mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
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added some specific playlist items, fix s8-s10 markers because i broke, fixed removing items on aircraft on every version, added thanos stone automatic spawning, fix a bug with lategame, add marshmello stage, fix multiple battle buses, fix teams on large team gamemodes, fix some items not removing automatically
35 lines
1.8 KiB
C++
35 lines
1.8 KiB
C++
#pragma once
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#include "FortAthenaMutator_InventoryOverride.h"
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#include "GameplayAbilityTypes.h"
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#include "CurveTable.h"
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#include "FortItemDefinition.h"
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#include "FortInventory.h"
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struct FHotfixableInventoryOverrideItem
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{
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public:
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FScalableFloat Count; // 0x0(0x20)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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UFortItemDefinition* Item; // 0x20(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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struct FItemLoadoutContainer
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{
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public:
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FScalableFloat bEnabled; // 0x0(0x20)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
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TArray<FItemAndCount> Loadout; // 0x20(0x10)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TArray<FHotfixableInventoryOverrideItem> LoadoutList; // 0x30(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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struct FItemLoadoutBucket
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{
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public:
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FScalableFloat bEnabled; // 0x0(0x20)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
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TArray<FItemLoadoutContainer> Loadouts; // 0x20(0x10)(Edit, ZeroConstructor, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_3D83[0x8]; // Fixing Size Of Struct [ Dumper-7 ]
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};
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class AFortAthenaMutator_InventoryOverride_Bucket : public AFortAthenaMutator_InventoryOverride
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{
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public:
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}; |