginal)(UObject* Context, FFrame& Stack, void* Ret);
static inline void (*K2_RemoveItemFromPlayerByGuidOriginal)(UObject* Context, FFrame& Stack, void* Ret);
static inline void (*GiveItemToInventoryOwnerOriginal)(UObject* Context, FFrame& Stack, void* Ret);
static inline void (*K2_RemoveFortItemFromPlayerOriginal)(UObject* Context, FFrame& Stack, void* Ret);
static inline AFortPickup* (*K2_SpawnPickupInWorldOriginal)(UObject* Context, FFrame& Stack, AFortPickup** Ret);
static inline bool (*PickLootDropsOriginal)(UObject* Context, FFrame& Stack, bool* Ret);
static inline AFortPickup* (*K2_SpawnPickupInWorldWithClassOriginal)(UObject* Context, FFrame& Stack, AFortPickup** Ret);
static inline void (*CreateTossAmmoPickupForWeaponItemDefinitionAtLocationOriginal)(UObject* Context, FFrame& Stack, void* Ret);
static inline void (*K2_SpawnPickupInWorldWithLootTierOriginal)(UObject* Context, FFrame& Stack, void* Ret);
static UFortResourceItemDefinition* K2_GetResourceItemDefinition(EFortResourceType ResourceType);
static void ApplyCharacterCosmetics(UObject* WorldContextObject, const TArray<UObject*>& CharacterParts, UObject* PlayerState, bool* bSuccess);
static void K2_SpawnPickupInWorldWithLootTierHook(UObject* Context, FFrame& Stack, void* Ret);
static void CreateTossAmmoPickupForWeaponItemDefinitionAtLocationHook(UObject* Context, FFrame& Stack, void* Ret);
static void GiveItemToInventoryOwnerHook(UObject* Context, FFrame& Stack, void* Ret);
static void K2_RemoveItemFromPlayerHook(UObject* Context, FFrame& Stack, void* Ret);
static void K2_RemoveItemFromPlayerByGuidHook(UObject* Context, FFrame& Stack, void* Ret);
static void K2_GiveItemToPlayerHook(UObject* Context, FFrame& Stack, void* Ret);
static void K2_RemoveFortItemFromPlayerHook(UObject* Context, FFrame& Stack, void* Ret);
static AFortPickup* K2_SpawnPickupInWorldHook(UObject* Context, FFrame& Stack, AFortPickup** Ret);
static AFortPickup* K2_SpawnPickupInWorldWithClassHook(UObject* Context, FFrame& Stack, AFortPickup** Ret);
static bool PickLootDropsHook(UObject* Context, FFrame& Stack, bool* Ret);
static UClass* StaticClass();
};