Files
Project-Reboot-3.0/Project Reboot 3.0/KismetRenderingLibrary.cpp
2024-09-14 10:07:50 -04:00

19 lines
714 B
C++

#include "KismetRenderingLibrary.h"
#include "reboot.h"
void UKismetRenderingLibrary::ExportTexture2D(UObject* WorldContextObject, class UTexture2D* Texture, const FString& FilePath, const FString& Filename)
{
static auto fn = FindObject<UFunction>(L"/Script/Engine.KismetRenderingLibrary.ExportTexture2D");
struct { UObject* WorldContextObject; class UTexture2D* Texture; FString FilePath; FString Filename; } params{ WorldContextObject, Texture, FilePath, Filename };
static auto DefaultObject = StaticClass();
DefaultObject->ProcessEvent(fn, &params);
}
UClass* UKismetRenderingLibrary::StaticClass()
{
static auto Class = FindObject<UClass>(L"/Script/Engine.KismetRenderingLibrary");
return Class;
}