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Project-Reboot-3.0/Project Reboot 3.0/FortGadgetItemDefinition.h
Milxnor 5f5d7fb649 a bit
cheat spawnpickup, teams on >s4, bga spawning, gameplayeffects apply from abilityset
2023-04-08 00:35:54 -04:00

25 lines
608 B
C++

#pragma once
#include "FortWorldItemDefinition.h"
class UFortGadgetItemDefinition : public UFortWorldItemDefinition
{
public:
bool ShouldDropAllItemsOnEquip()
{
static auto bDropAllOnEquipOffset = GetOffset("bDropAllOnEquip", false);
if (bDropAllOnEquipOffset == -1)
return false;
static auto bDropAllOnEquipFieldMask = GetFieldMask(GetProperty("bDropAllOnEquip"));
return ReadBitfieldValue(bDropAllOnEquipOffset, bDropAllOnEquipFieldMask);
}
static UClass* StaticClass()
{
static auto Class = FindObject<UClass>("/Script/FortniteGame.FortGadgetItemDefinition");
return Class;
}
};