Files
Project-Reboot-3.0/Project Reboot 3.0/FortPickup.cpp
2023-03-05 14:01:15 -05:00

58 lines
2.3 KiB
C++

#include "FortPickup.h"
#include "FortPawn.h"
#include "FortItemDefinition.h"
#include "FortPlayerState.h"
void AFortPickup::TossPickup(FVector FinalLocation, AFortPawn* ItemOwner, int OverrideMaxStackCount, bool bToss, EFortPickupSourceTypeFlag InPickupSourceTypeFlags, EFortPickupSpawnSource InPickupSpawnSource)
{
static auto fn = FindObject<UFunction>(L"/Script/FortniteGame.FortPickup.TossPickup");
struct { FVector FinalLocation; AFortPawn* ItemOwner; int OverrideMaxStackCount; bool bToss;
EFortPickupSourceTypeFlag InPickupSourceTypeFlags; EFortPickupSpawnSource InPickupSpawnSource; }
AFortPickup_TossPickup_Params{FinalLocation, ItemOwner, OverrideMaxStackCount, bToss, InPickupSourceTypeFlags, InPickupSpawnSource};
this->ProcessEvent(fn, &AFortPickup_TossPickup_Params);
}
AFortPickup* AFortPickup::SpawnPickup(UFortItemDefinition* ItemDef, FVector Location, int Count, EFortPickupSourceTypeFlag PickupSource, EFortPickupSpawnSource SpawnSource, int LoadedAmmo, AFortPawn* Pawn)
{
static auto FortPickupClass = FindObject<UClass>(L"/Script/FortniteGame.FortPickup");
// auto PlayerState = Pawn ? Cast<AFortPlayerState>(Pawn->GetPlayerState) : nullptr;
if (auto Pickup = GetWorld()->SpawnActor<AFortPickup>(FortPickupClass, Location))
{
static auto PawnWhoDroppedPickupOffset = Pickup->GetOffset("PawnWhoDroppedPickup");
static auto PrimaryPickupItemEntryOffset = Pickup->GetOffset("PrimaryPickupItemEntry");
auto PrimaryPickupItemEntry = Pickup->GetPtr<FFortItemEntry>(PrimaryPickupItemEntryOffset);
PrimaryPickupItemEntry->GetCount() = Count;
PrimaryPickupItemEntry->GetItemDefinition() = ItemDef;
PrimaryPickupItemEntry->GetLoadedAmmo() = LoadedAmmo;
// Pickup->OptionalOwnerID = Pawn ? PlayerState->WorldPlayerId : -1;
Pickup->Get<AFortPawn*>(PawnWhoDroppedPickupOffset) = Pawn;
// Pickup->bCombinePickupsWhenTossCompletes = true;
bool bToss = true;
if (bToss)
{
PickupSource |= EFortPickupSourceTypeFlag::Tossed;
}
Pickup->TossPickup(Location, Pawn, 0, bToss, PickupSource, SpawnSource);
if (PickupSource == EFortPickupSourceTypeFlag::Container)
{
static auto bTossedFromContainerOffset = Pickup->GetOffset("bTossedFromContainer");
Pickup->Get<bool>(bTossedFromContainerOffset) = true;
// Pickup->OnRep_TossedFromContainer();
} // crashes if we do this then tosspickup
return Pickup;
}
return nullptr;
}