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17 lines
619 B
C++
17 lines
619 B
C++
#pragma once
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#include "World.h"
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#include "NetDriver.h"
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#include "UnrealString.h"
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class UEngine : public UObject
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{
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public:
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static inline UNetDriver* (*Engine_CreateNetDriver)(UEngine* Engine, UWorld* InWorld, FName NetDriverDefinition);
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UNetDriver* CreateNetDriver(UWorld* InWorld, FName NetDriverDefinition) { return Engine_CreateNetDriver(this, InWorld, NetDriverDefinition); }
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};
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// static inline bool (*CreateNamedNetDriver)(UWorld* InWorld, FName NetDriverName, FName NetDriverDefinition);
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// static inline UNetDriver* CreateNetDriver_Local(UEngine* Engine, FWorldContext& Context, FName NetDriverDefinition)
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