Files
Project-Reboot-3.0/Project Reboot 3.0/addresses.h
2023-03-26 21:37:47 -04:00

88 lines
3.6 KiB
C++

#pragma once
// #include "finder.h"
#include "log.h"
#include "inc.h"
namespace Addresses
{
extern inline uint64 StaticFindObject = 0;
extern inline uint64 StaticLoadObject = 0;
extern inline uint64 ObjectArray = 0;
extern inline uint64 InitListen = 0;
extern inline uint64 CreateNetDriver = 0;
extern inline uint64 SetWorld = 0;
extern inline uint64 ProcessEvent = 0;
extern inline uint64 PickupDelay = 0;
extern inline uint64 GetMaxTickRate = 0;
extern inline uint64 GetPlayerViewpoint = 0;
extern inline uint64 InitHost = 0;
extern inline uint64 PauseBeaconRequests = 0;
extern inline uint64 SpawnActor = 0;
extern inline uint64 KickPlayer = 0;
extern inline uint64 TickFlush = 0;
extern inline uint64 GetNetMode = 0;
extern inline uint64 Realloc = 0;
extern inline uint64 CollectGarbage = 0;
extern inline uint64 NoMCP = 0;
extern inline uint64 PickTeam = 0;
extern inline uint64 InternalTryActivateAbility = 0;
extern inline uint64 GiveAbility = 0;
extern inline uint64 CantBuild = 0;
extern inline uint64 ReplaceBuildingActor = 0;
extern inline uint64 GiveAbilityAndActivateOnce = 0;
extern inline uint64 OnDamageServer = 0;
extern inline uint64 GIsServer = 0;
extern inline uint64 GIsClient = 0;
extern inline uint64 ActorGetNetMode = 0;
extern inline uint64 ChangeGameSessionId = 0;
extern inline uint64 DispatchRequest = 0;
extern inline uint64 AddNavigationSystemToWorld = 0;
extern inline uint64 NavSystemCleanUp = 0;
extern inline uint64 LoadPlayset = 0;
extern inline uint64 SetZoneToIndex = 0;
extern inline uint64 CompletePickupAnimation = 0;
extern inline uint64 CanActivateAbility = 0;
extern inline uint64 SpecConstructor = 0;
extern inline uint64 ReplicateActor = 0;
extern inline uint64 CallPreReplication = 0;
extern inline uint64 CreateChannel = 0;
extern inline uint64 SetChannelActor = 0;
extern inline uint64 SendClientAdjustment = 0;
extern inline uint64 FrameStep = 0;
extern inline uint64 OnRep_ZiplineState = 0;
extern inline uint64 RemoveFromAlivePlayers = 0;
extern inline uint64 ActorChannelClose = 0;
void SetupVersion(); // Finds Engine Version
void FindAll();
void Print();
void Init();
std::vector<uint64> GetFunctionsToNull();
}
namespace Offsets
{
extern inline uint64 Func = 0;
extern inline uint64 PropertiesSize = 0;
extern inline uint64 Children = 0;
extern inline uint64 SuperStruct = 0;
extern inline uint64 Offset_Internal = 0;
extern inline uint64 ServerReplicateActors = 0;
extern inline uint64 ReplicationFrame = 0;
extern inline uint64 IsNetRelevantFor = 0;
void FindAll();
void Print();
}
#define ENUM_CLASS_FLAGS(Enum) \
inline Enum& operator|=(Enum& Lhs, Enum Rhs) { return Lhs = (Enum)((__underlying_type(Enum))Lhs | (__underlying_type(Enum))Rhs); } \
inline Enum& operator&=(Enum& Lhs, Enum Rhs) { return Lhs = (Enum)((__underlying_type(Enum))Lhs & (__underlying_type(Enum))Rhs); } \
inline Enum& operator^=(Enum& Lhs, Enum Rhs) { return Lhs = (Enum)((__underlying_type(Enum))Lhs ^ (__underlying_type(Enum))Rhs); } \
inline constexpr Enum operator| (Enum Lhs, Enum Rhs) { return (Enum)((__underlying_type(Enum))Lhs | (__underlying_type(Enum))Rhs); } \
inline constexpr Enum operator& (Enum Lhs, Enum Rhs) { return (Enum)((__underlying_type(Enum))Lhs & (__underlying_type(Enum))Rhs); } \
inline constexpr Enum operator^ (Enum Lhs, Enum Rhs) { return (Enum)((__underlying_type(Enum))Lhs ^ (__underlying_type(Enum))Rhs); } \
inline constexpr bool operator! (Enum E) { return !(__underlying_type(Enum))E; } \
inline constexpr Enum operator~ (Enum E) { return (Enum)~(__underlying_type(Enum))E; }