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https://github.com/Milxnor/Project-Reboot-3.0.git
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61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
#pragma once
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#include "GameState.h"
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#include "FortPlayerState.h"
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#include "FortPlaylist.h"
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#include "BuildingStructuralSupportSystem.h"
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enum class EAthenaGamePhase : uint8_t
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{
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None = 0,
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Setup = 1,
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Warmup = 2,
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Aircraft = 3,
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SafeZones = 4,
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EndGame = 5,
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Count = 6,
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EAthenaGamePhase_MAX = 7
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};
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struct FPlayerBuildableClassContainer
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{
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TArray<UClass*> BuildingClasses; // 0x0000(0x0010) (ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic)
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};
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class AFortGameStateAthena : public AGameState
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{
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public:
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int& GetPlayersLeft()
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{
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static auto PlayersLeftOffset = GetOffset("PlayersLeft");
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return Get<int>(PlayersLeftOffset);
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}
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EAthenaGamePhase& GetGamePhase()
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{
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static auto GamePhaseOffset = GetOffset("GamePhase");
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return Get<EAthenaGamePhase>(GamePhaseOffset);
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}
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UBuildingStructuralSupportSystem* GetStructuralSupportSystem() // actually in FortGameModeZone
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{
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static auto StructuralSupportSystemOffset = GetOffset("StructuralSupportSystem");
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return Get<UBuildingStructuralSupportSystem*>(StructuralSupportSystemOffset);
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}
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FPlayerBuildableClassContainer*& GetPlayerBuildableClasses()
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{
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static auto PlayerBuildableClassesOffset = GetOffset("PlayerBuildableClasses");
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return Get<FPlayerBuildableClassContainer*>(PlayerBuildableClassesOffset);
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}
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UFortPlaylist*& GetCurrentPlaylist();
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// void AddPlayerStateToGameMemberInfo(class AFortPlayerStateAthena* PlayerState);
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int GetAircraftIndex(AFortPlayerState* PlayerState);
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bool IsRespawningAllowed(AFortPlayerState* PlayerState); // actually in zone
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bool IsPlayerBuildableClass(UClass* Class);
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void OnRep_GamePhase();
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void OnRep_CurrentPlaylistInfo();
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}; |