Files
Project-Reboot-3.0/Project Reboot 3.0/FortAthenaNpcPatrollingComponent.h
Milxnor 94beb39a4f i havehomework to do
fix issue with teams, add loot, fix building bug, added something properly, fix issue with ai, add end event c2 but doesnt really work
2023-05-14 23:14:36 -04:00

23 lines
575 B
C++

#pragma once
#include "ActorComponent.h"
#include "FortAthenaPatrolPath.h"
#include "reboot.h"
class UFortAthenaNpcPatrollingComponent : public UActorComponent
{
public:
void SetPatrolPath(AFortAthenaPatrolPath* NewPatrolPath)
{
static auto SetPatrolPathFn = FindObject<UFunction>(L"/Script/FortniteGame.FortAthenaNpcPatrollingComponent:SetPatrolPath");
this->ProcessEvent(SetPatrolPathFn, &NewPatrolPath);
}
static UClass* StaticClass()
{
static auto Class = FindObject<UClass>(L"/Script/FortniteGame.FortAthenaNpcPatrollingComponent");
return Class;
}
};