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https://github.com/Milxnor/Project-Reboot-3.0.git
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35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
#include "Level.h"
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UWorld*& ULevel::GetOwningWorld()
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{
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static auto OwningWorldOffset = GetOffset("OwningWorld");
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return Get<UWorld*>(OwningWorldOffset);
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}
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bool ULevel::HasVisibilityChangeRequestPending()
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{
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// I believe implementation on this changes depending on the version
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auto OwningWorld = GetOwningWorld();
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if (!OwningWorld)
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return false;
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static auto CurrentLevelPendingVisibilityOffset = OwningWorld->GetOffset("CurrentLevelPendingVisibility");
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auto CurrentLevelPendingVisibility = OwningWorld->Get<ULevel*>(CurrentLevelPendingVisibilityOffset);
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static auto CurrentLevelPendingInvisibilityOffset= OwningWorld->GetOffset("CurrentLevelPendingInvisibility");
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auto CurrentLevelPendingInvisibility = OwningWorld->Get<ULevel*>(CurrentLevelPendingInvisibilityOffset);
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return this == CurrentLevelPendingVisibility || this == CurrentLevelPendingInvisibility;
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}
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AWorldSettings* ULevel::GetWorldSettings(bool bChecked) const
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{
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if (bChecked)
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{
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// checkf(WorldSettings != nullptr, TEXT("%s"), *GetPathName());
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}
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static auto WorldSettingsOffset = GetOffset("WorldSettings");
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return Get<AWorldSettings*>(WorldSettingsOffset);
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} |