mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 10:52:22 +01:00
1683 lines
51 KiB
C++
1683 lines
51 KiB
C++
#pragma once
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// TODO: Update ImGUI
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#pragma comment(lib, "d3d9.lib")
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#include <Windows.h>
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#include <dxgi.h>
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#include <d3d11.h>
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#include <d3d9.h>
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#include <ImGui/imgui.h>
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#include <ImGui/imgui_impl_dx9.h>
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#include <string>
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#include <imgui/imgui_impl_win32.h>
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#include <imgui/imgui_stdlib.h>
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#include <vector>
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#include <format>
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#include <imgui/imgui_internal.h>
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#include <set>
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#include <fstream>
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#include <olectl.h>
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#include "objectviewer.h"
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#include "FortAthenaMutator_Disco.h"
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#include "globals.h"
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#include "Fonts/ruda-bold.h"
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#include "Vector.h"
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#include "reboot.h"
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#include "FortGameModeAthena.h"
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#include "UnrealString.h"
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#include "KismetTextLibrary.h"
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#include "KismetSystemLibrary.h"
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#include "GameplayStatics.h"
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#include "Text.h"
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#include <Images/reboot_icon.h>
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#include "FortGadgetItemDefinition.h"
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#include "FortWeaponItemDefinition.h"
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#include "events.h"
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#include "FortAthenaMutator_Heist.h"
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#include "BGA.h"
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#include "vendingmachine.h"
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#include "die.h"
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#include "calendar.h"
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#define GAME_TAB 1
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#define PLAYERS_TAB 2
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#define GAMEMODE_TAB 3
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#define THANOS_TAB 4
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#define EVENT_TAB 5
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#define CALENDAR_TAB 6
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#define ZONE_TAB 7
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#define DUMP_TAB 8
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#define UNBAN_TAB 9
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#define FUN_TAB 10
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#define LATEGAME_TAB 11
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#define DEVELOPER_TAB 12
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#define DEBUGLOG_TAB 13
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#define SETTINGS_TAB 14
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#define CREDITS_TAB 15
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#define MAIN_PLAYERTAB 1
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#define INVENTORY_PLAYERTAB 2
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#define LOADOUT_PLAYERTAB 4
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#define FUN_PLAYERTAB 5
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extern inline int StartReverseZonePhase = 7;
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extern inline int EndReverseZonePhase = 5;
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extern inline float StartingShield = 0;
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extern inline bool bEnableReverseZone = false;
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extern inline int AmountOfPlayersWhenBusStart = 0;
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extern inline bool bHandleDeath = true;
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extern inline bool bUseCustomMap = false;
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extern inline std::string CustomMapName = "";
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extern inline int AmountToSubtractIndex = 1;
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extern inline int SecondsUntilTravel = 5;
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extern inline bool bSwitchedInitialLevel = false;
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extern inline bool bIsInAutoRestart = false;
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extern inline float AutoBusStartSeconds = 60;
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extern inline int NumRequiredPlayersToStart = 2;
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extern inline bool bDebugPrintLooting = false;
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extern inline bool bDebugPrintFloorLoot = false;
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extern inline bool bDebugPrintSwapping = false;
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extern inline bool bEnableBotTick = false;
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extern inline bool bZoneReversing = false;
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extern inline bool bEnableCombinePickup = false;
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extern inline int AmountOfBotsToSpawn = 0;
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extern inline bool bEnableRebooting = false;
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extern inline bool bEngineDebugLogs = false;
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extern inline bool bStartedBus = false;
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extern inline bool bShouldDestroyAllPlayerBuilds = false;
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extern inline int AmountOfHealthSiphon = 0;
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// THE BASE CODE IS FROM IMGUI GITHUB
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static inline LPDIRECT3D9 g_pD3D = NULL;
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static inline LPDIRECT3DDEVICE9 g_pd3dDevice = NULL;
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static inline D3DPRESENT_PARAMETERS g_d3dpp = {};
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// Forward declarations of helper functions
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static inline bool CreateDeviceD3D(HWND hWnd);
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static inline void CleanupDeviceD3D();
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static inline void ResetDevice();
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static inline LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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static inline void SetIsLategame(bool Value)
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{
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Globals::bLateGame.store(Value);
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StartingShield = Value ? 100 : 0;
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}
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static inline void Restart() // todo move?
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{
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FString LevelA = Engine_Version < 424
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? L"open Athena_Terrain" : Engine_Version >= 500 ? Engine_Version >= 501
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? L"open Asteria_Terrain"
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: Globals::bCreative ? L"open Creative_NoApollo_Terrain"
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: L"open Artemis_Terrain"
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: Globals::bCreative ? L"open Creative_NoApollo_Terrain"
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: L"open Apollo_Terrain";
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static auto BeaconClass = FindObject<UClass>(L"/Script/FortniteGame.FortOnlineBeaconHost");
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auto AllFortBeacons = UGameplayStatics::GetAllActorsOfClass(GetWorld(), BeaconClass);
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for (int i = 0; i < AllFortBeacons.Num(); ++i)
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{
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AllFortBeacons.at(i)->K2_DestroyActor();
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}
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AllFortBeacons.Free();
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Globals::bInitializedPlaylist = false;
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Globals::bStartedListening = false;
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Globals::bHitReadyToStartMatch = false;
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bStartedBus = false;
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AmountOfRestarts++;
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LOG_INFO(LogDev, "Switching!");
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if (Fortnite_Version >= 3) // idk what ver
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{
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((AGameMode*)GetWorld()->GetGameMode())->RestartGame();
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}
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else
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{
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UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), LevelA, nullptr);
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}
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/*
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auto& LevelCollections = GetWorld()->Get<TArray<__int64>>("LevelCollections");
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int LevelCollectionSize = FindObject<UStruct>("/Script/Engine.LevelCollection")->GetPropertiesSize();
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*(UNetDriver**)(__int64(LevelCollections.AtPtr(0, LevelCollectionSize)) + 0x10) = nullptr;
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*(UNetDriver**)(__int64(LevelCollections.AtPtr(1, LevelCollectionSize)) + 0x10) = nullptr;
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*/
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// UGameplayStatics::OpenLevel(GetWorld(), UKismetStringLibrary::Conv_StringToName(LevelA), true, FString());
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}
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static inline std::string wstring_to_utf8(const std::wstring& str)
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{
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if (str.empty()) return {};
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const auto size_needed = WideCharToMultiByte(CP_UTF8, 0, &str[0], static_cast<int>(str.size()), nullptr, 0, nullptr, nullptr);
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std::string str_to(size_needed, 0);
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WideCharToMultiByte(CP_UTF8, 0, &str[0], static_cast<int>(str.size()), &str_to[0], size_needed, nullptr, nullptr);
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return str_to;
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}
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static inline void InitFont()
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{
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ImFontConfig FontConfig;
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FontConfig.FontDataOwnedByAtlas = false;
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ImGui::GetIO().Fonts->AddFontFromMemoryTTF((void*)ruda_bold_data, sizeof(ruda_bold_data), 17.f, &FontConfig);
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}
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static inline void InitStyle()
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{
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auto& mStyle = ImGui::GetStyle();
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mStyle.FramePadding = ImVec2(4, 2);
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mStyle.ItemSpacing = ImVec2(6, 2);
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mStyle.ItemInnerSpacing = ImVec2(6, 4);
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mStyle.Alpha = 0.95f;
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mStyle.WindowRounding = 4.0f;
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mStyle.FrameRounding = 2.0f;
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mStyle.IndentSpacing = 6.0f;
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mStyle.ItemInnerSpacing = ImVec2(2, 4);
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mStyle.ColumnsMinSpacing = 50.0f;
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mStyle.GrabMinSize = 14.0f;
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mStyle.GrabRounding = 16.0f;
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mStyle.ScrollbarSize = 12.0f;
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mStyle.ScrollbarRounding = 16.0f;
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ImGuiStyle& style = mStyle;
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style.Colors[ImGuiCol_Text] = ImVec4(0.86f, 0.93f, 0.89f, 0.78f);
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style.Colors[ImGuiCol_TextDisabled] = ImVec4(0.86f, 0.93f, 0.89f, 0.28f);
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style.Colors[ImGuiCol_WindowBg] = ImVec4(0.13f, 0.14f, 0.17f, 1.00f);
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style.Colors[ImGuiCol_Border] = ImVec4(0.31f, 0.31f, 1.00f, 0.00f);
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style.Colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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style.Colors[ImGuiCol_FrameBg] = ImVec4(0.20f, 0.22f, 0.27f, 1.00f);
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style.Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.92f, 0.18f, 0.29f, 0.78f);
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style.Colors[ImGuiCol_FrameBgActive] = ImVec4(0.92f, 0.18f, 0.29f, 1.00f);
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style.Colors[ImGuiCol_TitleBg] = ImVec4(0.20f, 0.22f, 0.27f, 1.00f);
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style.Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.20f, 0.22f, 0.27f, 0.75f);
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style.Colors[ImGuiCol_TitleBgActive] = ImVec4(0.92f, 0.18f, 0.29f, 1.00f);
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style.Colors[ImGuiCol_MenuBarBg] = ImVec4(0.20f, 0.22f, 0.27f, 0.47f);
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style.Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.22f, 0.27f, 1.00f);
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style.Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.09f, 0.15f, 0.16f, 1.00f);
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style.Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.92f, 0.18f, 0.29f, 0.78f);
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style.Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.92f, 0.18f, 0.29f, 1.00f);
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style.Colors[ImGuiCol_CheckMark] = ImVec4(0.71f, 0.22f, 0.27f, 1.00f);
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style.Colors[ImGuiCol_SliderGrab] = ImVec4(0.47f, 0.77f, 0.83f, 0.14f);
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style.Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.92f, 0.18f, 0.29f, 1.00f);
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style.Colors[ImGuiCol_Button] = ImVec4(0.47f, 0.77f, 0.83f, 0.14f);
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style.Colors[ImGuiCol_ButtonHovered] = ImVec4(0.92f, 0.18f, 0.29f, 0.86f);
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style.Colors[ImGuiCol_ButtonActive] = ImVec4(0.92f, 0.18f, 0.29f, 1.00f);
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style.Colors[ImGuiCol_Header] = ImVec4(0.92f, 0.18f, 0.29f, 0.76f);
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style.Colors[ImGuiCol_HeaderHovered] = ImVec4(0.92f, 0.18f, 0.29f, 0.86f);
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style.Colors[ImGuiCol_HeaderActive] = ImVec4(0.92f, 0.18f, 0.29f, 1.00f);
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style.Colors[ImGuiCol_Separator] = ImVec4(0.14f, 0.16f, 0.19f, 1.00f);
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style.Colors[ImGuiCol_SeparatorHovered] = ImVec4(0.92f, 0.18f, 0.29f, 0.78f);
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style.Colors[ImGuiCol_SeparatorActive] = ImVec4(0.92f, 0.18f, 0.29f, 1.00f);
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style.Colors[ImGuiCol_ResizeGrip] = ImVec4(0.47f, 0.77f, 0.83f, 0.04f);
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style.Colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.92f, 0.18f, 0.29f, 0.78f);
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style.Colors[ImGuiCol_ResizeGripActive] = ImVec4(0.92f, 0.18f, 0.29f, 1.00f);
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style.Colors[ImGuiCol_PlotLines] = ImVec4(0.86f, 0.93f, 0.89f, 0.63f);
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style.Colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.92f, 0.18f, 0.29f, 1.00f);
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style.Colors[ImGuiCol_PlotHistogram] = ImVec4(0.86f, 0.93f, 0.89f, 0.63f);
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style.Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(0.92f, 0.18f, 0.29f, 1.00f);
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style.Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.92f, 0.18f, 0.29f, 0.43f);
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style.Colors[ImGuiCol_PopupBg] = ImVec4(0.20f, 0.22f, 0.27f, 0.9f);
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}
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static inline void TextCentered(const std::string& text, bool bNewLine = true) {
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if (bNewLine)
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ImGui::NewLine();
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float win_width = ImGui::GetWindowSize().x;
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float text_width = ImGui::CalcTextSize(text.c_str()).x;
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// calculate the indentation that centers the text on one line, relative
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// to window left, regardless of the `ImGuiStyleVar_WindowPadding` value
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float text_indentation = (win_width - text_width) * 0.5f;
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// if text is too long to be drawn on one line, `text_indentation` can
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// become too small or even negative, so we check a minimum indentation
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float min_indentation = 20.0f;
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if (text_indentation <= min_indentation) {
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text_indentation = min_indentation;
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}
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ImGui::SameLine(text_indentation);
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ImGui::PushTextWrapPos(win_width - text_indentation);
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ImGui::TextWrapped(text.c_str());
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ImGui::PopTextWrapPos();
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}
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static inline bool ButtonCentered(const std::string& text, bool bNewLine = true) {
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if (bNewLine)
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ImGui::NewLine();
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float win_width = ImGui::GetWindowSize().x;
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float text_width = ImGui::CalcTextSize(text.c_str()).x;
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// calculate the indentation that centers the text on one line, relative
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// to window left, regardless of the `ImGuiStyleVar_WindowPadding` value
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float text_indentation = (win_width - text_width) * 0.5f;
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// if text is too long to be drawn on one line, `text_indentation` can
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// become too small or even negative, so we check a minimum indentation
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float min_indentation = 20.0f;
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if (text_indentation <= min_indentation) {
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text_indentation = min_indentation;
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}
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ImGui::SameLine(text_indentation);
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ImGui::PushTextWrapPos(win_width - text_indentation);
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auto res = ImGui::Button(text.c_str());
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ImGui::PopTextWrapPos();
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return res;
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}
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static inline void InputVector(const std::string& baseText, FVector* vec)
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{
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#ifdef ABOVE_S20
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ImGui::InputDouble((baseText + " X").c_str(), &vec->X);
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ImGui::InputDouble((baseText + " Y").c_str(), &vec->Y);
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ImGui::InputDouble((baseText + " Z").c_str(), &vec->Z);
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#else
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ImGui::InputFloat((baseText + " X").c_str(), &vec->X);
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ImGui::InputFloat((baseText + " Y").c_str(), &vec->Y);
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ImGui::InputFloat((baseText + " Z").c_str(), &vec->Z);
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#endif
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}
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static int Width = 640;
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static int Height = 480;
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static int Tab = 1;
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static int PlayerTab = -1;
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static bool bIsEditingInventory = false;
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static bool bInformationTab = false;
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static int playerTabTab = MAIN_PLAYERTAB;
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static inline void StaticUI()
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{
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if (IsRestartingSupported())
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{
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// ImGui::Checkbox("Auto Restart", &Globals::bAutoRestart);
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if (Globals::bAutoRestart)
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{
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ImGui::InputFloat(std::format("How long after {} players join the bus will start", NumRequiredPlayersToStart).c_str(), &AutoBusStartSeconds);
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ImGui::InputInt("Num Players required for bus auto timer", &NumRequiredPlayersToStart);
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}
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}
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ImGui::InputInt("Shield/Health for siphon", &AmountOfHealthSiphon);
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#ifndef PROD
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ImGui::Checkbox("Log ProcessEvent", &Globals::bLogProcessEvent);
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// ImGui::InputInt("Amount of bots to spawn", &AmountOfBotsToSpawn);
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#endif
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ImGui::Checkbox("Infinite Ammo", &Globals::bInfiniteAmmo);
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ImGui::Checkbox("Infinite Materials", &Globals::bInfiniteMaterials);
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ImGui::Checkbox("No MCP (Don't change unless you know what this is)", &Globals::bNoMCP);
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if (Addresses::ApplyGadgetData && Addresses::RemoveGadgetData && Engine_Version < 424)
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{
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ImGui::Checkbox("Enable AGIDs (Don't change unless you know what this is)", &Globals::bEnableAGIDs);
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}
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}
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static inline void MainTabs()
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{
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// std::ofstream bannedStream(Moderation::Banning::GetFilePath());
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if (ImGui::BeginTabBar(""))
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{
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if (ImGui::BeginTabItem("Game"))
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{
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Tab = GAME_TAB;
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PlayerTab = -1;
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bInformationTab = false;
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ImGui::EndTabItem();
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}
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// if (serverStatus == EServerStatus::Up)
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{
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/* if (ImGui::BeginTabItem("Players"))
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{
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Tab = PLAYERS_TAB;
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ImGui::EndTabItem();
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} */
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}
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if (false && ImGui::BeginTabItem("Gamemode"))
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{
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Tab = GAMEMODE_TAB;
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PlayerTab = -1;
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bInformationTab = false;
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ImGui::EndTabItem();
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}
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// if (Events::HasEvent())
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if (Globals::bGoingToPlayEvent)
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{
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if (ImGui::BeginTabItem(("Event")))
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{
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Tab = EVENT_TAB;
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PlayerTab = -1;
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bInformationTab = false;
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ImGui::EndTabItem();
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}
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}
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if (ImGui::BeginTabItem("Calendar Events"))
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{
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Tab = CALENDAR_TAB;
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PlayerTab = -1;
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bInformationTab = false;
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem(("Zone")))
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{
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Tab = ZONE_TAB;
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PlayerTab = -1;
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bInformationTab = false;
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Dump"))
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{
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Tab = DUMP_TAB;
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PlayerTab = -1;
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bInformationTab = false;
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Fun"))
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{
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Tab = FUN_TAB;
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PlayerTab = -1;
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bInformationTab = false;
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ImGui::EndTabItem();
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}
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if (Globals::bLateGame.load() && ImGui::BeginTabItem("Lategame"))
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{
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Tab = LATEGAME_TAB;
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PlayerTab = -1;
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bInformationTab = false;
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ImGui::EndTabItem();
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}
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#if 0
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if (bannedStream.is_open() && ImGui::BeginTabItem("Unban")) // skunked
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{
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Tab = UNBAN_TAB;
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PlayerTab = -1;
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bInformationTab = false;
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ImGui::EndTabItem();
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}
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#endif
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|
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/* if (ImGui::BeginTabItem(("Settings")))
|
|
{
|
|
Tab = SETTINGS_TAB;
|
|
PlayerTab = -1;
|
|
bInformationTab = false;
|
|
ImGui::EndTabItem();
|
|
} */
|
|
|
|
// maybe a Replication Stats for >3.3?
|
|
|
|
#ifndef PROD
|
|
if (ImGui::BeginTabItem("Developer"))
|
|
{
|
|
Tab = DEVELOPER_TAB;
|
|
PlayerTab = -1;
|
|
bInformationTab = false;
|
|
ImGui::EndTabItem();
|
|
}
|
|
|
|
if (ImGui::BeginTabItem("Debug Logs"))
|
|
{
|
|
Tab = DEBUGLOG_TAB;
|
|
PlayerTab = -1;
|
|
bInformationTab = false;
|
|
ImGui::EndTabItem();
|
|
}
|
|
#endif
|
|
|
|
if (false && ImGui::BeginTabItem(("Credits")))
|
|
{
|
|
Tab = CREDITS_TAB;
|
|
PlayerTab = -1;
|
|
bInformationTab = false;
|
|
ImGui::EndTabItem();
|
|
}
|
|
|
|
ImGui::EndTabBar();
|
|
}
|
|
}
|
|
|
|
static inline void PlayerTabs()
|
|
{
|
|
if (ImGui::BeginTabBar(""))
|
|
{
|
|
if (ImGui::BeginTabItem("Main"))
|
|
{
|
|
playerTabTab = MAIN_PLAYERTAB;
|
|
ImGui::EndTabItem();
|
|
}
|
|
|
|
if (ImGui::BeginTabItem(("Inventory")))
|
|
{
|
|
playerTabTab = INVENTORY_PLAYERTAB;
|
|
ImGui::EndTabItem();
|
|
}
|
|
|
|
if (ImGui::BeginTabItem(("Cosmetics")))
|
|
{
|
|
playerTabTab = LOADOUT_PLAYERTAB;
|
|
ImGui::EndTabItem();
|
|
}
|
|
|
|
if (ImGui::BeginTabItem(("Fun")))
|
|
{
|
|
playerTabTab = FUN_PLAYERTAB;
|
|
ImGui::EndTabItem();
|
|
}
|
|
|
|
ImGui::EndTabBar();
|
|
}
|
|
}
|
|
|
|
static inline DWORD WINAPI LateGameThread(LPVOID)
|
|
{
|
|
float MaxTickRate = 30;
|
|
|
|
auto GameMode = Cast<AFortGameModeAthena>(GetWorld()->GetGameMode());
|
|
auto GameState = Cast<AFortGameStateAthena>(GameMode->GetGameState());
|
|
|
|
auto GetAircrafts = [&]() -> std::vector<AActor*>
|
|
{
|
|
static auto AircraftsOffset = GameState->GetOffset("Aircrafts", false);
|
|
std::vector<AActor*> Aircrafts;
|
|
|
|
if (AircraftsOffset == -1)
|
|
{
|
|
// GameState->Aircraft
|
|
|
|
static auto FortAthenaAircraftClass = FindObject<UClass>(L"/Script/FortniteGame.FortAthenaAircraft");
|
|
auto AllAircrafts = UGameplayStatics::GetAllActorsOfClass(GetWorld(), FortAthenaAircraftClass);
|
|
|
|
for (int i = 0; i < AllAircrafts.Num(); i++)
|
|
{
|
|
Aircrafts.push_back(AllAircrafts.at(i));
|
|
}
|
|
|
|
AllAircrafts.Free();
|
|
}
|
|
else
|
|
{
|
|
const auto& GameStateAircrafts = GameState->Get<TArray<AActor*>>(AircraftsOffset);
|
|
|
|
for (int i = 0; i < GameStateAircrafts.Num(); i++)
|
|
{
|
|
Aircrafts.push_back(GameStateAircrafts.at(i));
|
|
}
|
|
}
|
|
|
|
return Aircrafts;
|
|
};
|
|
|
|
GameMode->StartAircraftPhase();
|
|
|
|
while (GetAircrafts().size() <= 0)
|
|
{
|
|
Sleep(1000 / MaxTickRate);
|
|
}
|
|
|
|
static auto SafeZoneLocationsOffset = GameMode->GetOffset("SafeZoneLocations");
|
|
const TArray<FVector>& SafeZoneLocations = GameMode->Get<TArray<FVector>>(SafeZoneLocationsOffset);
|
|
|
|
if (SafeZoneLocations.Num() < 4)
|
|
{
|
|
LOG_WARN(LogLateGame, "Unable to find SafeZoneLocation! Disabling lategame..");
|
|
SetIsLategame(false);
|
|
return 0;
|
|
}
|
|
|
|
const FVector ZoneCenterLocation = SafeZoneLocations.at(3);
|
|
|
|
FVector LocationToStartAircraft = ZoneCenterLocation;
|
|
LocationToStartAircraft.Z += 10000;
|
|
|
|
auto Aircrafts = GetAircrafts();
|
|
|
|
float DropStartTime = GameState->GetServerWorldTimeSeconds() + 5.f;
|
|
float FlightSpeed = 0.0f;
|
|
|
|
for (int i = 0; i < Aircrafts.size(); ++i)
|
|
{
|
|
auto CurrentAircraft = Aircrafts.at(i);
|
|
CurrentAircraft->TeleportTo(LocationToStartAircraft, FRotator());
|
|
|
|
static auto FlightInfoOffset = CurrentAircraft->GetOffset("FlightInfo", false);
|
|
|
|
if (FlightInfoOffset == -1)
|
|
{
|
|
static auto FlightStartLocationOffset = CurrentAircraft->GetOffset("FlightStartLocation");
|
|
static auto FlightSpeedOffset = CurrentAircraft->GetOffset("FlightSpeed");
|
|
static auto DropStartTimeOffset = CurrentAircraft->GetOffset("DropStartTime");
|
|
|
|
CurrentAircraft->Get<FVector>(FlightStartLocationOffset) = LocationToStartAircraft;
|
|
CurrentAircraft->Get<float>(FlightSpeedOffset) = FlightSpeed;
|
|
CurrentAircraft->Get<float>(DropStartTimeOffset) = DropStartTime;
|
|
}
|
|
else
|
|
{
|
|
auto FlightInfo = CurrentAircraft->GetPtr<FAircraftFlightInfo>(FlightInfoOffset);
|
|
|
|
FlightInfo->GetFlightSpeed() = FlightSpeed;
|
|
FlightInfo->GetFlightStartLocation() = LocationToStartAircraft;
|
|
FlightInfo->GetTimeTillDropStart() = DropStartTime;
|
|
}
|
|
}
|
|
|
|
while (GameState->GetGamePhase() != EAthenaGamePhase::Aircraft)
|
|
{
|
|
Sleep(1000 / MaxTickRate);
|
|
}
|
|
|
|
/*
|
|
static auto MapInfoOffset = GameState->GetOffset("MapInfo");
|
|
auto MapInfo = GameState->Get(MapInfoOffset);
|
|
|
|
if (MapInfo)
|
|
{
|
|
static auto FlightInfosOffset = MapInfo->GetOffset("FlightInfos", false);
|
|
|
|
if (FlightInfosOffset != -1)
|
|
{
|
|
auto& FlightInfos = MapInfo->Get<TArray<FAircraftFlightInfo>>(FlightInfosOffset);
|
|
|
|
for (int i = 0; i < FlightInfos.Num(); i++)
|
|
{
|
|
auto FlightInfo = FlightInfos.AtPtr(i, FAircraftFlightInfo::GetStructSize());
|
|
|
|
FlightInfo->GetFlightSpeed() = FlightSpeed;
|
|
FlightInfo->GetFlightStartLocation() = LocationToStartAircraft;
|
|
FlightInfo->GetTimeTillDropStart() = DropStartTime;
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
|
|
while (GameState->GetGamePhase() == EAthenaGamePhase::Aircraft)
|
|
{
|
|
Sleep(1000 / MaxTickRate);
|
|
}
|
|
|
|
static auto World_NetDriverOffset = GetWorld()->GetOffset("NetDriver");
|
|
auto WorldNetDriver = GetWorld()->Get<UNetDriver*>(World_NetDriverOffset);
|
|
auto& ClientConnections = WorldNetDriver->GetClientConnections();
|
|
|
|
for (int z = 0; z < ClientConnections.Num(); z++)
|
|
{
|
|
auto ClientConnection = ClientConnections.at(z);
|
|
auto FortPC = Cast<AFortPlayerController>(ClientConnection->GetPlayerController());
|
|
|
|
if (!FortPC)
|
|
continue;
|
|
|
|
auto WorldInventory = FortPC->GetWorldInventory();
|
|
|
|
if (!WorldInventory)
|
|
continue;
|
|
|
|
static auto WoodItemData = FindObject<UFortItemDefinition>(L"/Game/Items/ResourcePickups/WoodItemData.WoodItemData");
|
|
static auto StoneItemData = FindObject<UFortItemDefinition>(L"/Game/Items/ResourcePickups/StoneItemData.StoneItemData");
|
|
static auto MetalItemData = FindObject<UFortItemDefinition>(L"/Game/Items/ResourcePickups/MetalItemData.MetalItemData");
|
|
|
|
static auto Rifle = FindObject<UFortItemDefinition>(L"/Game/Athena/Items/Weapons/WID_Assault_AutoHigh_Athena_SR_Ore_T03.WID_Assault_AutoHigh_Athena_SR_Ore_T03");
|
|
static auto Shotgun = FindObject<UFortItemDefinition>(L"/Game/Athena/Items/Weapons/WID_Shotgun_Standard_Athena_SR_Ore_T03.WID_Shotgun_Standard_Athena_SR_Ore_T03")
|
|
? FindObject<UFortItemDefinition>(L"/Game/Athena/Items/Weapons/WID_Shotgun_Standard_Athena_SR_Ore_T03.WID_Shotgun_Standard_Athena_SR_Ore_T03")
|
|
: FindObject<UFortItemDefinition>(L"/Game/Athena/Items/Weapons/WID_Shotgun_Standard_Athena_C_Ore_T03.WID_Shotgun_Standard_Athena_C_Ore_T03");
|
|
static auto SMG = FindObject<UFortItemDefinition>(L"/Game/Athena/Items/Weapons/WID_Pistol_AutoHeavyPDW_Athena_R_Ore_T03.WID_Pistol_AutoHeavyPDW_Athena_R_Ore_T03")
|
|
? FindObject<UFortItemDefinition>(L"/Game/Athena/Items/Weapons/WID_Pistol_AutoHeavyPDW_Athena_R_Ore_T03.WID_Pistol_AutoHeavyPDW_Athena_R_Ore_T03")
|
|
: FindObject<UFortItemDefinition>(L"/Game/Athena/Items/Weapons/WID_Pistol_AutoHeavySuppressed_Athena_R_Ore_T03.WID_Pistol_AutoHeavySuppressed_Athena_R_Ore_T03");
|
|
|
|
static auto MiniShields = FindObject<UFortItemDefinition>(L"/Game/Athena/Items/Consumables/ShieldSmall/Athena_ShieldSmall.Athena_ShieldSmall");
|
|
|
|
static auto Shells = FindObject<UFortItemDefinition>(L"/Game/Athena/Items/Ammo/AthenaAmmoDataShells.AthenaAmmoDataShells");
|
|
static auto Medium = FindObject<UFortItemDefinition>(L"/Game/Athena/Items/Ammo/AthenaAmmoDataBulletsMedium.AthenaAmmoDataBulletsMedium");
|
|
static auto Light = FindObject<UFortItemDefinition>(L"/Game/Athena/Items/Ammo/AthenaAmmoDataBulletsLight.AthenaAmmoDataBulletsLight");
|
|
static auto Heavy = FindObject<UFortItemDefinition>(L"/Game/Athena/Items/Ammo/AthenaAmmoDataBulletsHeavy.AthenaAmmoDataBulletsHeavy");
|
|
|
|
WorldInventory->AddItem(WoodItemData, nullptr, 500);
|
|
WorldInventory->AddItem(StoneItemData, nullptr, 500);
|
|
WorldInventory->AddItem(MetalItemData, nullptr, 500);
|
|
WorldInventory->AddItem(Rifle, nullptr, 1);
|
|
WorldInventory->AddItem(Shotgun, nullptr, 1);
|
|
WorldInventory->AddItem(SMG, nullptr, 1);
|
|
WorldInventory->AddItem(MiniShields, nullptr, 6);
|
|
WorldInventory->AddItem(Shells, nullptr, 999);
|
|
WorldInventory->AddItem(Medium, nullptr, 999);
|
|
WorldInventory->AddItem(Light, nullptr, 999);
|
|
WorldInventory->AddItem(Heavy, nullptr, 999);
|
|
|
|
WorldInventory->Update();
|
|
}
|
|
|
|
static auto SafeZonesStartTimeOffset = GameState->GetOffset("SafeZonesStartTime");
|
|
GameState->Get<float>(SafeZonesStartTimeOffset) = 0.001f;
|
|
|
|
return 0;
|
|
}
|
|
|
|
static inline void MainUI()
|
|
{
|
|
bool bLoaded = true;
|
|
|
|
if (PlayerTab == -1)
|
|
{
|
|
MainTabs();
|
|
|
|
if (Tab == GAME_TAB)
|
|
{
|
|
if (bLoaded)
|
|
{
|
|
StaticUI();
|
|
|
|
if (!bStartedBus)
|
|
{
|
|
bool bWillBeLategame = Globals::bLateGame.load();
|
|
ImGui::Checkbox("Lategame", &bWillBeLategame);
|
|
SetIsLategame(bWillBeLategame);
|
|
}
|
|
|
|
ImGui::Text(std::format("Joinable {}", Globals::bStartedListening).c_str());
|
|
|
|
static std::string ConsoleCommand;
|
|
|
|
ImGui::InputText("Console command", &ConsoleCommand);
|
|
|
|
if (ImGui::Button("Execute console command"))
|
|
{
|
|
auto wstr = std::wstring(ConsoleCommand.begin(), ConsoleCommand.end());
|
|
|
|
auto aa = wstr.c_str();
|
|
FString cmd = aa;
|
|
|
|
UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), cmd, nullptr);
|
|
}
|
|
|
|
/* if (ImGui::Button("Spawn BGAs"))
|
|
{
|
|
SpawnBGAs();
|
|
} */
|
|
|
|
/*
|
|
if (ImGui::Button("New"))
|
|
{
|
|
static auto NextFn = FindObject<UFunction>("/Game/Athena/Prototype/Blueprints/Cube/CUBE.CUBE_C.Next");
|
|
static auto NewFn = FindObject<UFunction>("/Game/Athena/Prototype/Blueprints/Cube/CUBE.CUBE_C.New");
|
|
auto Loader = GetEventLoader("/Game/Athena/Prototype/Blueprints/Cube/CUBE.CUBE_C");
|
|
|
|
LOG_INFO(LogDev, "Loader: {}", __int64(Loader));
|
|
|
|
if (Loader)
|
|
{
|
|
int32 NewParam = 1;
|
|
// Loader->ProcessEvent(NextFn, &NewParam);
|
|
Loader->ProcessEvent(NewFn, &NewParam);
|
|
}
|
|
}
|
|
|
|
if (ImGui::Button("Next"))
|
|
{
|
|
static auto NextFn = FindObject<UFunction>("/Game/Athena/Prototype/Blueprints/Cube/CUBE.CUBE_C.Next");
|
|
static auto NewFn = FindObject<UFunction>("/Game/Athena/Prototype/Blueprints/Cube/CUBE.CUBE_C.New");
|
|
auto Loader = GetEventLoader("/Game/Athena/Prototype/Blueprints/Cube/CUBE.CUBE_C");
|
|
|
|
LOG_INFO(LogDev, "Loader: {}", __int64(Loader));
|
|
|
|
if (Loader)
|
|
{
|
|
int32 NewParam = 1;
|
|
Loader->ProcessEvent(NextFn, &NewParam);
|
|
// Loader->ProcessEvent(NewFn, &NewParam);
|
|
}
|
|
}
|
|
*/
|
|
|
|
if (!bIsInAutoRestart && Engine_Version < 424 && ImGui::Button("Restart"))
|
|
{
|
|
if (Engine_Version < 424)
|
|
{
|
|
Restart();
|
|
LOG_INFO(LogGame, "Restarting!");
|
|
}
|
|
else
|
|
{
|
|
LOG_ERROR(LogGame, "Restarting is not supported on chapter 2 and above!");
|
|
}
|
|
}
|
|
|
|
/*
|
|
if (ImGui::Button("Test bruh"))
|
|
{
|
|
__int64 bruh;
|
|
__int64* (*sub_7FF7476F4458)(__int64* a1, UWorld* a2, __int64 a3) = decltype(sub_7FF7476F4458)(Addresses::GetSessionInterface);
|
|
|
|
sub_7FF7476F4458(&bruh, GetWorld(), 0);
|
|
|
|
LOG_INFO(LogDev, "bruh: 0x{:x}", bruh);
|
|
auto VFT = *(__int64*)bruh;
|
|
LOG_INFO(LogDev, "VFT: 0x{:x}", VFT - __int64(GetModuleHandleW(0)));
|
|
}
|
|
*/
|
|
|
|
if (!bStartedBus)
|
|
{
|
|
if (Globals::bLateGame.load() || Fortnite_Version >= 11)
|
|
{
|
|
if (ImGui::Button("Start Bus"))
|
|
{
|
|
bStartedBus = true;
|
|
|
|
auto GameMode = (AFortGameModeAthena*)GetWorld()->GetGameMode();
|
|
auto GameState = Cast<AFortGameStateAthena>(GameMode->GetGameState());
|
|
|
|
AmountOfPlayersWhenBusStart = GameState->GetPlayersLeft();
|
|
|
|
if (Globals::bLateGame.load())
|
|
{
|
|
CreateThread(0, 0, LateGameThread, 0, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
GameMode->StartAircraftPhase();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (ImGui::Button("Start Bus Countdown"))
|
|
{
|
|
bStartedBus = true;
|
|
|
|
auto GameMode = (AFortGameMode*)GetWorld()->GetGameMode();
|
|
auto GameState = Cast<AFortGameStateAthena>(GameMode->GetGameState());
|
|
|
|
AmountOfPlayersWhenBusStart = GameState->GetPlayersLeft(); // scuffed!!!!
|
|
|
|
if (Fortnite_Version == 1.11)
|
|
{
|
|
static auto OverrideBattleBusSkin = FindObject(L"/Game/Athena/Items/Cosmetics/BattleBuses/BBID_WinterBus.BBID_WinterBus");
|
|
LOG_INFO(LogDev, "OverrideBattleBusSkin: {}", __int64(OverrideBattleBusSkin));
|
|
|
|
if (OverrideBattleBusSkin)
|
|
{
|
|
static auto AssetManagerOffset = GetEngine()->GetOffset("AssetManager");
|
|
auto AssetManager = GetEngine()->Get(AssetManagerOffset);
|
|
|
|
if (AssetManager)
|
|
{
|
|
static auto AthenaGameDataOffset = AssetManager->GetOffset("AthenaGameData");
|
|
auto AthenaGameData = AssetManager->Get(AthenaGameDataOffset);
|
|
|
|
if (AthenaGameData)
|
|
{
|
|
static auto DefaultBattleBusSkinOffset = AthenaGameData->GetOffset("DefaultBattleBusSkin");
|
|
AthenaGameData->Get(DefaultBattleBusSkinOffset) = OverrideBattleBusSkin;
|
|
}
|
|
}
|
|
|
|
static auto DefaultBattleBusOffset = GameState->GetOffset("DefaultBattleBus");
|
|
GameState->Get(DefaultBattleBusOffset) = OverrideBattleBusSkin;
|
|
|
|
static auto FortAthenaAircraftClass = FindObject<UClass>("/Script/FortniteGame.FortAthenaAircraft");
|
|
auto AllAircrafts = UGameplayStatics::GetAllActorsOfClass(GetWorld(), FortAthenaAircraftClass);
|
|
|
|
for (int i = 0; i < AllAircrafts.Num(); i++)
|
|
{
|
|
auto Aircraft = AllAircrafts.at(i);
|
|
|
|
static auto DefaultBusSkinOffset = Aircraft->GetOffset("DefaultBusSkin");
|
|
Aircraft->Get(DefaultBusSkinOffset) = OverrideBattleBusSkin;
|
|
|
|
static auto SpawnedCosmeticActorOffset = Aircraft->GetOffset("SpawnedCosmeticActor");
|
|
auto SpawnedCosmeticActor = Aircraft->Get<AActor*>(SpawnedCosmeticActorOffset);
|
|
|
|
if (SpawnedCosmeticActor)
|
|
{
|
|
static auto ActiveSkinOffset = SpawnedCosmeticActor->GetOffset("ActiveSkin");
|
|
SpawnedCosmeticActor->Get(ActiveSkinOffset) = OverrideBattleBusSkin;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static auto WarmupCountdownEndTimeOffset = GameState->GetOffset("WarmupCountdownEndTime");
|
|
// GameState->Get<float>(WarmupCountdownEndTimeOffset) = UGameplayStatics::GetTimeSeconds(GetWorld()) + 10;
|
|
|
|
float TimeSeconds = GameState->GetServerWorldTimeSeconds(); // UGameplayStatics::GetTimeSeconds(GetWorld());
|
|
float Duration = 10;
|
|
float EarlyDuration = Duration;
|
|
|
|
static auto WarmupCountdownStartTimeOffset = GameState->GetOffset("WarmupCountdownStartTime");
|
|
static auto WarmupCountdownDurationOffset = GameMode->GetOffset("WarmupCountdownDuration");
|
|
static auto WarmupEarlyCountdownDurationOffset = GameMode->GetOffset("WarmupEarlyCountdownDuration");
|
|
|
|
GameState->Get<float>(WarmupCountdownEndTimeOffset) = TimeSeconds + Duration;
|
|
GameMode->Get<float>(WarmupCountdownDurationOffset) = Duration;
|
|
|
|
// GameState->Get<float>(WarmupCountdownStartTimeOffset) = TimeSeconds;
|
|
GameMode->Get<float>(WarmupEarlyCountdownDurationOffset) = EarlyDuration;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
else if (Tab == PLAYERS_TAB)
|
|
{
|
|
|
|
}
|
|
|
|
else if (Tab == EVENT_TAB)
|
|
{
|
|
if (ImGui::Button(std::format("Start {}", GetEventName()).c_str()))
|
|
{
|
|
StartEvent();
|
|
}
|
|
|
|
if (Fortnite_Version == 8.51)
|
|
{
|
|
if (ImGui::Button("Unvault DrumGun"))
|
|
{
|
|
static auto SetUnvaultItemNameFn = FindObject<UFunction>(L"/Game/Athena/Prototype/Blueprints/White/BP_SnowScripting.BP_SnowScripting_C.SetUnvaultItemName");
|
|
auto EventScripting = GetEventScripting();
|
|
|
|
if (EventScripting)
|
|
{
|
|
FName Name = UKismetStringLibrary::Conv_StringToName(L"DrumGun");
|
|
EventScripting->ProcessEvent(SetUnvaultItemNameFn, &Name);
|
|
|
|
static auto PillarsConcludedFn = FindObject<UFunction>(L"/Game/Athena/Prototype/Blueprints/White/BP_SnowScripting.BP_SnowScripting_C.PillarsConcluded");
|
|
EventScripting->ProcessEvent(PillarsConcludedFn, &Name);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
else if (Tab == CALENDAR_TAB)
|
|
{
|
|
if (Calendar::HasSnowModification())
|
|
{
|
|
static bool bFirst = false;
|
|
|
|
static float FullSnowValue = Calendar::GetFullSnowMapValue();
|
|
static float NoSnowValue = 0.0f;
|
|
static float SnowValue = 0.0f;
|
|
|
|
ImGui::SliderFloat(("Snow Level"), &SnowValue, 0, FullSnowValue);
|
|
|
|
if (ImGui::Button("Set Snow Level"))
|
|
{
|
|
Calendar::SetSnow(SnowValue);
|
|
}
|
|
|
|
if (ImGui::Button("Toggle Full Snow Map"))
|
|
{
|
|
bFirst ? Calendar::SetSnow(NoSnowValue) : Calendar::SetSnow(FullSnowValue);
|
|
|
|
bFirst = !bFirst;
|
|
}
|
|
}
|
|
|
|
if (Calendar::HasNYE())
|
|
{
|
|
if (ImGui::Button("Start New Years Eve Event"))
|
|
{
|
|
Calendar::StartNYE();
|
|
}
|
|
}
|
|
|
|
if (std::floor(Fortnite_Version) == 13)
|
|
{
|
|
static UObject* WL = FindObject("/Game/Athena/Apollo/Maps/Apollo_POI_Foundations.Apollo_POI_Foundations.PersistentLevel.Apollo_WaterSetup_2");
|
|
|
|
if (WL)
|
|
{
|
|
static auto MaxWaterLevelOffset = WL->GetOffset("MaxWaterLevel");
|
|
|
|
static int MaxWaterLevel = WL->Get<int>(MaxWaterLevelOffset);
|
|
static int WaterLevel = 0;
|
|
|
|
ImGui::SliderInt("WaterLevel", &WaterLevel, 0, MaxWaterLevel);
|
|
|
|
if (ImGui::Button("Set Water Level"))
|
|
{
|
|
Calendar::SetWaterLevel(WaterLevel);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
else if (Tab == ZONE_TAB)
|
|
{
|
|
if (ImGui::Button("Start Safe Zone"))
|
|
{
|
|
UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"startsafezone", nullptr);
|
|
}
|
|
|
|
if (ImGui::Button("Pause Safe Zone"))
|
|
{
|
|
UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"pausesafezone", nullptr);
|
|
}
|
|
|
|
if (ImGui::Button("Skip Zone"))
|
|
{
|
|
UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"skipsafezone", nullptr);
|
|
}
|
|
|
|
if (ImGui::Button("Start Shrink Safe Zone"))
|
|
{
|
|
UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"startshrinksafezone", nullptr);
|
|
}
|
|
|
|
if (ImGui::Button("Skip Shrink Safe Zone"))
|
|
{
|
|
auto GameMode = Cast<AFortGameModeAthena>(GetWorld()->GetGameMode());
|
|
auto SafeZoneIndicator = GameMode->GetSafeZoneIndicator();
|
|
|
|
if (SafeZoneIndicator)
|
|
{
|
|
SafeZoneIndicator->SkipShrinkSafeZone();
|
|
}
|
|
}
|
|
}
|
|
|
|
else if (Tab == DUMP_TAB)
|
|
{
|
|
ImGui::Text("These will all be in your Win64 folder!");
|
|
|
|
static std::string FortniteVersionStr = std::format("Fortnite Version {}\n\n", std::to_string(Fortnite_Version));
|
|
|
|
if (ImGui::Button("Dump Objects"))
|
|
{
|
|
auto ObjectNum = ChunkedObjects ? ChunkedObjects->Num() : UnchunkedObjects ? UnchunkedObjects->Num() : 0;
|
|
|
|
std::ofstream obj("ObjectsDump.txt");
|
|
|
|
obj << FortniteVersionStr;
|
|
|
|
for (int i = 0; i < ObjectNum; i++)
|
|
{
|
|
auto CurrentObject = GetObjectByIndex(i);
|
|
|
|
if (!CurrentObject)
|
|
continue;
|
|
|
|
obj << CurrentObject->GetFullName() << '\n';
|
|
}
|
|
}
|
|
|
|
if (ImGui::Button("Dump Skins (Skins.txt)"))
|
|
{
|
|
std::ofstream SkinsFile("Skins.txt");
|
|
|
|
if (SkinsFile.is_open())
|
|
{
|
|
SkinsFile << FortniteVersionStr;
|
|
|
|
static auto CIDClass = FindObject<UClass>("/Script/FortniteGame.AthenaCharacterItemDefinition");
|
|
|
|
auto AllObjects = GetAllObjectsOfClass(CIDClass);
|
|
|
|
for (int i = 0; i < AllObjects.size(); i++)
|
|
{
|
|
auto CurrentCID = AllObjects.at(i);
|
|
|
|
static auto DisplayNameOffset = CurrentCID->GetOffset("DisplayName");
|
|
|
|
FString DisplayNameFStr = UKismetTextLibrary::Conv_TextToString(CurrentCID->Get<FText>(DisplayNameOffset));
|
|
|
|
if (!DisplayNameFStr.Data.Data)
|
|
continue;
|
|
|
|
SkinsFile << std::format("[{}] {}\n", DisplayNameFStr.ToString(), CurrentCID->GetPathName());
|
|
}
|
|
}
|
|
}
|
|
|
|
if (ImGui::Button("Dump Playlists (Playlists.txt)"))
|
|
{
|
|
std::ofstream PlaylistsFile("Playlists.txt");
|
|
|
|
if (PlaylistsFile.is_open())
|
|
{
|
|
PlaylistsFile << FortniteVersionStr;
|
|
static auto FortPlaylistClass = FindObject<UClass>("/Script/FortniteGame.FortPlaylist");
|
|
// static auto FortPlaylistClass = FindObject("Class /Script/FortniteGame.FortPlaylistAthena");
|
|
|
|
auto AllObjects = GetAllObjectsOfClass(FortPlaylistClass);
|
|
|
|
for (int i = 0; i < AllObjects.size(); i++)
|
|
{
|
|
auto Object = AllObjects.at(i);
|
|
|
|
static auto UIDisplayNameOffset = Object->GetOffset("UIDisplayName");
|
|
FString PlaylistNameFStr = UKismetTextLibrary::Conv_TextToString(Object->Get<FText>(UIDisplayNameOffset));
|
|
|
|
if (!PlaylistNameFStr.Data.Data)
|
|
continue;
|
|
|
|
std::string PlaylistName = PlaylistNameFStr.ToString();
|
|
|
|
PlaylistsFile << std::format("[{}] {}\n", PlaylistName, Object->GetPathName());
|
|
}
|
|
}
|
|
else
|
|
std::cout << "Failed to open playlist file!\n";
|
|
}
|
|
|
|
if (ImGui::Button("Dump Weapons (Weapons.txt)"))
|
|
{
|
|
std::ofstream WeaponsFile("Weapons.txt");
|
|
|
|
if (WeaponsFile.is_open())
|
|
{
|
|
WeaponsFile << FortniteVersionStr;
|
|
|
|
auto DumpItemDefinitionClass = [&WeaponsFile](UClass* Class) {
|
|
auto AllObjects = GetAllObjectsOfClass(Class);
|
|
|
|
for (int i = 0; i < AllObjects.size(); i++)
|
|
{
|
|
auto Object = AllObjects.at(i);
|
|
|
|
static auto DisplayNameOffset = Object->GetOffset("DisplayName");
|
|
FString ItemDefinitionFStr = UKismetTextLibrary::Conv_TextToString(Object->Get<FText>(DisplayNameOffset));
|
|
|
|
if (!ItemDefinitionFStr.Data.Data)
|
|
continue;
|
|
|
|
std::string ItemDefinitionName = ItemDefinitionFStr.ToString();
|
|
|
|
// check if it contains gallery or playset and just ignore?
|
|
|
|
WeaponsFile << std::format("[{}] {}\n", ItemDefinitionName, Object->GetPathName());
|
|
}
|
|
};
|
|
|
|
DumpItemDefinitionClass(UFortWeaponItemDefinition::StaticClass());
|
|
DumpItemDefinitionClass(UFortGadgetItemDefinition::StaticClass());
|
|
DumpItemDefinitionClass(FindObject<UClass>("/Script/FortniteGame.FortAmmoItemDefinition"));
|
|
}
|
|
else
|
|
std::cout << "Failed to open playlist file!\n";
|
|
}
|
|
}
|
|
else if (Tab == UNBAN_TAB)
|
|
{
|
|
|
|
}
|
|
else if (Tab == FUN_TAB)
|
|
{
|
|
static std::string ItemToGrantEveryone;
|
|
static int AmountToGrantEveryone = 1;
|
|
|
|
ImGui::InputFloat("Starting Shield", &StartingShield);
|
|
ImGui::InputText("Item to Give", &ItemToGrantEveryone);
|
|
ImGui::InputInt("Amount to Give", &AmountToGrantEveryone);
|
|
|
|
if (ImGui::Button("Destroy all player builds"))
|
|
{
|
|
bShouldDestroyAllPlayerBuilds = true;
|
|
}
|
|
|
|
if (ImGui::Button("Give Item to Everyone"))
|
|
{
|
|
auto ItemDefinition = FindObject<UFortItemDefinition>(ItemToGrantEveryone, nullptr, ANY_PACKAGE);
|
|
|
|
if (ItemDefinition)
|
|
{
|
|
static auto World_NetDriverOffset = GetWorld()->GetOffset("NetDriver");
|
|
auto WorldNetDriver = GetWorld()->Get<UNetDriver*>(World_NetDriverOffset);
|
|
auto& ClientConnections = WorldNetDriver->GetClientConnections();
|
|
|
|
for (int i = 0; i < ClientConnections.Num(); i++)
|
|
{
|
|
auto PlayerController = Cast<AFortPlayerController>(ClientConnections.at(i)->GetPlayerController());
|
|
|
|
if (!PlayerController->IsValidLowLevel())
|
|
continue;
|
|
|
|
auto WorldInventory = PlayerController->GetWorldInventory();
|
|
|
|
if (!WorldInventory->IsValidLowLevel())
|
|
continue;
|
|
|
|
bool bShouldUpdate = false;
|
|
WorldInventory->AddItem(ItemDefinition, &bShouldUpdate, AmountToGrantEveryone);
|
|
|
|
if (bShouldUpdate)
|
|
WorldInventory->Update();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ItemToGrantEveryone = "";
|
|
LOG_WARN(LogUI, "Invalid Item Definition!");
|
|
}
|
|
}
|
|
|
|
auto GameState = Cast<AFortGameStateAthena>(GetWorld()->GetGameState());
|
|
|
|
if (GameState)
|
|
{
|
|
static auto DefaultGliderRedeployCanRedeployOffset = FindOffsetStruct("/Script/FortniteGame.FortGameStateAthena", "DefaultGliderRedeployCanRedeploy", false);
|
|
static auto DefaultParachuteDeployTraceForGroundDistanceOffset = GameState->GetOffset("DefaultParachuteDeployTraceForGroundDistance", false);
|
|
|
|
if (Globals::bStartedListening) // it resets accordingly to ProHenis b4 this
|
|
{
|
|
if (DefaultParachuteDeployTraceForGroundDistanceOffset != -1)
|
|
{
|
|
ImGui::InputFloat("Automatic Parachute Pullout Distance", GameState->GetPtr<float>(DefaultParachuteDeployTraceForGroundDistanceOffset));
|
|
}
|
|
}
|
|
|
|
if (DefaultGliderRedeployCanRedeployOffset != -1)
|
|
{
|
|
bool EnableGliderRedeploy = (bool)GameState->Get<float>(DefaultGliderRedeployCanRedeployOffset);
|
|
|
|
if (ImGui::Checkbox("Enable Glider Redeploy", &EnableGliderRedeploy))
|
|
{
|
|
GameState->Get<float>(DefaultGliderRedeployCanRedeployOffset) = EnableGliderRedeploy;
|
|
}
|
|
}
|
|
|
|
GET_PLAYLIST(GameState);
|
|
|
|
if (CurrentPlaylist)
|
|
{
|
|
bool bRespawning = CurrentPlaylist->GetRespawnType() == EAthenaRespawnType::InfiniteRespawn || CurrentPlaylist->GetRespawnType() == EAthenaRespawnType::InfiniteRespawnExceptStorm;
|
|
|
|
if (ImGui::Checkbox("Respawning", &bRespawning))
|
|
{
|
|
CurrentPlaylist->GetRespawnType() = (EAthenaRespawnType)bRespawning;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (Tab == LATEGAME_TAB)
|
|
{
|
|
if (bEnableReverseZone)
|
|
ImGui::Text(std::format("Currently {}eversing zone", bZoneReversing ? "r" : "not r").c_str());
|
|
|
|
ImGui::Checkbox("Enable Reverse Zone (EXPERIMENTAL)", &bEnableReverseZone);
|
|
|
|
if (bEnableReverseZone)
|
|
{
|
|
ImGui::InputInt("Start Reversing Phase", &StartReverseZonePhase);
|
|
ImGui::InputInt("End Reversing Phase", &EndReverseZonePhase);
|
|
}
|
|
}
|
|
else if (Tab == DEVELOPER_TAB)
|
|
{
|
|
static std::string ClassNameToDump;
|
|
static std::string FunctionNameToDump;
|
|
static std::string ObjectToDump;
|
|
static std::string FileNameToSaveTo;
|
|
static bool bExcludeUnhandled = true;
|
|
|
|
ImGui::Checkbox("Handle Death", &bHandleDeath);
|
|
ImGui::Checkbox("Fill Vending Machines", &Globals::bFillVendingMachines);
|
|
ImGui::Checkbox("Enable Bot Tick", &bEnableBotTick);
|
|
ImGui::Checkbox("Enable Rebooting", &bEnableRebooting);
|
|
ImGui::Checkbox("Enable Combine Pickup", &bEnableCombinePickup);
|
|
ImGui::Checkbox("Exclude unhandled", &bExcludeUnhandled);
|
|
ImGui::InputInt("Amount To Subtract Index", &AmountToSubtractIndex);
|
|
ImGui::InputText("Class Name to mess with", &ClassNameToDump);
|
|
ImGui::InputText("Object to dump", &ObjectToDump);
|
|
ImGui::InputText("File to save to", &FileNameToSaveTo);
|
|
|
|
ImGui::InputText("Function Name to mess with", &FunctionNameToDump);
|
|
|
|
if (ImGui::Button("Print Gamephase Step"))
|
|
{
|
|
auto GameState = Cast<AFortGameStateAthena>(GetWorld()->GetGameState());
|
|
|
|
if (GameState)
|
|
{
|
|
LOG_INFO(LogDev, "GamePhaseStep: {}", (int)GameState->GetGamePhaseStep());
|
|
}
|
|
}
|
|
|
|
if (ImGui::Button("Dump Object Info"))
|
|
{
|
|
ObjectViewer::DumpContentsToFile(ObjectToDump, FileNameToSaveTo, bExcludeUnhandled);
|
|
}
|
|
|
|
if (ImGui::Button("Print all instances of class"))
|
|
{
|
|
auto ClassToScuff = FindObject<UClass>(ClassNameToDump);
|
|
|
|
if (ClassToScuff)
|
|
{
|
|
auto ObjectNum = ChunkedObjects ? ChunkedObjects->Num() : UnchunkedObjects ? UnchunkedObjects->Num() : 0;
|
|
|
|
for (int i = 0; i < ObjectNum; i++)
|
|
{
|
|
auto CurrentObject = GetObjectByIndex(i);
|
|
|
|
if (!CurrentObject)
|
|
continue;
|
|
|
|
if (!CurrentObject->IsA(ClassToScuff))
|
|
continue;
|
|
|
|
LOG_INFO(LogDev, "Object Name: {}", CurrentObject->GetPathName());
|
|
}
|
|
}
|
|
}
|
|
|
|
if (ImGui::Button("Load BGA Class"))
|
|
{
|
|
static auto BlueprintGeneratedClassClass = FindObject<UClass>(L"/Script/Engine.BlueprintGeneratedClass");
|
|
auto Class = LoadObject(ClassNameToDump, BlueprintGeneratedClassClass);
|
|
|
|
LOG_INFO(LogDev, "New Class: {}", __int64(Class));
|
|
}
|
|
|
|
if (ImGui::Button("Find all classes that inherit"))
|
|
{
|
|
auto ClassToScuff = FindObject<UClass>(ClassNameToDump);
|
|
|
|
if (ClassToScuff)
|
|
{
|
|
auto ObjectNum = ChunkedObjects ? ChunkedObjects->Num() : UnchunkedObjects ? UnchunkedObjects->Num() : 0;
|
|
|
|
for (int i = 0; i < ObjectNum; i++)
|
|
{
|
|
auto CurrentObject = GetObjectByIndex(i);
|
|
|
|
if (!CurrentObject || CurrentObject == ClassToScuff)
|
|
continue;
|
|
|
|
if (!CurrentObject->IsA(ClassToScuff))
|
|
continue;
|
|
|
|
LOG_INFO(LogDev, "Class Name: {}", CurrentObject->GetPathName());
|
|
}
|
|
}
|
|
}
|
|
|
|
if (ImGui::Button("Print Class VFT"))
|
|
{
|
|
auto Class = FindObject<UClass>(ClassNameToDump);
|
|
|
|
if (Class)
|
|
{
|
|
auto ClassToDump = Class->CreateDefaultObject();
|
|
|
|
if (ClassToDump)
|
|
{
|
|
LOG_INFO(LogDev, "{} VFT: 0x{:x}", ClassToDump->GetName(), __int64(ClassToDump->VFTable) - __int64(GetModuleHandleW(0)));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (ImGui::Button("Print Function Exec Addr"))
|
|
{
|
|
auto Function = FindObject<UFunction>(FunctionNameToDump);
|
|
|
|
if (Function)
|
|
{
|
|
LOG_INFO(LogDev, "{} Exec: 0x{:x}", Function->GetName(), __int64(Function->GetFunc()) - __int64(GetModuleHandleW(0)));
|
|
}
|
|
}
|
|
|
|
/* if (ImGui::Button("Load BGA Class (and spawn so no GC)"))
|
|
{
|
|
static auto BGAClass = FindObject<UClass>("/Script/Engine.BlueprintGeneratedClass");
|
|
auto Class = LoadObject<UClass>(ClassNameToDump, BGAClass);
|
|
|
|
if (Class)
|
|
{
|
|
GetWorld()->SpawnActor<AActor>(Class, FVector());
|
|
}
|
|
} */
|
|
|
|
/*
|
|
ImGui::Text(std::format("Amount of hooks {}", AllFunctionHooks.size()).c_str());
|
|
|
|
for (auto& FunctionHook : AllFunctionHooks)
|
|
{
|
|
if (ImGui::Button(std::format("{} {} (0x{:x})", (FunctionHook.IsHooked ? "Unhook" : "Hook"), FunctionHook.Name, (__int64(FunctionHook.Original) - __int64(GetModuleHandleW(0)))).c_str()))
|
|
{
|
|
if (FunctionHook.IsHooked)
|
|
{
|
|
if (!FunctionHook.VFT || FunctionHook.Index == -1)
|
|
{
|
|
Hooking::MinHook::Unhook(FunctionHook.Original);
|
|
}
|
|
else
|
|
{
|
|
VirtualSwap(FunctionHook.VFT, FunctionHook.Index, FunctionHook.Original);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Hooking::MinHook::Hook(FunctionHook.Original, FunctionHook.Detour, nullptr, FunctionHook.Name);
|
|
}
|
|
|
|
FunctionHook.IsHooked = !FunctionHook.IsHooked;
|
|
}
|
|
}
|
|
*/
|
|
}
|
|
else if (Tab == DEBUGLOG_TAB)
|
|
{
|
|
ImGui::Checkbox("Floor Loot Debug Log", &bDebugPrintFloorLoot);
|
|
ImGui::Checkbox("Looting Debug Log", &bDebugPrintLooting);
|
|
ImGui::Checkbox("Swapping Debug Log", &bDebugPrintSwapping);
|
|
ImGui::Checkbox("Engine Debug Log", &bEngineDebugLogs);
|
|
}
|
|
else if (Tab == SETTINGS_TAB)
|
|
{
|
|
// ImGui::Checkbox("Use custom lootpool (from Win64/lootpool.txt)", &Defines::bCustomLootpool);
|
|
}
|
|
}
|
|
}
|
|
|
|
static inline void PregameUI()
|
|
{
|
|
StaticUI();
|
|
|
|
if (Engine_Version >= 422 && Engine_Version < 424)
|
|
{
|
|
ImGui::Checkbox("Creative", &Globals::bCreative);
|
|
}
|
|
|
|
if (Addresses::SetZoneToIndex)
|
|
{
|
|
bool bWillBeLategame = Globals::bLateGame.load();
|
|
ImGui::Checkbox("Lategame", &bWillBeLategame);
|
|
SetIsLategame(bWillBeLategame);
|
|
}
|
|
|
|
if (HasEvent())
|
|
{
|
|
ImGui::Checkbox("Play Event", &Globals::bGoingToPlayEvent);
|
|
}
|
|
|
|
if (!bSwitchedInitialLevel)
|
|
{
|
|
// ImGui::Checkbox("Use Custom Map", &bUseCustomMap);
|
|
|
|
if (bUseCustomMap)
|
|
{
|
|
// ImGui::InputText("Custom Map", &CustomMapName);
|
|
}
|
|
|
|
ImGui::SliderInt("Seconds until load into map", &SecondsUntilTravel, 1, 100);
|
|
}
|
|
|
|
if (!Globals::bCreative)
|
|
ImGui::InputText("Playlist", &PlaylistName);
|
|
}
|
|
|
|
static inline HICON LoadIconFromMemory(const char* bytes, int bytes_size, const wchar_t* IconName) {
|
|
HANDLE hMemory = CreateFileMappingW(INVALID_HANDLE_VALUE, NULL, PAGE_READWRITE, 0, bytes_size, IconName);
|
|
if (hMemory == NULL) {
|
|
return NULL;
|
|
}
|
|
|
|
LPVOID lpBuffer = MapViewOfFile(hMemory, FILE_MAP_READ, 0, 0, bytes_size);
|
|
|
|
if (lpBuffer == NULL) {
|
|
CloseHandle(hMemory);
|
|
return NULL;
|
|
}
|
|
|
|
ICONINFO icon_info;
|
|
|
|
if (!GetIconInfo((HICON)lpBuffer, &icon_info)) {
|
|
UnmapViewOfFile(lpBuffer);
|
|
CloseHandle(hMemory);
|
|
return NULL;
|
|
}
|
|
|
|
HICON hIcon = CreateIconIndirect(&icon_info);
|
|
UnmapViewOfFile(lpBuffer);
|
|
CloseHandle(hMemory);
|
|
return hIcon;
|
|
}
|
|
|
|
static inline DWORD WINAPI GuiThread(LPVOID)
|
|
{
|
|
WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, L"RebootClass", NULL };
|
|
::RegisterClassEx(&wc);
|
|
HWND hwnd = ::CreateWindowExW(0L, wc.lpszClassName, L"Project Reboot", (WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX | WS_MAXIMIZEBOX), 100, 100, Width, Height, NULL, NULL, wc.hInstance, NULL);
|
|
|
|
if (false) // idk why this dont work
|
|
{
|
|
auto hIcon = LoadIconFromMemory((const char*)reboot_icon_data, strlen((const char*)reboot_icon_data), L"RebootIco");
|
|
SendMessageW(hwnd, WM_SETICON, ICON_SMALL, (LPARAM)hIcon);
|
|
SendMessageW(hwnd, WM_SETICON, ICON_BIG, (LPARAM)hIcon);
|
|
}
|
|
|
|
// SetWindowLongPtrW(hwnd, GWL_STYLE, WS_POPUP); // Disables windows title bar at the cost of dragging and some quality
|
|
|
|
// Initialize Direct3D
|
|
if (!CreateDeviceD3D(hwnd))
|
|
{
|
|
CleanupDeviceD3D();
|
|
::UnregisterClass(wc.lpszClassName, wc.hInstance);
|
|
return 1;
|
|
}
|
|
|
|
// Show the window
|
|
::ShowWindow(hwnd, SW_SHOWDEFAULT);
|
|
::UpdateWindow(hwnd);
|
|
|
|
// Setup Dear ImGui context
|
|
IMGUI_CHECKVERSION();
|
|
ImGui::CreateContext();
|
|
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
|
|
|
io.IniFilename = NULL; // Disable imgui.ini generation.
|
|
io.DisplaySize = ImGui::GetMainViewport()->Size;
|
|
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
|
// io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
|
|
|
// Setup Dear ImGui style
|
|
InitFont();
|
|
InitStyle();
|
|
|
|
// Setup Platform/Renderer backends
|
|
ImGui_ImplWin32_Init(hwnd);
|
|
ImGui_ImplDX9_Init(g_pd3dDevice);
|
|
|
|
// Our state
|
|
bool show_demo_window = true;
|
|
bool show_another_window = false;
|
|
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
|
|
|
ImFontConfig config;
|
|
config.MergeMode = true;
|
|
config.GlyphMinAdvanceX = 13.0f; // Use if you want to make the icon monospaced
|
|
// static const ImWchar icon_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 };
|
|
// io.Fonts->AddFontFromFileTTF("Reboot Resources/fonts/fontawesome-webfont.ttf", 13.0f, &config, icon_ranges);
|
|
|
|
bool done = false;
|
|
|
|
while (!done)
|
|
{
|
|
MSG msg;
|
|
while (::PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE))
|
|
{
|
|
::TranslateMessage(&msg);
|
|
::DispatchMessage(&msg);
|
|
if (msg.message == WM_QUIT)
|
|
{
|
|
// done = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
ImGui_ImplDX9_NewFrame();
|
|
ImGui_ImplWin32_NewFrame();
|
|
ImGui::NewFrame();
|
|
|
|
auto WindowSize = ImGui::GetMainViewport()->Size;
|
|
// ImGui::SetNextWindowPos(ImVec2(WindowSize.x * 0.5f, WindowSize.y * 0.5f), ImGuiCond_Always, ImVec2(0.5f, 0.5f)); // Center
|
|
ImGui::SetNextWindowPos(ImVec2(0, 0), ImGuiCond_Always);
|
|
|
|
tagRECT rect;
|
|
|
|
if (GetWindowRect(hwnd, &rect))
|
|
{
|
|
int width = rect.right - rect.left;
|
|
int height = rect.bottom - rect.top;
|
|
ImGui::SetNextWindowSize(ImVec2(width, height), ImGuiCond_Always);
|
|
}
|
|
|
|
if (!ImGui::IsWindowCollapsed())
|
|
{
|
|
ImGui::Begin("Project Reboot 3.0", nullptr, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoTitleBar);
|
|
|
|
Globals::bInitializedPlaylist ? MainUI() : PregameUI();
|
|
|
|
ImGui::End();
|
|
}
|
|
|
|
// Rendering
|
|
ImGui::EndFrame();
|
|
g_pd3dDevice->SetRenderState(D3DRS_ZENABLE, FALSE);
|
|
g_pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
|
|
g_pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
|
|
D3DCOLOR clear_col_dx = D3DCOLOR_RGBA((int)(clear_color.x * clear_color.w * 255.0f), (int)(clear_color.y * clear_color.w * 255.0f), (int)(clear_color.z * clear_color.w * 255.0f), (int)(clear_color.w * 255.0f));
|
|
g_pd3dDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, clear_col_dx, 1.0f, 0);
|
|
|
|
if (g_pd3dDevice->BeginScene() >= 0)
|
|
{
|
|
ImGui::Render();
|
|
ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData());
|
|
g_pd3dDevice->EndScene();
|
|
}
|
|
|
|
HRESULT result = g_pd3dDevice->Present(NULL, NULL, NULL, NULL);
|
|
|
|
// Handle loss of D3D9 device
|
|
if (result == D3DERR_DEVICELOST && g_pd3dDevice->TestCooperativeLevel() == D3DERR_DEVICENOTRESET)
|
|
ResetDevice();
|
|
}
|
|
|
|
ImGui_ImplDX9_Shutdown();
|
|
ImGui_ImplWin32_Shutdown();
|
|
ImGui::DestroyContext();
|
|
|
|
CleanupDeviceD3D();
|
|
::DestroyWindow(hwnd);
|
|
::UnregisterClass(wc.lpszClassName, wc.hInstance);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// Helper functions
|
|
|
|
static inline bool CreateDeviceD3D(HWND hWnd)
|
|
{
|
|
if ((g_pD3D = Direct3DCreate9(D3D_SDK_VERSION)) == NULL)
|
|
return false;
|
|
|
|
// Create the D3DDevice
|
|
ZeroMemory(&g_d3dpp, sizeof(g_d3dpp));
|
|
g_d3dpp.Windowed = TRUE;
|
|
g_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
g_d3dpp.BackBufferFormat = D3DFMT_UNKNOWN; // Need to use an explicit format with alpha if needing per-pixel alpha composition.
|
|
g_d3dpp.EnableAutoDepthStencil = TRUE;
|
|
g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
|
|
g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; // Present with vsync
|
|
//g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; // Present without vsync, maximum unthrottled framerate
|
|
if (g_pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &g_d3dpp, &g_pd3dDevice) < 0)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
static inline void CleanupDeviceD3D()
|
|
{
|
|
if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = NULL; }
|
|
if (g_pD3D) { g_pD3D->Release(); g_pD3D = NULL; }
|
|
}
|
|
|
|
static inline void ResetDevice()
|
|
{
|
|
ImGui_ImplDX9_InvalidateDeviceObjects();
|
|
HRESULT hr = g_pd3dDevice->Reset(&g_d3dpp);
|
|
if (hr == D3DERR_INVALIDCALL)
|
|
IM_ASSERT(0);
|
|
ImGui_ImplDX9_CreateDeviceObjects();
|
|
}
|
|
|
|
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
|
|
|
static inline LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
// my implementation of window dragging..
|
|
/* {
|
|
static int dababy = 0;
|
|
if (dababy > 100) // wait until gui is initialized ig?
|
|
{
|
|
if (ImGui::IsMouseDragging(ImGuiMouseButton(0)))
|
|
{
|
|
// if (LOWORD(lParam) > 255 && HIWORD(lParam) > 255)
|
|
{
|
|
POINT p;
|
|
GetCursorPos(&p);
|
|
|
|
SetWindowPos(hWnd, nullptr, p.x, p.y, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
|
|
}
|
|
}
|
|
}
|
|
dababy++;
|
|
} */
|
|
|
|
if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam))
|
|
return true;
|
|
|
|
switch (msg)
|
|
{
|
|
case WM_SIZE:
|
|
if (g_pd3dDevice != NULL && wParam != SIZE_MINIMIZED)
|
|
{
|
|
g_d3dpp.BackBufferWidth = LOWORD(lParam);
|
|
g_d3dpp.BackBufferHeight = HIWORD(lParam);
|
|
ResetDevice();
|
|
}
|
|
return 0;
|
|
case WM_SYSCOMMAND:
|
|
if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu
|
|
return 0;
|
|
break;
|
|
case WM_DESTROY:
|
|
::PostQuitMessage(0);
|
|
return 0;
|
|
}
|
|
return ::DefWindowProc(hWnd, msg, wParam, lParam);
|
|
} |