mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 19:02:21 +01:00
fix 1.11 replication, fix some ltm specific stuff, start on shadow stones, fix some events not having foundations, fix s4-s6 gadgets, fix clear inventory on some versions
85 lines
2.7 KiB
C++
85 lines
2.7 KiB
C++
#pragma once
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#include "FortItemDefinition.h"
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enum class EWorldItemDropBehavior : uint8_t
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{
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DropAsPickup = 0,
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DestroyOnDrop = 1,
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DropAsPickupDestroyOnEmpty = 2,
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EWorldItemDropBehavior_MAX = 3
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};
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class UFortWorldItemDefinition : public UFortItemDefinition
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{
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public:
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bool CanBeDropped()
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{
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static auto bCanBeDroppedOffset = GetOffset("bCanBeDropped");
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static auto bCanBeDroppedFieldMask = GetFieldMask(GetProperty("bCanBeDropped"));
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return ReadBitfieldValue(bCanBeDroppedOffset, bCanBeDroppedFieldMask);
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}
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EWorldItemDropBehavior& GetDropBehavior()
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{
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static auto DropBehaviorOffset = GetOffset("DropBehavior");
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return Get<EWorldItemDropBehavior>(DropBehaviorOffset);
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}
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bool ShouldDropOnDeath()
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{
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static auto bDropOnDeathOffset = GetOffset("bDropOnDeath");
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static auto bDropOnDeathFieldMask = GetFieldMask(GetProperty("bDropOnDeath"));
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return ReadBitfieldValue(bDropOnDeathOffset, bDropOnDeathFieldMask);
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}
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bool ShouldIgnoreRespawningOnDrop()
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{
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static auto bIgnoreRespawningForDroppingAsPickupOffset = GetOffset("bIgnoreRespawningForDroppingAsPickup", false);
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if (bIgnoreRespawningForDroppingAsPickupOffset == -1)
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return false;
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static auto bIgnoreRespawningForDroppingAsPickupFieldMask = GetFieldMask(GetProperty("bIgnoreRespawningForDroppingAsPickup"));
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return ReadBitfieldValue(bIgnoreRespawningForDroppingAsPickupOffset, bIgnoreRespawningForDroppingAsPickupFieldMask);
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}
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bool ShouldPersistWhenFinalStackEmpty()
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{
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static auto bPersistInInventoryWhenFinalStackEmptyOffset = GetOffset("bPersistInInventoryWhenFinalStackEmpty", false);
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if (bPersistInInventoryWhenFinalStackEmptyOffset == -1)
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return false;
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static auto bPersistInInventoryWhenFinalStackEmptyFieldMask = GetFieldMask(GetProperty("bPersistInInventoryWhenFinalStackEmpty"));
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return ReadBitfieldValue(bPersistInInventoryWhenFinalStackEmptyOffset, bPersistInInventoryWhenFinalStackEmptyFieldMask);
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}
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bool ShouldFocusWhenAdded()
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{
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static auto bForceFocusWhenAddedOffset = GetOffset("bForceFocusWhenAdded", false);
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if (bForceFocusWhenAddedOffset == -1)
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return false;
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static auto bForceFocusWhenAddedFieldMask = GetFieldMask(GetProperty("bForceFocusWhenAdded"));
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return ReadBitfieldValue(bForceFocusWhenAddedOffset, bForceFocusWhenAddedFieldMask);
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}
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bool ShouldForceFocusWhenAdded()
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{
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static auto bForceFocusWhenAddedOffset = GetOffset("bForceFocusWhenAdded");
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if (bForceFocusWhenAddedOffset == -1)
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return false;
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static auto bForceFocusWhenAddedFieldMask = GetFieldMask(GetProperty("bForceFocusWhenAdded"));
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return ReadBitfieldValue(bForceFocusWhenAddedOffset, bForceFocusWhenAddedFieldMask);
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}
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static UClass* StaticClass()
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{
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static auto Class = FindObject<UClass>("/Script/FortniteGame.FortWorldItemDefinition");
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return Class;
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}
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}; |