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17 lines
496 B
C++
17 lines
496 B
C++
#pragma once
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#include "Actor.h"
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#include "Controller.h"
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#include "Pawn.h"
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#include "UnrealString.h"
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class AGameModeBase : public AActor // AInfo
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{
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public:
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UClass* GetDefaultPawnClassForController(AController* InController);
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void ChangeName(AController* Controller, const FString& NewName, bool bNameChange);
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AActor* K2_FindPlayerStart(AController* Player, FString IncomingName);
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static APawn* SpawnDefaultPawnForHook(AGameModeBase* GameMode, AController* NewPlayer, AActor* StartSpot);
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}; |