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https://github.com/Milxnor/Project-Reboot-3.0.git
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145 lines
6.1 KiB
C++
145 lines
6.1 KiB
C++
#pragma once
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#include "reboot.h"
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#include "FortGameModeAthena.h"
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#include "GameplayStatics.h"
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#include "CurveTable.h"
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#include "KismetStringLibrary.h"s
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#include "DataTableFunctionLibrary.h"
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static inline void (*SetZoneToIndexOriginal)(AFortGameModeAthena* GameModeAthena, int OverridePhaseMaybeIDFK);
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static void SetZoneToIndexHook(AFortGameModeAthena* GameModeAthena, int OverridePhaseMaybeIDFK)
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{
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auto GameState = Cast<AFortGameStateAthena>(GameModeAthena->GetGameState());
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if (!GameState)
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return;
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static auto SafeZoneIndicatorOffset = GameModeAthena->GetOffset("SafeZoneIndicator");
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auto SafeZoneIndicator = GameModeAthena->Get<AActor*>(SafeZoneIndicatorOffset);
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static auto SafeZoneFinishShrinkTimeOffset = SafeZoneIndicator->GetOffset("SafeZoneFinishShrinkTime");
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static auto SafeZoneStartShrinkTimeOffset = SafeZoneIndicator->GetOffset("SafeZoneStartShrinkTime");
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static auto RadiusOffset = SafeZoneIndicator->GetOffset("Radius");
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static auto SafeZonePhaseOffset = GameModeAthena->GetOffset("SafeZonePhase");
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static auto MapInfoOffset = GameState->GetOffset("MapInfo");
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auto MapInfo = GameState->Get<AActor*>(MapInfoOffset);
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static auto SafeZoneDefinitionOffset = MapInfo->GetOffset("SafeZoneDefinition");
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auto SafeZoneDefinition = MapInfo->GetPtr<__int64>(SafeZoneDefinitionOffset);
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LOG_INFO(LogDev, "SafeZoneDefinitionOffset: 0x{:x}", SafeZoneDefinitionOffset);
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static auto ZoneDurationsOffset = std::floor(Fortnite_Version) >= 18 ? 0x248 : 0x1F8;
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static auto ZoneHoldDurationsOffset = ZoneDurationsOffset - 0x10;
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auto& ZoneDurations = *(TArray<float>*)(__int64(SafeZoneDefinition) + ZoneDurationsOffset);
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auto& ZoneHoldDurations = *(TArray<float>*)(__int64(SafeZoneDefinition) + ZoneHoldDurationsOffset);
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static bool bFilledDurations = false;
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if (!bFilledDurations)
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{
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bFilledDurations = true;
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auto CurrentPlaylist = GetPlaylistToUse();
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UCurveTable* FortGameData = nullptr;
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static auto GameDataOffset = CurrentPlaylist->GetOffset("GameData");
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FortGameData = CurrentPlaylist ? CurrentPlaylist->Get<TSoftObjectPtr<UCurveTable>>(GameDataOffset).Get() : nullptr;
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if (!FortGameData)
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FortGameData = FindObject<UCurveTable>("/Game/Balance/AthenaGameData.AthenaGameData");
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LOG_INFO(LogDev, "FortGameData: {}", FortGameData ? FortGameData->GetFullName() : "InvalidObject");
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auto ShrinkTimeFName = UKismetStringLibrary::Conv_StringToName(L"Default.SafeZone.ShrinkTime");
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auto HoldTimeFName = UKismetStringLibrary::Conv_StringToName(L"Default.SafeZone.WaitTime");
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FString ContextString;
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/* for (int i = 0; i < 10; i++)
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{
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LOG_INFO(LogDev, "[{}] Value {}", i, FortGameData->GetValueOfKey(FortGameData->GetKey(ShrinkTimeFName, i)));
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} */
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/* for (float i = 0; i < 1.1; i += 0.1)
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{
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float res;
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UDataTableFunctionLibrary::EvaluateCurveTableRow(FortGameData, ShrinkTimeFName, i, ContextString, nullptr, &res);
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LOG_INFO(LogZone, "[{}] {}", i, res);
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} */
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for (int i = 0; i < ZoneDurations.Num(); i++)
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{
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ZoneDurations.at(i) = FortGameData->GetValueOfKey(FortGameData->GetKey(ShrinkTimeFName, i));
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}
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for (int i = 0; i < ZoneHoldDurations.Num(); i++)
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{
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ZoneHoldDurations.at(i) = FortGameData->GetValueOfKey(FortGameData->GetKey(HoldTimeFName, i));
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}
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for (int i = 0; i < ZoneDurations.Num(); i++)
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{
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LOG_INFO(LogZone, "Move [{}] {}", i, ZoneDurations.at(i));
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}
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for (int i = 0; i < ZoneHoldDurations.Num(); i++)
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{
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LOG_INFO(LogZone, "Hold [{}] {}", i, ZoneHoldDurations.at(i));
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}
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/*
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if (ZoneDurations.ArrayNum >= 1) ZoneDurations.at(0) = 0;
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if (ZoneDurations.ArrayNum >= 2) ZoneDurations.at(1) = 180;
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if (ZoneDurations.ArrayNum >= 3) ZoneDurations.at(2) = 120;
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if (ZoneDurations.ArrayNum >= 4) ZoneDurations.at(3) = 90;
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if (ZoneDurations.ArrayNum >= 5) ZoneDurations.at(4) = 70;
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if (ZoneDurations.ArrayNum >= 6) ZoneDurations.at(5) = 60;
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if (ZoneDurations.ArrayNum >= 7) ZoneDurations.at(6) = 60;
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if (ZoneDurations.ArrayNum >= 8) ZoneDurations.at(7) = 55;
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if (ZoneDurations.ArrayNum >= 9) ZoneDurations.at(8) = 45;
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if (ZoneDurations.ArrayNum >= 10) ZoneDurations.at(9) = 75;
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if (ZoneDurations.ArrayNum >= 11) ZoneDurations.at(10) = 0;
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if (ZoneHoldDurations.ArrayNum >= 1) ZoneHoldDurations.at(0) = 0;
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if (ZoneHoldDurations.ArrayNum >= 2) ZoneHoldDurations.at(1) = 170;
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if (ZoneHoldDurations.ArrayNum >= 3) ZoneHoldDurations.at(2) = 120;
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if (ZoneHoldDurations.ArrayNum >= 4) ZoneHoldDurations.at(3) = 90;
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if (ZoneHoldDurations.ArrayNum >= 5) ZoneHoldDurations.at(4) = 80;
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if (ZoneHoldDurations.ArrayNum >= 6) ZoneHoldDurations.at(5) = 50;
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if (ZoneHoldDurations.ArrayNum >= 7) ZoneHoldDurations.at(6) = 30;
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if (ZoneHoldDurations.ArrayNum >= 8) ZoneHoldDurations.at(7) = 0;
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if (ZoneHoldDurations.ArrayNum >= 9) ZoneHoldDurations.at(8) = 0;
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if (ZoneHoldDurations.ArrayNum >= 10) ZoneHoldDurations.at(9) = 0;
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if (ZoneHoldDurations.ArrayNum >= 11) ZoneHoldDurations.at(10) = 0;
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*/
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}
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LOG_INFO(LogZone, "SafeZonePhase: {}", GameModeAthena->Get<int>(SafeZonePhaseOffset));
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LOG_INFO(LogZone, "OverridePhaseMaybeIDFK: {}", OverridePhaseMaybeIDFK);
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LOG_INFO(LogZone, "TimeSeconds: {}", UGameplayStatics::GetTimeSeconds(GetWorld()));
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SetZoneToIndexOriginal(GameModeAthena, OverridePhaseMaybeIDFK);
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LOG_INFO(LogZone, "SafeZonePhase After: {}", GameModeAthena->Get<int>(SafeZonePhaseOffset));
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float ZoneHoldDuration = 0;
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if (GameModeAthena->Get<int>(SafeZonePhaseOffset) >= 0 && GameModeAthena->Get<int>(SafeZonePhaseOffset) < ZoneHoldDurations.Num())
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ZoneHoldDuration = ZoneHoldDurations.at(GameModeAthena->Get<int>(SafeZonePhaseOffset));
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SafeZoneIndicator->Get<float>(SafeZoneStartShrinkTimeOffset) = GameState->GetServerWorldTimeSeconds() + ZoneHoldDuration;
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float ZoneDuration = 0;
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if (GameModeAthena->Get<int>(SafeZonePhaseOffset) >= 0 && GameModeAthena->Get<int>(SafeZonePhaseOffset) < ZoneDurations.Num())
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ZoneDuration = ZoneDurations.at(GameModeAthena->Get<int>(SafeZonePhaseOffset));
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LOG_INFO(LogZone, "ZoneDuration: {}", ZoneDuration);
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LOG_INFO(LogZone, "Duration: {}", SafeZoneIndicator->Get<float>(RadiusOffset));
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SafeZoneIndicator->Get<float>(SafeZoneFinishShrinkTimeOffset) = SafeZoneIndicator->Get<float>(SafeZoneStartShrinkTimeOffset) + ZoneDuration;
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} |