mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
fix issue with teams, add loot, fix building bug, added something properly, fix issue with ai, add end event c2 but doesnt really work
481 lines
23 KiB
XML
481 lines
23 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<ItemGroup Label="ProjectConfigurations">
|
|
<ProjectConfiguration Include="Debug|Win32">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|Win32">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Debug|x64">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>x64</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|x64">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>x64</Platform>
|
|
</ProjectConfiguration>
|
|
</ItemGroup>
|
|
<PropertyGroup Label="Globals">
|
|
<VCProjectVersion>16.0</VCProjectVersion>
|
|
<Keyword>Win32Proj</Keyword>
|
|
<ProjectGuid>{69618184-b9db-4982-b4fe-f83e9bdd0555}</ProjectGuid>
|
|
<RootNamespace>ProjectReboot30</RootNamespace>
|
|
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<UseDebugLibraries>true</UseDebugLibraries>
|
|
<PlatformToolset>v143</PlatformToolset>
|
|
<CharacterSet>Unicode</CharacterSet>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<UseDebugLibraries>false</UseDebugLibraries>
|
|
<PlatformToolset>v143</PlatformToolset>
|
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
<CharacterSet>Unicode</CharacterSet>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<UseDebugLibraries>true</UseDebugLibraries>
|
|
<PlatformToolset>v143</PlatformToolset>
|
|
<CharacterSet>Unicode</CharacterSet>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<UseDebugLibraries>false</UseDebugLibraries>
|
|
<PlatformToolset>v143</PlatformToolset>
|
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
<CharacterSet>Unicode</CharacterSet>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
<ImportGroup Label="ExtensionSettings">
|
|
</ImportGroup>
|
|
<ImportGroup Label="Shared">
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<PropertyGroup Label="UserMacros" />
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<ClCompile>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<SDLCheck>true</SDLCheck>
|
|
<PreprocessorDefinitions>WIN32;_DEBUG;PROJECTREBOOT30_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<ConformanceMode>true</ConformanceMode>
|
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
|
<LanguageStandard>stdcpplatest</LanguageStandard>
|
|
<AdditionalIncludeDirectories>../vendor</AdditionalIncludeDirectories>
|
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
|
</ClCompile>
|
|
<Link>
|
|
<SubSystem>Windows</SubSystem>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<EnableUAC>false</EnableUAC>
|
|
<AdditionalLibraryDirectories>../vendor</AdditionalLibraryDirectories>
|
|
<AdditionalDependencies>MinHook/minhook.x64.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<ClCompile>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
<SDLCheck>true</SDLCheck>
|
|
<PreprocessorDefinitions>WIN32;NDEBUG;PROJECTREBOOT30_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<ConformanceMode>true</ConformanceMode>
|
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
|
<LanguageStandard>stdcpplatest</LanguageStandard>
|
|
<AdditionalIncludeDirectories>../vendor</AdditionalIncludeDirectories>
|
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
<StringPooling>WOah!</StringPooling>
|
|
</ClCompile>
|
|
<Link>
|
|
<SubSystem>Windows</SubSystem>
|
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
<OptimizeReferences>true</OptimizeReferences>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<EnableUAC>false</EnableUAC>
|
|
<AdditionalLibraryDirectories>../vendor</AdditionalLibraryDirectories>
|
|
<AdditionalDependencies>MinHook/minhook.x64.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
<ClCompile>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<SDLCheck>true</SDLCheck>
|
|
<PreprocessorDefinitions>_DEBUG;PROJECTREBOOT30_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<ConformanceMode>true</ConformanceMode>
|
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
|
<LanguageStandard>stdcpplatest</LanguageStandard>
|
|
<AdditionalIncludeDirectories>../vendor</AdditionalIncludeDirectories>
|
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
|
</ClCompile>
|
|
<Link>
|
|
<SubSystem>Windows</SubSystem>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<EnableUAC>false</EnableUAC>
|
|
<AdditionalLibraryDirectories>../vendor</AdditionalLibraryDirectories>
|
|
<AdditionalDependencies>Oleaut32.lib;Onecore.lib;MinHook/minhook.x64.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
<ClCompile>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
<SDLCheck>true</SDLCheck>
|
|
<PreprocessorDefinitions>NDEBUG;PROJECTREBOOT30_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<ConformanceMode>true</ConformanceMode>
|
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
|
<LanguageStandard>stdcpplatest</LanguageStandard>
|
|
<AdditionalIncludeDirectories>../vendor</AdditionalIncludeDirectories>
|
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
<StringPooling>
|
|
</StringPooling>
|
|
</ClCompile>
|
|
<Link>
|
|
<SubSystem>Windows</SubSystem>
|
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
<OptimizeReferences>true</OptimizeReferences>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<EnableUAC>false</EnableUAC>
|
|
<AdditionalLibraryDirectories>../vendor</AdditionalLibraryDirectories>
|
|
<AdditionalDependencies>curl/libcurl.lib;curl/zlib.lib;Oleaut32.lib;Onecore.lib;MinHook/minhook.x64.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemGroup>
|
|
<ClCompile Include="..\vendor\ImGui\imgui.cpp" />
|
|
<ClCompile Include="..\vendor\ImGui\imgui_demo.cpp" />
|
|
<ClCompile Include="..\vendor\ImGui\imgui_draw.cpp" />
|
|
<ClCompile Include="..\vendor\ImGui\imgui_impl_dx9.cpp" />
|
|
<ClCompile Include="..\vendor\ImGui\imgui_impl_win32.cpp" />
|
|
<ClCompile Include="..\vendor\ImGui\imgui_stdlib.cpp" />
|
|
<ClCompile Include="..\vendor\ImGui\imgui_tables.cpp" />
|
|
<ClCompile Include="..\vendor\ImGui\imgui_widgets.cpp" />
|
|
<ClCompile Include="AbilitySystemComponent_Abilities.cpp" />
|
|
<ClCompile Include="Actor.cpp" />
|
|
<ClCompile Include="ActorComponent.cpp" />
|
|
<ClCompile Include="addresses.cpp" />
|
|
<ClCompile Include="AthenaMarkerComponent.cpp" />
|
|
<ClCompile Include="BP_IslandScripting.cpp" />
|
|
<ClCompile Include="BuildingActor.cpp" />
|
|
<ClCompile Include="BuildingContainer.cpp" />
|
|
<ClCompile Include="BuildingFoundation.cpp" />
|
|
<ClCompile Include="BuildingGameplayActorSpawnMachine.cpp" />
|
|
<ClCompile Include="BuildingSMActor.cpp" />
|
|
<ClCompile Include="BuildingStructuralSupportSystem.cpp" />
|
|
<ClCompile Include="BuildingTrap.cpp" />
|
|
<ClCompile Include="BuildingWeapons.cpp" />
|
|
<ClCompile Include="calendar.h" />
|
|
<ClCompile Include="CheatManager.cpp" />
|
|
<ClCompile Include="Class.cpp" />
|
|
<ClCompile Include="Controller.cpp" />
|
|
<ClCompile Include="DataChannel.cpp" />
|
|
<ClCompile Include="DataTableFunctionLibrary.cpp" />
|
|
<ClCompile Include="dllmain.cpp" />
|
|
<ClCompile Include="EngineTypes.cpp" />
|
|
<ClCompile Include="events.cpp" />
|
|
<ClCompile Include="FortAthenaCreativePortal.cpp" />
|
|
<ClCompile Include="FortAthenaMapInfo.cpp" />
|
|
<ClCompile Include="FortAthenaMutator_Barrier.cpp" />
|
|
<ClCompile Include="FortAthenaMutator_Disco.cpp" />
|
|
<ClCompile Include="FortAthenaMutator_GiveItemsAtGamePhaseStep.cpp" />
|
|
<ClCompile Include="FortAthenaSupplyDrop.cpp" />
|
|
<ClCompile Include="FortAthenaVehicle.cpp" />
|
|
<ClCompile Include="FortAthenaVehicleSpawner.cpp" />
|
|
<ClCompile Include="FortDecoItemDefinition.cpp" />
|
|
<ClCompile Include="FortGadgetItemDefinition.cpp" />
|
|
<ClCompile Include="FortGameMode.cpp" />
|
|
<ClCompile Include="FortGameModeAthena.cpp" />
|
|
<ClCompile Include="FortGameModeZone.cpp" />
|
|
<ClCompile Include="FortGameplayAbilityAthena_PeriodicItemGrant.cpp" />
|
|
<ClCompile Include="FortGameSessionDedicatedAthena.cpp" />
|
|
<ClCompile Include="FortGameStateAthena.cpp" />
|
|
<ClCompile Include="FortInventory.cpp" />
|
|
<ClCompile Include="FortInventory.h" />
|
|
<ClCompile Include="FortInventoryInterface.cpp" />
|
|
<ClCompile Include="FortItem.cpp" />
|
|
<ClCompile Include="FortItemDefinition.cpp" />
|
|
<ClCompile Include="FortKismetLibrary.cpp" />
|
|
<ClCompile Include="FortLootPackage.cpp" />
|
|
<ClCompile Include="FortMinigame.cpp" />
|
|
<ClCompile Include="FortOctopusVehicle.cpp" />
|
|
<ClCompile Include="FortPawn.cpp" />
|
|
<ClCompile Include="FortPickup.cpp" />
|
|
<ClCompile Include="FortPlayerController.cpp" />
|
|
<ClCompile Include="FortPlayerControllerAthena.cpp" />
|
|
<ClCompile Include="FortPlayerPawn.cpp" />
|
|
<ClCompile Include="FortPlayerPawnAthena.cpp" />
|
|
<ClCompile Include="FortPlayerState.cpp" />
|
|
<ClCompile Include="FortPlayerStateAthena.cpp" />
|
|
<ClCompile Include="FortPlaysetItemDefinition.cpp" />
|
|
<ClCompile Include="FortSafeZoneIndicator.cpp" />
|
|
<ClCompile Include="FortWeapon.cpp" />
|
|
<ClCompile Include="FortWeaponItemDefinition.cpp" />
|
|
<ClCompile Include="FortWeaponRangedMountedCannon.cpp" />
|
|
<ClCompile Include="GameMode.cpp" />
|
|
<ClCompile Include="GameModeBase.cpp" />
|
|
<ClCompile Include="GameplayStatics.cpp" />
|
|
<ClCompile Include="GameState.cpp" />
|
|
<ClCompile Include="GenericPlatformMath.cpp" />
|
|
<ClCompile Include="inc.cpp" />
|
|
<ClCompile Include="InventoryManagementLibrary.cpp" />
|
|
<ClCompile Include="KismetMathLibrary.cpp" />
|
|
<ClCompile Include="KismetStringLibrary.cpp" />
|
|
<ClCompile Include="KismetSystemLibrary.cpp" />
|
|
<ClCompile Include="KismetTextLibrary.cpp" />
|
|
<ClCompile Include="Level.cpp" />
|
|
<ClCompile Include="LevelActor.cpp" />
|
|
<ClCompile Include="NameTypes.cpp" />
|
|
<ClCompile Include="NetConnection.cpp" />
|
|
<ClCompile Include="NetConnection.h" />
|
|
<ClCompile Include="NetDriver.cpp" />
|
|
<ClCompile Include="NetworkObjectList.cpp" />
|
|
<ClCompile Include="Object.cpp" />
|
|
<ClCompile Include="PlayerController.cpp" />
|
|
<ClCompile Include="PlayerState.cpp" />
|
|
<ClCompile Include="reboot.cpp" />
|
|
<ClCompile Include="SavePackage.cpp" />
|
|
<ClCompile Include="UnrealMath.cpp" />
|
|
<ClCompile Include="UnrealNames.cpp" />
|
|
<ClCompile Include="UObjectGlobals.cpp" />
|
|
<ClCompile Include="World.cpp" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClInclude Include="AbilitySystemComponent.h" />
|
|
<ClInclude Include="Actor.h" />
|
|
<ClInclude Include="ActorChannel.h" />
|
|
<ClInclude Include="ActorComponent.h" />
|
|
<ClInclude Include="addresses.h" />
|
|
<ClInclude Include="ai.h" />
|
|
<ClInclude Include="AndOrNot.h" />
|
|
<ClInclude Include="anticheat.h" />
|
|
<ClInclude Include="Array.h" />
|
|
<ClInclude Include="AssertionMacros.h" />
|
|
<ClInclude Include="AssetPtr.h" />
|
|
<ClInclude Include="AthenaBarrierFlag.h" />
|
|
<ClInclude Include="AthenaBarrierObjective.h" />
|
|
<ClInclude Include="AthenaBigBaseWall.h" />
|
|
<ClInclude Include="AthenaMarkerComponent.h" />
|
|
<ClInclude Include="AthenaResurrectionComponent.h" />
|
|
<ClInclude Include="AttributeSet.h" />
|
|
<ClInclude Include="BGA.h" />
|
|
<ClInclude Include="BinaryHeap.h" />
|
|
<ClInclude Include="BitArray.h" />
|
|
<ClInclude Include="bots.h" />
|
|
<ClInclude Include="BP_IslandScripting.h" />
|
|
<ClInclude Include="BuildingActor.h" />
|
|
<ClInclude Include="BuildingContainer.h" />
|
|
<ClInclude Include="BuildingFoundation.h" />
|
|
<ClInclude Include="BuildingGameplayActor.h" />
|
|
<ClInclude Include="BuildingGameplayActorSpawnMachine.h" />
|
|
<ClInclude Include="BuildingRift.h" />
|
|
<ClInclude Include="BuildingSMActor.h" />
|
|
<ClInclude Include="BuildingStructuralSupportSystem.h" />
|
|
<ClInclude Include="BuildingTrap.h" />
|
|
<ClInclude Include="Channel.h" />
|
|
<ClInclude Include="CheatManager.h" />
|
|
<ClInclude Include="Class.h" />
|
|
<ClInclude Include="commands.h" />
|
|
<ClInclude Include="ContainerAllocationPolicies.h" />
|
|
<ClInclude Include="Controller.h" />
|
|
<ClInclude Include="builder.h" />
|
|
<ClInclude Include="CurveTable.h" />
|
|
<ClInclude Include="DataTable.h" />
|
|
<ClInclude Include="DataTableFunctionLibrary.h" />
|
|
<ClInclude Include="Decay.h" />
|
|
<ClInclude Include="Delegate.h" />
|
|
<ClInclude Include="DelegateBase.h" />
|
|
<ClInclude Include="DelegateCombinations.h" />
|
|
<ClInclude Include="DelegateInstanceInterface.h" />
|
|
<ClInclude Include="die.h" />
|
|
<ClInclude Include="discord.h" />
|
|
<ClInclude Include="EnableIf.h" />
|
|
<ClInclude Include="Engine.h" />
|
|
<ClInclude Include="EngineTypes.h" />
|
|
<ClInclude Include="events.h" />
|
|
<ClInclude Include="finder.h" />
|
|
<ClInclude Include="FortAbilitySet.h" />
|
|
<ClInclude Include="FortAthenaCreativePortal.h" />
|
|
<ClInclude Include="FortAthenaMapInfo.h" />
|
|
<ClInclude Include="FortAthenaMutator.h" />
|
|
<ClInclude Include="FortAthenaMutator_Barrier.h" />
|
|
<ClInclude Include="FortAthenaMutator_Bots.h" />
|
|
<ClInclude Include="FortAthenaMutator_Disco.h" />
|
|
<ClInclude Include="FortAthenaMutator_GG.h" />
|
|
<ClInclude Include="FortAthenaMutator_GiveItemsAtGamePhaseStep.h" />
|
|
<ClInclude Include="FortAthenaMutator_Heist.h" />
|
|
<ClInclude Include="FortAthenaMutator_InventoryOverride.h" />
|
|
<ClInclude Include="FortAthenaMutator_InventoryOverride_Bucket.h" />
|
|
<ClInclude Include="FortAthenaMutator_ItemDropOnDeath.h" />
|
|
<ClInclude Include="FortAthenaMutator_LoadoutSwap.h" />
|
|
<ClInclude Include="FortAthenaMutator_TDM.h" />
|
|
<ClInclude Include="FortAthenaNpcPatrollingComponent.h" />
|
|
<ClInclude Include="FortAthenaPatrolPath.h" />
|
|
<ClInclude Include="FortAthenaSKPushCannon.h" />
|
|
<ClInclude Include="FortAthenaSupplyDrop.h" />
|
|
<ClInclude Include="FortAthenaVehicle.h" />
|
|
<ClInclude Include="FortAthenaVehicleSpawner.h" />
|
|
<ClInclude Include="FortDecoItemDefinition.h" />
|
|
<ClInclude Include="FortGadgetItemDefinition.h" />
|
|
<ClInclude Include="FortGameMode.h" />
|
|
<ClInclude Include="FortGameModeAthena.h" />
|
|
<ClInclude Include="FortGameModePickup.h" />
|
|
<ClInclude Include="FortGameModePvPBase.h" />
|
|
<ClInclude Include="FortGameModeZone.h" />
|
|
<ClInclude Include="FortGameplayAbilityAthena_PeriodicItemGrant.h" />
|
|
<ClInclude Include="FortGameSessionDedicatedAthena.h" />
|
|
<ClInclude Include="FortGameStateAthena.h" />
|
|
<ClInclude Include="FortInventoryInterface.h" />
|
|
<ClInclude Include="FortItem.h" />
|
|
<ClInclude Include="FortItemDefinition.h" />
|
|
<ClInclude Include="FortKismetLibrary.h" />
|
|
<ClInclude Include="FortLootLevel.h" />
|
|
<ClInclude Include="FortLootPackage.h" />
|
|
<ClInclude Include="FortMinigame.h" />
|
|
<ClInclude Include="FortMountedCannon.h" />
|
|
<ClInclude Include="FortOctopusVehicle.h" />
|
|
<ClInclude Include="FortPawn.h" />
|
|
<ClInclude Include="FortPickup.h" />
|
|
<ClInclude Include="FortPlayerController.h" />
|
|
<ClInclude Include="FortPlayerControllerAthena.h" />
|
|
<ClInclude Include="FortPlayerPawn.h" />
|
|
<ClInclude Include="FortPlayerPawnAthena.h" />
|
|
<ClInclude Include="FortPlayerState.h" />
|
|
<ClInclude Include="FortPlayerStateAthena.h" />
|
|
<ClInclude Include="FortPlaylist.h" />
|
|
<ClInclude Include="FortPlaysetItemDefinition.h" />
|
|
<ClInclude Include="FortQuickBars.h" />
|
|
<ClInclude Include="FortResourceItemDefinition.h" />
|
|
<ClInclude Include="FortSafeZoneIndicator.h" />
|
|
<ClInclude Include="FortVolume.h" />
|
|
<ClInclude Include="FortWeapon.h" />
|
|
<ClInclude Include="FortWeaponItemDefinition.h" />
|
|
<ClInclude Include="BuildingWeapons.h" />
|
|
<ClInclude Include="FortWeaponMeleeItemDefinition.h" />
|
|
<ClInclude Include="FortWeaponRangedMountedCannon.h" />
|
|
<ClInclude Include="FortWorldItemDefinition.h" />
|
|
<ClInclude Include="Function.h" />
|
|
<ClInclude Include="GameInstance.h" />
|
|
<ClInclude Include="GameMode.h" />
|
|
<ClInclude Include="GameModeBase.h" />
|
|
<ClInclude Include="GameplayAbilitySpec.h" />
|
|
<ClInclude Include="GameplayAbilityTypes.h" />
|
|
<ClInclude Include="GameplayStatics.h" />
|
|
<ClInclude Include="GameplayTagContainer.h" />
|
|
<ClInclude Include="GameSession.h" />
|
|
<ClInclude Include="GameState.h" />
|
|
<ClInclude Include="GenericPlatformMath.h" />
|
|
<ClInclude Include="GenericPlatformMisc.h" />
|
|
<ClInclude Include="GenericPlatformTime.h" />
|
|
<ClInclude Include="globals.h" />
|
|
<ClInclude Include="gui.h" />
|
|
<ClInclude Include="hooking.h" />
|
|
<ClInclude Include="IdentityFunctor.h" />
|
|
<ClInclude Include="inc.h" />
|
|
<ClInclude Include="Interface.h" />
|
|
<ClInclude Include="IntroSort.h" />
|
|
<ClInclude Include="InventoryManagementLibrary.h" />
|
|
<ClInclude Include="Invoke.h" />
|
|
<ClInclude Include="IsArithmetic.h" />
|
|
<ClInclude Include="IsEnum.h" />
|
|
<ClInclude Include="IsPODType.h" />
|
|
<ClInclude Include="IsPointer.h" />
|
|
<ClInclude Include="IsTriviallyCopyConstructible.h" />
|
|
<ClInclude Include="KismetMathLibrary.h" />
|
|
<ClInclude Include="KismetStringLibrary.h" />
|
|
<ClInclude Include="KismetSystemLibrary.h" />
|
|
<ClInclude Include="KismetTextLibrary.h" />
|
|
<ClInclude Include="LatentActionManager.h" />
|
|
<ClInclude Include="Level.h" />
|
|
<ClInclude Include="LevelStreaming.h" />
|
|
<ClInclude Include="LevelStreamingDynamic.h" />
|
|
<ClInclude Include="log.h" />
|
|
<ClInclude Include="Map.h" />
|
|
<ClInclude Include="MegaStormManager.h" />
|
|
<ClInclude Include="MemoryOps.h" />
|
|
<ClInclude Include="moderation.h" />
|
|
<ClInclude Include="NameTypes.h" />
|
|
<ClInclude Include="NetDriver.h" />
|
|
<ClInclude Include="NetSerialization.h" />
|
|
<ClInclude Include="NetworkGuid.h" />
|
|
<ClInclude Include="NumericLimits.h" />
|
|
<ClInclude Include="Object.h" />
|
|
<ClInclude Include="ObjectMacros.h" />
|
|
<ClInclude Include="OnlineReplStructs.h" />
|
|
<ClInclude Include="OutputDevice.h" />
|
|
<ClInclude Include="Package.h" />
|
|
<ClInclude Include="Pawn.h" />
|
|
<ClInclude Include="PersistentObjectPtr.h" />
|
|
<ClInclude Include="Player.h" />
|
|
<ClInclude Include="PlayerController.h" />
|
|
<ClInclude Include="PlayerState.h" />
|
|
<ClInclude Include="PointerIsConvertibleFromTo.h" />
|
|
<ClInclude Include="Quat.h" />
|
|
<ClInclude Include="RandomStream.h" />
|
|
<ClInclude Include="reboot.h" />
|
|
<ClInclude Include="RemoveCV.h" />
|
|
<ClInclude Include="RemoveReference.h" />
|
|
<ClInclude Include="ReversePredicate.h" />
|
|
<ClInclude Include="Rotator.h" />
|
|
<ClInclude Include="ScriptDelegates.h" />
|
|
<ClInclude Include="ScriptInterface.h" />
|
|
<ClInclude Include="Set.h" />
|
|
<ClInclude Include="SharedPointer.h" />
|
|
<ClInclude Include="SharedPointerInternals.h" />
|
|
<ClInclude Include="SoftObjectPath.h" />
|
|
<ClInclude Include="SoftObjectPtr.h" />
|
|
<ClInclude Include="Sort.h" />
|
|
<ClInclude Include="Sorting.h" />
|
|
<ClInclude Include="SparseArray.h" />
|
|
<ClInclude Include="Stack.h" />
|
|
<ClInclude Include="StringAssetReference.h" />
|
|
<ClInclude Include="Text.h" />
|
|
<ClInclude Include="TimerManager.h" />
|
|
<ClInclude Include="Transform.h" />
|
|
<ClInclude Include="Tuple.h" />
|
|
<ClInclude Include="TypeCompatibleBytes.h" />
|
|
<ClInclude Include="TypeWrapper.h" />
|
|
<ClInclude Include="UnrealMathUtility.h" />
|
|
<ClInclude Include="UnrealString.h" />
|
|
<ClInclude Include="UnrealTemplate.h" />
|
|
<ClInclude Include="UnrealTypeTraits.h" />
|
|
<ClInclude Include="UObjectArray.h" />
|
|
<ClInclude Include="UObjectGlobals.h" />
|
|
<ClInclude Include="Vector.h" />
|
|
<ClInclude Include="Vector2D.h" />
|
|
<ClInclude Include="vehicles.h" />
|
|
<ClInclude Include="vendingmachine.h" />
|
|
<ClInclude Include="WeakObjectPtr.h" />
|
|
<ClInclude Include="WeakObjectPtrTemplates.h" />
|
|
<ClInclude Include="World.h" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="DelegateSignatureImpl.inl" />
|
|
<None Include="ExpressionParserTypes.inl" />
|
|
<None Include="UnrealEngine.cpp" />
|
|
</ItemGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
<ImportGroup Label="ExtensionTargets">
|
|
</ImportGroup>
|
|
</Project> |