Files
Project-Reboot-3.0/Project Reboot 3.0/GameModeBase.h
Milxnor 3405177d20 i broke the whole project but its fine
complete pickup rewrite, idle pawns
2023-05-07 17:34:24 -04:00

17 lines
496 B
C++

#pragma once
#include "Actor.h"
#include "Controller.h"
#include "Pawn.h"
#include "UnrealString.h"
class AGameModeBase : public AActor // AInfo
{
public:
UClass* GetDefaultPawnClassForController(AController* InController);
void ChangeName(AController* Controller, const FString& NewName, bool bNameChange);
AActor* K2_FindPlayerStart(AController* Player, FString IncomingName);
static APawn* SpawnDefaultPawnForHook(AGameModeBase* GameMode, AController* NewPlayer, AActor* StartSpot);
};