mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 19:02:21 +01:00
llamas, fix some ltm specific stuff, add auto bus start for auto restart, work in progress lategame on 1.11, fix a crash, performance
87 lines
2.2 KiB
C++
87 lines
2.2 KiB
C++
// Food Fight
|
|
|
|
#pragma once
|
|
|
|
#include "FortAthenaMutator.h"
|
|
#include "AthenaBigBaseWall.h"
|
|
#include "AthenaBarrierObjective.h"
|
|
#include "AthenaBarrierFlag.h"
|
|
|
|
/*
|
|
|
|
EVENT IDS (got on 10.40):
|
|
|
|
WallComingDown - 1
|
|
WallDown - 2
|
|
// IDK REST COMPILER WAS TOO SMART
|
|
Intro - 9
|
|
NoMoreRespawns - 10
|
|
|
|
*/
|
|
|
|
struct FBarrierTeamState // Idk if this actually changes
|
|
{
|
|
static UStruct* GetStruct()
|
|
{
|
|
static auto Struct = FindObject<UStruct>("/Script/FortniteGame.BarrierTeamState");
|
|
return Struct;
|
|
}
|
|
|
|
static int GetStructSize() { return GetStruct()->GetPropertiesSize(); }
|
|
|
|
EBarrierFoodTeam& GetFoodTeam()
|
|
{
|
|
static auto FoodTeamOffset = FindOffsetStruct("/Script/FortniteGame.BarrierTeamState", "FoodTeam");
|
|
return *(EBarrierFoodTeam*)(__int64(this) + FoodTeamOffset);
|
|
}
|
|
|
|
AAthenaBarrierFlag*& GetObjectiveFlag()
|
|
{
|
|
static auto ObjectiveFlagOffset = FindOffsetStruct("/Script/FortniteGame.BarrierTeamState", "ObjectiveFlag");
|
|
return *(AAthenaBarrierFlag**)(__int64(this) + ObjectiveFlagOffset);
|
|
}
|
|
|
|
AAthenaBarrierObjective*& GetObjectiveObject()
|
|
{
|
|
static auto ObjectiveObjectOffset = FindOffsetStruct("/Script/FortniteGame.BarrierTeamState", "ObjectiveObject");
|
|
return *(AAthenaBarrierObjective**)(__int64(this) + ObjectiveObjectOffset);
|
|
}
|
|
};
|
|
|
|
class AFortAthenaMutator_Barrier : public AFortAthenaMutator
|
|
{
|
|
public:
|
|
static inline void (*OnGamePhaseStepChangedOriginal)(UObject* Context, FFrame& Stack, void* Ret);
|
|
|
|
UClass* GetBigBaseWallClass()
|
|
{
|
|
static auto BigBaseWallClassOffset = GetOffset("BigBaseWallClass");
|
|
return Get<UClass*>(BigBaseWallClassOffset);
|
|
}
|
|
|
|
UClass* GetObjectiveFlagClass()
|
|
{
|
|
static auto ObjectiveFlagOffset = GetOffset("ObjectiveFlag");
|
|
return Get<UClass*>(ObjectiveFlagOffset);
|
|
}
|
|
|
|
AAthenaBigBaseWall*& GetBigBaseWall()
|
|
{
|
|
static auto BigBaseWallOffset = GetOffset("BigBaseWall");
|
|
return Get<AAthenaBigBaseWall*>(BigBaseWallOffset);
|
|
}
|
|
|
|
FBarrierTeamState* GetTeam_0_State()
|
|
{
|
|
static auto Team_0_StateOffset = GetOffset("Team_0_State");
|
|
return GetPtr<FBarrierTeamState>(Team_0_StateOffset);
|
|
}
|
|
|
|
FBarrierTeamState* GetTeam_1_State()
|
|
{
|
|
static auto Team_1_StateOffset = GetOffset("Team_1_State");
|
|
return GetPtr<FBarrierTeamState>(Team_1_StateOffset);
|
|
}
|
|
|
|
static void OnGamePhaseStepChangedHook(UObject* Context, FFrame& Stack, void* Ret);
|
|
}; |