Files
Project-Reboot-3.0/Project Reboot 3.0/BuildingContainer.h
2023-05-12 17:50:58 -04:00

69 lines
2.1 KiB
C++

#pragma once
#include "BuildingSMActor.h"
#include "FortPawn.h"
class ABuildingContainer : public ABuildingSMActor
{
public:
bool ShouldDestroyOnSearch()
{
static auto bDestroyContainerOnSearchOffset = GetOffset("bDestroyContainerOnSearch");
static auto bDestroyContainerOnSearchFieldMask = GetFieldMask(GetProperty("bDestroyContainerOnSearch"));
return this->ReadBitfieldValue(bDestroyContainerOnSearchOffset, bDestroyContainerOnSearchFieldMask);
}
UStaticMesh*& GetSearchedMesh()
{
static auto SearchedMeshOffset = GetOffset("SearchedMesh");
return Get<UStaticMesh*>(SearchedMeshOffset);
}
UStaticMesh*& GetStaticMesh()
{
static auto StaticMeshOffset = GetOffset("StaticMesh");
return Get<UStaticMesh*>(StaticMeshOffset);
}
void BuildingContainer_SetMeshSet(FMeshSet* MeshSet);
bool IsAlreadySearched()
{
static auto bAlreadySearchedOffset = this->GetOffset("bAlreadySearched");
static auto bAlreadySearchedFieldMask = GetFieldMask(this->GetProperty("bAlreadySearched"));
return this->ReadBitfieldValue(bAlreadySearchedOffset, bAlreadySearchedFieldMask);
}
void SetAlreadySearched(bool bNewValue, bool bOnRep = true)
{
static auto bAlreadySearchedOffset = this->GetOffset("bAlreadySearched");
static auto bAlreadySearchedFieldMask = GetFieldMask(this->GetProperty("bAlreadySearched"));
this->SetBitfieldValue(bAlreadySearchedOffset, bAlreadySearchedFieldMask, bNewValue);
if (bOnRep)
{
static auto OnRep_bAlreadySearchedFn = FindObject<UFunction>(L"/Script/FortniteGame.BuildingContainer.OnRep_bAlreadySearched");
this->ProcessEvent(OnRep_bAlreadySearchedFn);
}
}
FVector& GetLootSpawnLocation()
{
static auto LootSpawnLocationOffset = GetOffset("LootSpawnLocation");
return Get<FVector>(LootSpawnLocationOffset);
}
float& GetLootNoiseRange()
{
static auto LootNoiseRangeOffset = GetOffset("LootNoiseRange");
return Get<float>(LootNoiseRangeOffset);
}
bool SpawnLoot(AFortPawn* Pawn);
static UClass* StaticClass()
{
static auto Class = FindObject<UClass>("/Script/FortniteGame.BuildingContainer");
return Class;
}
};