Files
Project-Reboot-3.0/Project Reboot 3.0/FortPlayerPawn.h
Milxnor ae259f97eb aa
2023-03-05 22:30:29 -05:00

15 lines
437 B
C++

#pragma once
#include "FortPawn.h"
#include "FortPickup.h"
struct PadHex100 { char pad[0x100]; };
using FZiplinePawnState = PadHex100;
class AFortPlayerPawn : public AFortPawn
{
public:
static void ServerSendZiplineStateHook(AFortPlayerPawn* Pawn, FZiplinePawnState InZiplineState);
static void ServerHandlePickupHook(AFortPlayerPawn* Pawn, AFortPickup* Pickup, float InFlyTime, FVector InStartDirection, bool bPlayPickupSound);
};