Files
Project-Reboot-3.0/Project Reboot 3.0/FortPawn.h
Milxnor 3405177d20 i broke the whole project but its fine
complete pickup rewrite, idle pawns
2023-05-07 17:34:24 -04:00

37 lines
1.2 KiB
C++

#pragma once
#include "Pawn.h"
#include "FortWeapon.h"
#include "FortDecoItemDefinition.h"
class AFortPawn : public APawn
{
public:
static inline void (*NetMulticast_Athena_BatchedDamageCuesOriginal)(UObject* Context, FFrame* Stack, void* Ret);
static inline void (*MovingEmoteStoppedOriginal)(UObject* Context, FFrame* Stack, void* Ret);
AFortWeapon* EquipWeaponDefinition(UFortWeaponItemDefinition* WeaponData, const FGuid& ItemEntryGuid);
bool PickUpActor(AActor* PickupTarget, UFortDecoItemDefinition* PlacementDecoItemDefinition);
AFortWeapon*& GetCurrentWeapon()
{
static auto CurrentWeaponOffset = GetOffset("CurrentWeapon");
return Get<AFortWeapon*>(CurrentWeaponOffset);
}
bool IsDBNO()
{
static auto bIsDBNOFieldMask = GetFieldMask(GetProperty("bIsDBNO"));
static auto bIsDBNOOffset = GetOffset("bIsDBNO");
return ReadBitfieldValue(bIsDBNOOffset, bIsDBNOFieldMask);
}
void SetHealth(float NewHealth);
void SetMaxHealth(float NewHealthVal);
void SetShield(float NewShield);
static void NetMulticast_Athena_BatchedDamageCuesHook(UObject* Context, FFrame* Stack, void* Ret);
static void MovingEmoteStoppedHook(UObject* Context, FFrame* Stack, void* Ret);
static UClass* StaticClass();
};