Files
Project-Reboot-3.0/Project Reboot 3.0/DataTable.h
2023-03-26 21:37:47 -04:00

30 lines
1022 B
C++

#pragma once
#include "Object.h"
#include "Map.h"
class UDataTable : public UObject
{
public:
template <typename RowDataType = uint8_t>
TMap<FName, RowDataType*>& GetRowMap()
{
static auto RowStructOffset = FindOffsetStruct("/Script/Engine.DataTable", "RowStruct");
return *(TMap<FName, RowDataType*>*)(__int64(this) + (RowStructOffset + sizeof(UObject*))); // because after rowstruct is rowmap
}
static UClass* StaticClass()
{
static auto Class = FindObject<UClass>("/Script/Engine.DataTable");
return Class;
}
};
struct FDataTableRowHandle
{
UDataTable* DataTable; // 0x0000(0x0008) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
FName RowName; // 0x0008(0x0008) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};