mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
fix issue with teams, add loot, fix building bug, added something properly, fix issue with ai, add end event c2 but doesnt really work
36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
#include "FortGameSessionDedicatedAthena.h"
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#include "GameplayStatics.h"
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#include "FortPlayerStateAthena.h"
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#include "FortPlayerControllerAthena.h"
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#include "OnlineReplStructs.h"
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#include "gui.h"
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uint8 AFortGameSessionDedicatedAthena::GetSquadIdForCurrentPlayerHook(AFortGameSessionDedicatedAthena* GameSessionDedicated, __int64 UniqueId)
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{
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LOG_INFO(LogDev, "GetSquadIdForCurrentPlayerHook!");
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TArray<AActor*> CONTRTOLLERS = UGameplayStatics::GetAllActorsOfClass(GetWorld(), AFortPlayerControllerAthena::StaticClass());
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for (int i = 0; i < CONTRTOLLERS.Num(); i++)
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{
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auto Controller = (AFortPlayerControllerAthena*)CONTRTOLLERS.at(i);
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auto PlayerState = Cast<AFortPlayerStateAthena>(Controller->GetPlayerState());
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if (!PlayerState)
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continue;
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static auto UniqueIdOffset = PlayerState->GetOffset("UniqueId");
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if (PlayerState->GetPtr<FUniqueNetIdRepl>(UniqueIdOffset)->IsIdentical((FUniqueNetIdRepl*)&UniqueId))
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{
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return PlayerState->GetTeamIndex() - NumToSubtractFromSquadId;
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}
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}
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CONTRTOLLERS.Free();
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LOG_INFO(LogDev, "Failed to find SquadId!");
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return 0;
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} |