Files
Project-Reboot-3.0/Project Reboot 3.0/FortGadgetItemDefinition.cpp
Milxnor f41be934eb i gotta go to school bro
prevent some cheats, fix a crash on newer versions for looting, fix a bug on S16+ where with mcp you would get no reserve.
2023-05-10 07:59:48 -04:00

78 lines
3.1 KiB
C++

#include "FortGadgetItemDefinition.h"
#include "FortAbilitySet.h"
#include "SoftObjectPath.h"
#include "FortPlayerStateAthena.h"
#include "addresses.h"
#include "FortPlayerPawnAthena.h"
#include "FortPlayerControllerAthena.h"
void UFortGadgetItemDefinition::UnequipGadgetData(AFortPlayerController* PlayerController, UFortItem* Item)
{
static auto FortInventoryOwnerInterfaceClass = FindObject<UClass>("/Script/FortniteGame.FortInventoryOwnerInterface");
__int64 (*RemoveGadgetDataOriginal)(UFortGadgetItemDefinition* a1, __int64 a2, UFortItem* a3) = decltype(RemoveGadgetDataOriginal)(Addresses::RemoveGadgetData);
RemoveGadgetDataOriginal(this, __int64(PlayerController->GetInterfaceAddress(FortInventoryOwnerInterfaceClass)), Item);
if (auto CosmeticLoadoutPC = PlayerController->GetCosmeticLoadout())
{
if (auto CharacterToApply = CosmeticLoadoutPC->GetCharacter())
{
ApplyCID(Cast<AFortPlayerPawn>(PlayerController->GetMyFortPawn()), CharacterToApply); // idk why no automatic
}
}
}
void UFortGadgetItemDefinition::UpdateTrackedAttributesHook(UFortGadgetItemDefinition* GadgetItemDefinition)
{
// LOG_INFO(LogDev, "UpdateTrackedAttributesHook Return: 0x{:x}", __int64(_ReturnAddress()) - __int64(GetModuleHandleW(0)));
return;
AFortPlayerState* PlayerState = nullptr; // how do we get it bro....
UAbilitySystemComponent* ASC = PlayerState->GetAbilitySystemComponent();
if (GadgetItemDefinition->ShouldDestroyGadgetWhenTrackedAttributesIsZero())
{
bool bIsEveryTrackedAttributeZero = true;
for (int i = 0; i < GadgetItemDefinition->GetTrackedAttributes().Num(); i++)
{
auto& CurrentTrackedAttribute = GadgetItemDefinition->GetTrackedAttributes().at(i);
// LOG_INFO(LogDev, "[{}] TrackedAttribute Attribute Property Name {}", i, GadgetItemDefinition->GetTrackedAttributes().at(i).GetAttributePropertyName());
// LOG_INFO(LogDev, "[{}] TrackedAttribute Attribute Name {}", i, GadgetItemDefinition->GetTrackedAttributes().at(i).GetAttributeName());
// LOG_INFO(LogDev, "[{}] TrackedAttribute Attribute Owner {}", i, GadgetItemDefinition->GetTrackedAttributes().at(i).AttributeOwner->GetPathName());
if (!ASC)
break;
int CurrentAttributeValue = -1;
for (int i = 0; i < ASC->GetSpawnedAttributes().Num(); i++)
{
auto CurrentSpawnedAttribute = ASC->GetSpawnedAttributes().at(i);
if (CurrentSpawnedAttribute->IsA(CurrentTrackedAttribute.AttributeOwner))
{
auto PropertyOffset = CurrentSpawnedAttribute->GetOffset(CurrentTrackedAttribute.GetAttributePropertyName());
if (PropertyOffset != -1)
{
if (CurrentSpawnedAttribute->GetPtr<FFortGameplayAttributeData>(PropertyOffset)->GetCurrentValue() != 0)
{
bIsEveryTrackedAttributeZero = false;
break;
}
}
}
}
}
if (bIsEveryTrackedAttributeZero)
{
// REMOVE THE ITEM
static auto MulticastTriggerOnGadgetTrackedAttributeDestroyedFXFn = FindObject<UFunction>("/Script/FortniteGame.FortPlayerStateZone.MulticastTriggerOnGadgetTrackedAttributeDestroyedFX");
PlayerState->ProcessEvent(MulticastTriggerOnGadgetTrackedAttributeDestroyedFXFn, &GadgetItemDefinition);
}
}
}