Files
Project-Reboot-3.0/Project Reboot 3.0/FortGameMode.cpp
Milxnor 3fb5c4671d a good update
Added a very useful debugging tool, made looting even more proper
2023-05-09 22:37:04 -04:00

18 lines
612 B
C++

#include "FortGameMode.h"
void AFortGameMode::SetCurrentPlaylistName(UFortPlaylist* Playlist) // Techinally it takes in a fname
{
if (!Playlist)
{
LOG_WARN(LogGame, "AFortGameMode::SetCurrentPlaylistName: Invalid playlist.");
return;
}
static auto PlaylistNameOffset = Playlist->GetOffset("PlaylistName");
static auto CurrentPlaylistNameOffset = GetOffset("CurrentPlaylistName");
static auto CurrentPlaylistIdOffset = GetOffset("CurrentPlaylistId");
Get<FName>(CurrentPlaylistNameOffset) = Playlist->Get<FName>(PlaylistNameOffset);
Get<int>(CurrentPlaylistIdOffset) = Playlist->GetPlaylistId();
}