Files
Project-Reboot-3.0/Project Reboot 3.0/AthenaMarkerComponent.cpp
Milxnor 80b4b20d73 a lot
fix looting s5, fix mcp skins on <S9, add team map markers to s8+, add nomcp to s5, add something that should fix some issues on a lot of versions
2023-04-09 01:16:08 -04:00

149 lines
6.2 KiB
C++

#include "AthenaMarkerComponent.h"
#include "FortPlayerControllerAthena.h"
#include "Text.h"
#include "KismetTextLibrary.h"
void UAthenaMarkerComponent::ServerAddMapMarkerHook(UAthenaMarkerComponent* MarkerComponent, FFortClientMarkerRequest MarkerRequest)
{
auto Owner = MarkerComponent->GetOwner();
AFortPlayerControllerAthena* PlayerController = Cast<AFortPlayerControllerAthena>(Owner);
if (!PlayerController)
return;
AFortPlayerStateAthena* PlayerState = Cast<AFortPlayerStateAthena>(PlayerController->GetPlayerState());
if (!PlayerState)
return;
auto MarkerRequestPtr = &MarkerRequest;
static auto FortWorldMarkerDataStruct = FindObject<UStruct>("/Script/FortniteGame.FortWorldMarkerData");
static auto FortWorldMarkerDataSize = FortWorldMarkerDataStruct->GetPropertiesSize();
auto MarkerData = Alloc<FFortWorldMarkerData>(FortWorldMarkerDataSize);
static auto IconOffset = FindOffsetStruct("/Script/FortniteGame.MarkedActorDisplayInfo", "Icon");
static auto DisplayNameOffset = FindOffsetStruct("/Script/FortniteGame.MarkedActorDisplayInfo", "DisplayName");
static auto WorldPositionOffset = FindOffsetStruct("/Script/FortniteGame.FortWorldMarkerData", "WorldPosition", false);
static auto WorldPositionOffsetOffset = FindOffsetStruct("/Script/FortniteGame.FortWorldMarkerData", "WorldPositionOffset", false);
FMarkerID MarkerID{};
MarkerID.PlayerID = PlayerState->GetPlayerID();
MarkerID.InstanceID = MarkerRequestPtr->GetInstanceID();
MarkerData->GetMarkerType() = MarkerRequestPtr->GetMarkerType();
MarkerData->GetOwner() = PlayerState;
MarkerData->GetWorldNormal() = MarkerRequestPtr->GetWorldNormal();
if (WorldPositionOffset != -1)
MarkerData->GetWorldPosition() = MarkerRequestPtr->GetWorldPosition();
if (WorldPositionOffset != -1)
MarkerData->GetWorldPositionOffset() = MarkerRequestPtr->GetWorldPositionOffset();
MarkerData->GetMarkerID() = MarkerID;
MarkerData->GetMarkedActorClass().SoftObjectPtr.WeakPtr.ObjectIndex = -1;
MarkerData->GetMarkedActorClass().SoftObjectPtr.TagAtLastTest = 0;
MarkerData->GetMarkedActorClass().SoftObjectPtr.WeakPtr.ObjectSerialNumber = 0;
MarkerData->GetMarkedActor().SoftObjectPtr.WeakPtr.ObjectIndex = -1;
MarkerData->GetMarkedActor().SoftObjectPtr.TagAtLastTest = 0;
MarkerData->GetMarkedActor().SoftObjectPtr.WeakPtr.ObjectSerialNumber = 0;
((TSoftObjectPtr<UObject>*)(__int64(MarkerData->GetCustomDisplayInfo()) + IconOffset))->SoftObjectPtr.WeakPtr.ObjectIndex = -1;
((TSoftObjectPtr<UObject>*)(__int64(MarkerData->GetCustomDisplayInfo()) + IconOffset))->SoftObjectPtr.TagAtLastTest = 0;
((TSoftObjectPtr<UObject>*)(__int64(MarkerData->GetCustomDisplayInfo()) + IconOffset))->SoftObjectPtr.WeakPtr.ObjectSerialNumber = 0;
*(FText*)(__int64(MarkerData->GetCustomDisplayInfo()) + DisplayNameOffset) = UKismetTextLibrary::Conv_StringToText(L"");
/* if (MarkerRequest.MarkedActor)
{
MarkerData.MarkedActor.WeakPtr.ObjectIndex = MarkerRequest.MarkedActor->InternalIndex;
MarkerData.MarkedActor.WeakPtr.ObjectSerialNumber = 0;
MarkerData.MarkedActorClass.WeakPtr.ObjectIndex = MarkerRequest.MarkedActor->Class->InternalIndex;
MarkerData.MarkedActorClass.WeakPtr.ObjectSerialNumber = 0;
char (*WtfSkidda)(UAthenaMarkerComponent * a1, AActor * a2, FFortWorldMarkerData & MarkerData) = decltype(WtfSkidda)(__int64(GetModuleHandleW(0)) + 0x1297E00);
(int)WtfSkidda(PlayerController->MarkerComponent, MarkerRequest.MarkedActor, MarkerData);
// std::cout << "WtfSkidda: " << (int)WtfSkidda(PlayerController->MarkerComponent, MarkerRequest.MarkedActor, MarkerData) << '\n';
}
if (MarkerData.MarkerType == EFortWorldMarkerType::Item)
{
if (auto Pickup = Cast<AFortPickup>(MarkerRequest.MarkedActor))
{
MarkerData.ItemDefinition = Pickup->PrimaryPickupItemEntry.ItemDefinition;
MarkerData.ItemCount = Pickup->PrimaryPickupItemEntry.Count;
}
} */
// static void (*Idk)(UAthenaMarkerComponent* MarkerComponent, FFortWorldMarkerData MarkerData) = decltype(Idk)(__int64(GetModuleHandleW(0)) + 0x12A8990);
static auto PlayerTeamOffset = PlayerState->GetOffset("PlayerTeam");
auto PlayerTeam = PlayerState->Get<UObject*>(PlayerTeamOffset);
if (!PlayerTeam)
return;
static auto TeamMembersOffset = PlayerTeam->GetOffset("TeamMembers");
auto& TeamMembers = PlayerTeam->Get<TArray<AController*>>(TeamMembersOffset);
for (int i = 0; i < TeamMembers.Num(); i++)
{
if (TeamMembers.at(i) == PlayerController)
continue;
auto CurrentTeamMemberPC = Cast<AFortPlayerControllerAthena>(TeamMembers.at(i));
if (!CurrentTeamMemberPC)
continue;
auto CurrentTeamMemberMarkerComponent = CurrentTeamMemberPC->GetMarkerComponent();// (UAthenaMarkerComponent*)CurrentTeamMemberPC->GetComponentByClass(UAthenaMarkerComponent::StaticClass());
if (!CurrentTeamMemberMarkerComponent)
continue;
static auto ClientAddMarkerFn = FindObject<UFunction>("/Script/FortniteGame.AthenaMarkerComponent.ClientAddMarker");
CurrentTeamMemberMarkerComponent->ProcessEvent(ClientAddMarkerFn, MarkerData);
}
}
void UAthenaMarkerComponent::ServerRemoveMapMarkerHook(UAthenaMarkerComponent* MarkerComponent, FMarkerID MarkerID, uint8_t CancelReason)
{
auto Owner = MarkerComponent->GetOwner();
AFortPlayerControllerAthena* PlayerController = Cast<AFortPlayerControllerAthena>(Owner);
if (!PlayerController)
return;
AFortPlayerStateAthena* PlayerState = Cast<AFortPlayerStateAthena>(PlayerController->GetPlayerState());
if (!PlayerState)
return;
static auto PlayerTeamOffset = PlayerState->GetOffset("PlayerTeam");
auto PlayerTeam = PlayerState->Get<UObject*>(PlayerTeamOffset);
if (!PlayerTeam)
return;
static auto TeamMembersOffset = PlayerTeam->GetOffset("TeamMembers");
auto& TeamMembers = PlayerTeam->Get<TArray<AController*>>(TeamMembersOffset);
for (int i = 0; i < TeamMembers.Num(); i++)
{
if (TeamMembers.at(i) == PlayerController)
continue;
auto CurrentTeamMemberPC = Cast<AFortPlayerControllerAthena>(TeamMembers.at(i));
if (!CurrentTeamMemberPC)
continue;
auto CurrentTeamMemberMarkerComponent = CurrentTeamMemberPC->GetMarkerComponent();
if (!CurrentTeamMemberMarkerComponent)
continue;
static auto ClientCancelMarkerFn = FindObject<UFunction>("/Script/FortniteGame.AthenaMarkerComponent.ClientCancelMarker");
CurrentTeamMemberMarkerComponent->ProcessEvent(ClientCancelMarkerFn, &MarkerID);
}
}