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18 lines
305 B
C
18 lines
305 B
C
#pragma once
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#include "Object.h"
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enum class ESpawnActorCollisionHandlingMethod : uint8
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{
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Undefined,
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AlwaysSpawn,
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AdjustIfPossibleButAlwaysSpawn,
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AdjustIfPossibleButDontSpawnIfColliding,
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DontSpawnIfColliding
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};
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struct FHitResult
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{
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static class UStruct* GetStruct();
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static int GetStructSize();
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}; |