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https://github.com/Milxnor/Project-Reboot-3.0.git
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40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
#pragma once
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#include "Actor.h"
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#include "EnvQuery.h"
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#include "reboot.h"
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#include "EnvQueryTypes.h"
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struct FEncounterEnvironmentQueryInfo // idk what file this actually goes in or if this struct ever actaully changes
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{
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static UStruct* GetStruct()
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{
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static auto Struct = FindObject<UStruct>(L"/Script/FortniteGame.EncounterEnvironmentQueryInfo");
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return Struct;
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}
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static int GetPropertiesSize() { return GetStruct()->GetPropertiesSize(); }
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UEnvQuery*& GetEnvironmentQuery()
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{
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static auto EnvironmentQueryOffset = FindOffsetStruct("/Script/FortniteGame.EncounterEnvironmentQueryInfo", "EnvironmentQuery");
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return *(UEnvQuery**)(__int64(this) + EnvironmentQueryOffset);
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}
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TArray<FEnvNamedValue>& GetQueryParams()
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{
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static auto QueryParamsOffset = FindOffsetStruct("/Script/FortniteGame.EncounterEnvironmentQueryInfo", "QueryParams");
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return *(TArray<FEnvNamedValue>*)(__int64(this) + QueryParamsOffset);
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}
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bool& IsDirectional()
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{
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static auto bIsDirectionalOffset = FindOffsetStruct("/Script/FortniteGame.EncounterEnvironmentQueryInfo", "bIsDirectional");
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return *(bool*)(__int64(this) + bIsDirectionalOffset);
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}
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};
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class UFortAIEncounterInfo : public UObject
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{
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public:
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}; |