mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 19:02:21 +01:00
fix restarting, add cheat teleport and help, build free and infinite ammo, fix restarting on c1, fix some gui issues.
56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
#include "FortInventoryInterface.h"
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#include "reboot.h"
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#include "FortPlayerControllerAthena.h"
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char UFortInventoryInterface::RemoveInventoryItemHook(__int64 a1, FGuid a2, int Count, char bForceRemoveFromQuickBars, char bForceRemoval)
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{
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// kms bruh
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static auto FortPlayerControllerSuperSize = (*(UClass**)(__int64(FindObject<UClass>("/Script/FortniteGame.FortPlayerController")) + Offsets::SuperStruct))->GetPropertiesSize();
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int SuperAdditionalOffset = Engine_Version >= 427 ? 16 : 8;
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auto ControllerObject = (UObject*)(__int64(a1) - (FortPlayerControllerSuperSize + SuperAdditionalOffset));
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// LOG_INFO(LogDev, "bForceRemoval: {}", (bool)bForceRemoval);
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// LOG_INFO(LogDev, "FortPlayerControllerSuperSize: {}", FortPlayerControllerSuperSize);
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// LOG_INFO(LogDev, "ControllerObject: {}", ControllerObject->GetFullName());
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LOG_INFO(LogDev, __FUNCTION__);
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if (!ControllerObject)
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return false;
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auto PlayerController = Cast<AFortPlayerControllerAthena>(ControllerObject);
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if (!PlayerController)
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return false;
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auto WorldInventory = PlayerController->GetWorldInventory();
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if (!WorldInventory)
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return false;
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if (!Globals::bInfiniteAmmo)
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{
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bool bShouldUpdate = false;
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WorldInventory->RemoveItem(a2, &bShouldUpdate, Count, bForceRemoval);
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if (bShouldUpdate)
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WorldInventory->Update();
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}
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if (Engine_Version < 424) // doesnt work on c2+ idk why
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{
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auto Pawn = PlayerController->GetMyFortPawn();
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if (Pawn)
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{
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auto CurrentWeapon = Pawn->GetCurrentWeapon();
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if (CurrentWeapon)
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WorldInventory->CorrectLoadedAmmo(CurrentWeapon->GetItemEntryGuid(), CurrentWeapon->GetAmmoCount());
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}
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}
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return true;
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} |