mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
407 lines
8.0 KiB
C++
407 lines
8.0 KiB
C++
#pragma once
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#include <map>
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#include "Object.h"
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#include "reboot.h"
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#include "GameplayStatics.h"
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struct Event
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{
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std::string EventDisplayName;
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std::string LoaderClass;
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std::string LoaderFunction;
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__int64 AdditionalLoaderParams;
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std::vector<std::pair<bool, std::string>> OnReadyFunctions;
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std::vector<std::pair<std::pair<bool, std::string>, __int64>> StartEventFunctions;
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std::string ScriptingClass;
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std::string PlaylistName;
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double Version;
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};
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static inline std::vector<Event> Events =
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{
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Event
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(
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"Astronomical",
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"/CycloneJerky/Gameplay/BP_Jerky_Loader.BP_Jerky_Loader_C",
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// "/CycloneJerky/Gameplay/BP_Jerky_Loader.BP_Jerky_Loader_C.LoadJerkyLevel",
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"",
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1,
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{
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{
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false,
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"/CycloneJerky/Gameplay/BP_Jerky_Scripting.BP_Jerky_Scripting_C.OnReady_093B6E664C060611B28F79B5E7052A39"
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},
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{
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true,
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"/CycloneJerky/Gameplay/BP_Jerky_Loader.BP_Jerky_Loader_C.OnReady_7FE9744D479411040654F5886C078D08"
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}
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},
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{
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{
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/* {
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false,
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"/CycloneJerky/Gameplay/BP_Jerky_Scripting.BP_Jerky_Scripting_C.startevent"
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}, */
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{
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true,
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"/CycloneJerky/Gameplay/BP_Jerky_Loader.BP_Jerky_Loader_C.startevent"
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},
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0
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}
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},
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"/CycloneJerky/Gameplay/BP_Jerky_Scripting.BP_Jerky_Scripting_C",
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"/Game/Athena/Playlists/Music/Playlist_Music_High.Playlist_Music_High",
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12.41
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),
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Event
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(
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"Device",
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"/Fritter/BP_Fritter_Loader.BP_Fritter_Loader_C",
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// "/CycloneJerky/Gameplay/BP_Jerky_Loader.BP_Jerky_Loader_C.LoadJerkyLevel",
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"",
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1,
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{
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{
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false,
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"/Fritter/BP_Fritter_Script.BP_Fritter_Script_C.OnReady_ACE66C28499BF8A59B3D88A981DDEF41"
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},
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{
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true,
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"/Fritter/BP_Fritter_Loader.BP_Fritter_Loader_C.OnReady_1216203B4B63E3DFA03042A62380A674"
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}
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},
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{
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{
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/* {
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false,
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"/Fritter/BP_Fritter_Loader.BP_Fritter_Loader_C.startevent"
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}, */
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{
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true,
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"/Fritter/BP_Fritter_Loader.BP_Fritter_Loader_C.startevent"
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},
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0
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}
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},
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"/Fritter/BP_Fritter_Script.BP_Fritter_Script_C",
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"/Game/Athena/Playlists/Fritter/Playlist_Fritter_High.Playlist_Fritter_High",
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12.61
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),
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Event
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(
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"Marshmello",
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"",
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"",
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1,
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{
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{
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false,
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"/Game/Athena/Environments/Festivus/Blueprints/BP_FestivusManager.BP_FestivusManager_C.OnReady_EE7676604ADFD92D7B2972AC0ABD4BB8"
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}
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},
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{
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{
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{
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false,
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"/Game/Athena/Environments/Festivus/Blueprints/BP_FestivusManager.BP_FestivusManager_C.PlayConcert"
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},
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0
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}
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},
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"/Game/Athena/Environments/Festivus/Blueprints/BP_FestivusManager.BP_FestivusManager_C",
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"/Game/Athena/Playlists/Music/Playlist_Music_High.Playlist_Music_High",
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7.30
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)
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};
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static inline UObject* GetEventPlaylist()
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{
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for (auto& CurrentEvent : Events)
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{
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if (CurrentEvent.Version == Fortnite_Version)
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return FindObject(CurrentEvent.PlaylistName, nullptr, ANY_PACKAGE);
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}
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return nullptr;
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}
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static inline UObject* GetEventScripting()
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{
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Event OurEvent;
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for (auto& CurrentEvent : Events)
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{
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if (CurrentEvent.Version == Fortnite_Version)
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{
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OurEvent = CurrentEvent;
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break;
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}
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}
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if (!OurEvent.Version)
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return nullptr;
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auto ScriptingClass = FindObject<UClass>(OurEvent.ScriptingClass);
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if (!ScriptingClass)
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{
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// LOG_ERROR(LogEvent, "Failed to find ScriptingClass!");
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return nullptr;
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}
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auto AllScripters = UGameplayStatics::GetAllActorsOfClass(GetWorld(), ScriptingClass);
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if (AllScripters.size() <= 0)
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{
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// LOG_ERROR(LogEvent, "Failed to find any scripters!");
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return nullptr;
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}
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return AllScripters.at(0);
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}
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static inline UObject* GetEventLoader()
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{
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Event OurEvent;
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for (auto& CurrentEvent : Events)
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{
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if (CurrentEvent.Version == Fortnite_Version)
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{
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OurEvent = CurrentEvent;
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break;
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}
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}
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if (!OurEvent.Version)
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return nullptr;
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auto LoaderClass = FindObject<UClass>(OurEvent.LoaderClass);
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if (!LoaderClass)
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{
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LOG_ERROR(LogEvent, "Failed to find LoaderClass!");
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return nullptr;
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}
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auto AllLoaders = UGameplayStatics::GetAllActorsOfClass(GetWorld(), LoaderClass);
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if (AllLoaders.size() <= 0)
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{
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// LOG_ERROR(LogEvent, "Failed to find any loaders!");
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return nullptr;
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}
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return AllLoaders.at(0);
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}
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static inline std::string GetEventName()
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{
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for (auto& CurrentEvent : Events)
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{
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if (CurrentEvent.Version == Fortnite_Version)
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return CurrentEvent.EventDisplayName;
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}
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return "";
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}
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static inline void LoadEvent(bool* bWereAllSuccessful = nullptr)
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{
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if (bWereAllSuccessful)
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*bWereAllSuccessful = false;
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Event OurEvent;
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for (auto& CurrentEvent : Events)
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{
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if (CurrentEvent.Version == Fortnite_Version)
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{
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OurEvent = CurrentEvent;
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break;
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}
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}
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if (!OurEvent.Version)
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return;
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if (bWereAllSuccessful)
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*bWereAllSuccessful = true;
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auto LoaderFunction = FindObject<UFunction>(OurEvent.LoaderFunction);
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if (!LoaderFunction)
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{
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LOG_ERROR(LogEvent, "Failed to find any loader function!");
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if (bWereAllSuccessful)
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*bWereAllSuccessful = false;
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return;
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}
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auto Loader = GetEventLoader();
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if (!Loader)
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{
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if (bWereAllSuccessful)
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*bWereAllSuccessful = false;
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return; // GetEventLoader handles the printing
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}
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Loader->ProcessEvent(LoaderFunction, &OurEvent.AdditionalLoaderParams);
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}
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static inline bool CallOnReadys(bool* bWereAllSuccessful = nullptr)
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{
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if (bWereAllSuccessful)
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*bWereAllSuccessful = false;
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Event OurEvent;
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for (auto& CurrentEvent : Events)
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{
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if (CurrentEvent.Version == Fortnite_Version)
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{
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OurEvent = CurrentEvent;
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break;
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}
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}
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if (!OurEvent.Version)
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return false;
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auto EventScripting = GetEventScripting();
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if (!EventScripting)
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return false; // GetEventScripting handles the printing
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if (bWereAllSuccessful)
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*bWereAllSuccessful = true;
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struct { UObject* GameState; UObject* Playlist; FGameplayTagContainer PlaylistContextTags; } OnReadyParams{
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((AFortGameModeAthena*)GetWorld()->GetGameMode())->GetGameStateAthena(), GetEventPlaylist(),
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GetEventPlaylist()->Get<FGameplayTagContainer>("GameplayTagContainer")};
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for (auto& OnReadyFunc : OurEvent.OnReadyFunctions)
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{
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if (OnReadyFunc.first) // func is in loader
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{
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auto EventLoader = GetEventLoader();
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if (!EventLoader)
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{
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// if (bWereAllSuccessful)
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// *bWereAllSuccessful = false;
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continue; // uhh??
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}
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auto OnReadyUFunc = FindObject<UFunction>(OnReadyFunc.second);
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if (!OnReadyUFunc)
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{
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LOG_ERROR(LogEvent, "Failed to find OnReady: {}", OnReadyFunc.second);
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if (bWereAllSuccessful)
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*bWereAllSuccessful = false;
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continue;
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}
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EventLoader->ProcessEvent(OnReadyUFunc, &OnReadyParams);
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}
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else // func is in scripting
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{
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auto OnReadyUFunc = FindObject<UFunction>(OnReadyFunc.second);
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if (!OnReadyUFunc)
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{
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LOG_ERROR(LogEvent, "Failed to find OnReady: {}", OnReadyFunc.second);
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if (bWereAllSuccessful)
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*bWereAllSuccessful = false;
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continue;
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}
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EventScripting->ProcessEvent(OnReadyUFunc, &OnReadyParams);
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}
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}
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return true;
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}
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static inline void StartEvent()
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{
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Event OurEvent;
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for (auto& CurrentEvent : Events)
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{
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if (CurrentEvent.Version == Fortnite_Version)
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{
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OurEvent = CurrentEvent;
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break;
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}
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}
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if (!OurEvent.Version)
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return;
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auto EventScripting = GetEventScripting();
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// if (!EventScripting)
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// return; // GetEventScripting handles the printing
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CallOnReadys();
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for (auto& StartEventFunc : OurEvent.StartEventFunctions)
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{
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auto StartEventUFunc = FindObject<UFunction>(StartEventFunc.first.second);
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if (!StartEventUFunc)
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{
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LOG_ERROR(LogEvent, "Failed to find StartEvent: {}", StartEventFunc.first.second);
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continue;
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}
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if (StartEventFunc.first.first) // func is in loader
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{
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auto EventLoader = GetEventLoader();
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if (!EventLoader)
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continue; // uhh??
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EventLoader->ProcessEvent(StartEventUFunc, &StartEventFunc.second);
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}
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else // func is in scripting
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{
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if (!EventScripting)
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continue;
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EventScripting->ProcessEvent(StartEventUFunc, &StartEventFunc.second);
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}
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}
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}
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static inline bool DoesEventRequireLoading()
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{
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for (auto& CurrentEvent : Events)
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{
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if (CurrentEvent.Version == Fortnite_Version)
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{
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return !CurrentEvent.LoaderClass.empty() && !CurrentEvent.LoaderFunction.empty();
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}
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}
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return false;
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} |