Files
Project-Reboot-3.0/Project Reboot 3.0/BuildingContainer.h
2023-03-11 09:24:00 -05:00

20 lines
578 B
C++

#pragma once
#include "BuildingSMActor.h"
class ABuildingContainer : public ABuildingSMActor
{
public:
bool ShouldDestroyOnSearch()
{
static auto bDestroyContainerOnSearchOffset = GetOffset("bDestroyContainerOnSearch");
static auto bDestroyContainerOnSearchFieldMask = GetFieldMask(GetProperty("bDestroyContainerOnSearch"));
return this->ReadBitfieldValue(bDestroyContainerOnSearchOffset, bDestroyContainerOnSearchFieldMask);
}
static UClass* StaticClass()
{
static auto Class = FindObject<UClass>("/Script/FortniteGame.BuildingContainer");
return Class;
}
};