mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
fix 1.11 replication, fix some ltm specific stuff, start on shadow stones, fix some events not having foundations, fix s4-s6 gadgets, fix clear inventory on some versions
36 lines
2.0 KiB
C++
36 lines
2.0 KiB
C++
#pragma once
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#include "FortAthenaMutator.h"
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#include "GameplayAbilityTypes.h"
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#include "reboot.h"
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struct FFortPieSliceSpawnData
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{
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FScalableFloat SpawnDirection; // 0x0000(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
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FScalableFloat SpawnDirectionDeviation; // 0x0020(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
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FScalableFloat MinSpawnDistanceFromCenter; // 0x0040(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
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FScalableFloat MaxSpawnDistanceFromCenter; // 0x0060(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
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};
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struct FHeistExitCraftSpawnData : public FFortPieSliceSpawnData
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{
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FScalableFloat SpawnDelayTime; // 0x0080(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
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FScalableFloat SafeZonePhaseWhenToSpawn; // 0x00A0(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
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FScalableFloat SafeZonePhaseWhereToSpawn; // 0x00C0(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
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};
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class AFortAthenaMutator_Heist : public AFortAthenaMutator
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{
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public:
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TArray<FHeistExitCraftSpawnData>& GetHeistExitCraftSpawnData()
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{
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static auto HeistExitCraftSpawnDataOffset = GetOffset("HeistExitCraftSpawnData");
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return Get<TArray<FHeistExitCraftSpawnData>>(HeistExitCraftSpawnDataOffset);
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}
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static UClass* StaticClass()
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{
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static auto Class = FindObject<UClass>("/Script/FortniteGame.FortAthenaMutator_Heist");
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return Class;
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}
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}; |