Files
Project-Reboot-3.0/Project Reboot 3.0/dllmain.cpp
2023-03-22 21:57:17 -04:00

432 lines
24 KiB
C++

#include <Windows.h>
#include <iostream>
#include "FortGameModeAthena.h"
#include "reboot.h"
#include "finder.h"
#include "hooking.h"
#include "GameSession.h"
#include "FortPlayerControllerAthena.h"
#include "AbilitySystemComponent.h"
#include "FortPlayerPawn.h"
#include "globals.h"
#include "FortInventoryInterface.h"
#include "Map.h"
#include "events.h"
#include "FortKismetLibrary.h"
#include "vehicles.h"
#include "UObjectArray.h"
#include "BuildingTrap.h"
#include "FortAthenaCreativePortal.h"
#include "commands.h"
#include "FortAthenaSupplyDrop.h"
#include "FortMinigame.h"
#include "KismetSystemLibrary.h"
#include "die.h"
enum ENetMode
{
NM_Standalone,
NM_DedicatedServer,
NM_ListenServer,
NM_Client,
NM_MAX,
};
static ENetMode GetNetModeHook() { /* std::cout << "AA!\n"; */ return ENetMode::NM_DedicatedServer; }
static ENetMode GetNetModeHook2() { /* std::cout << "AA!\n"; */ return ENetMode::NM_DedicatedServer; }
static bool ReturnTrueHook() { return true; }
static float GetMaxTickRateHook() { return 30.f; }
static int Return2Hook() { return 2; }
static void NoMCPHook() { return; }
static void CollectGarbageHook() { return; }
static __int64 (*DispatchRequestOriginal)(__int64 a1, __int64* a2, int a3);
static __int64 DispatchRequestHook(__int64 a1, __int64* a2, int a3) { return DispatchRequestOriginal(a1, a2, 3); }
DWORD WINAPI Main(LPVOID)
{
InitLogger();
std::cin.tie(0);
std::cout.tie(0);
std::ios_base::sync_with_stdio(false);
auto MH_InitCode = MH_Initialize();
if (MH_InitCode != MH_OK)
{
LOG_ERROR(LogInit, "Failed to initialize MinHook {}!", MH_StatusToString(MH_InitCode));
return 1;
}
LOG_INFO(LogInit, "Initializing Project Reboot!");
Addresses::SetupVersion();
Offsets::FindAll(); // We have to do this before because FindCantBuild uses FortAIController.CreateBuildingActor
Offsets::Print();
Addresses::FindAll();
// Addresses::Print();
Addresses::Init();
Addresses::Print();
static auto GameModeDefault = FindObject<AFortGameModeAthena>(L"/Script/FortniteGame.Default__FortGameModeAthena");
static auto FortPlayerControllerZoneDefault = FindObject<AFortPlayerController>(L"/Script/FortniteGame.Default__FortPlayerControllerZone");
static auto FortPlayerControllerAthenaDefault = FindObject<AFortPlayerControllerAthena>(L"/Script/FortniteGame.Default__FortPlayerControllerAthena"); // FindObject<UClass>(L"/Game/Athena/Athena_PlayerController.Default__Athena_PlayerController_C");
static auto FortPlayerPawnAthenaDefault = FindObject<AFortPlayerPawn>(L"/Game/Athena/PlayerPawn_Athena.Default__PlayerPawn_Athena_C");
static auto FortAbilitySystemComponentAthenaDefault = FindObject<UObject>(L"/Script/FortniteGame.Default__FortAbilitySystemComponentAthena");
static auto FortKismetLibraryDefault = FindObject<UFortKismetLibrary>(L"/Script/FortniteGame.Default__FortKismetLibrary");
static auto AthenaMarkerComponentDefault = FindObject<UAthenaMarkerComponent>(L"/Script/FortniteGame.Default__AthenaMarkerComponent");
UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogAbilitySystem VeryVerbose", nullptr);
UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogFort VeryVerbose", nullptr);
UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogGameMode VeryVerbose", nullptr);
static auto SwitchLevel = FindObject<UFunction>(L"/Script/Engine.PlayerController.SwitchLevel");
FString Level = Engine_Version < 424
? L"Athena_Terrain" : Engine_Version >= 500 ? Engine_Version >= 501
? L"Asteria_Terrain"
: Globals::bCreative ? L"Creative_NoApollo_Terrain"
: L"Artemis_Terrain"
: Globals::bCreative ? L"Creative_NoApollo_Terrain"
: L"Apollo_Terrain";
if (Globals::bNoMCP)
{
if (Hooking::MinHook::Hook((PVOID)Addresses::NoMCP, (PVOID)NoMCPHook, nullptr))
{
Hooking::MinHook::Hook((PVOID)Addresses::GetNetMode, (PVOID)GetNetModeHook, nullptr);
}
}
else
{
Hooking::MinHook::Hook((PVOID)Addresses::DispatchRequest, (PVOID)DispatchRequestHook, (PVOID*)&DispatchRequestOriginal);
Hooking::MinHook::Hook((PVOID)Addresses::GetNetMode, (PVOID)GetNetModeHook, nullptr);
}
Hooking::MinHook::Hook((PVOID)Addresses::KickPlayer, (PVOID)AGameSession::KickPlayerHook, (PVOID*)&AGameSession::KickPlayerOriginal);
LOG_INFO(LogDev, "Size: 0x{:x}", sizeof(TMap<FName, void*>));
GetLocalPlayerController()->ProcessEvent(SwitchLevel, &Level);
LOG_INFO(LogPlayer, "Switched level.");
Hooking::MinHook::Hook((PVOID)Addresses::ActorGetNetMode, (PVOID)GetNetModeHook2, nullptr);
LOG_INFO(LogDev, "FindGIsServer: 0x{:x}", FindGIsServer() - __int64(GetModuleHandleW(0)));
LOG_INFO(LogDev, "FindGIsClient: 0x{:x}", FindGIsClient() - __int64(GetModuleHandleW(0)));
// if (false)
{
if (FindGIsServer())
*(bool*)FindGIsServer() = true;
if (FindGIsClient())
*(bool*)FindGIsClient() = false;
}
if (Fortnite_Version == 17.30)
{
// Hooking::MinHook::Hook((PVOID)(__int64(GetModuleHandleW(0)) + 0x3E07910), (PVOID)Return2Hook, nullptr);
// Hooking::MinHook::Hook((PVOID)(__int64(GetModuleHandleW(0)) + 0x3DED12C), (PVOID)ReturnTrueHook, nullptr);
Hooking::MinHook::Hook((PVOID)(__int64(GetModuleHandleW(0)) + 0x3DED158), (PVOID)ReturnTrueHook, nullptr);
}
auto& LocalPlayers = GetLocalPlayers();
if (LocalPlayers.Num() && LocalPlayers.Data)
{
LocalPlayers.Remove(0);
}
for (auto func : Addresses::GetFunctionsToNull())
{
if (func == 0)
continue;
DWORD dwProtection;
VirtualProtect((PVOID)func, 1, PAGE_EXECUTE_READWRITE, &dwProtection);
*(uint8_t*)func = 0xC3;
DWORD dwTemp;
VirtualProtect((PVOID)func, 1, dwProtection, &dwTemp);
}
// return false;
// UNetDriver::ReplicationDriverOffset = FindOffsetStruct("/Script/Engine.NetDriver", "ReplicationDriver"); // NetDriver->GetOffset("ReplicationDriver");
// Globals::bAbilitiesEnabled = Engine_Version < 500;
Hooking::MinHook::Hook(GameModeDefault, FindObject<UFunction>(L"/Script/Engine.GameMode.ReadyToStartMatch"), AFortGameModeAthena::Athena_ReadyToStartMatchHook,
(PVOID*)&AFortGameModeAthena::Athena_ReadyToStartMatchOriginal, false);
// return false;
Hooking::MinHook::Hook(GameModeDefault, FindObject<UFunction>(L"/Script/Engine.GameModeBase.SpawnDefaultPawnFor"),
AGameModeBase::SpawnDefaultPawnForHook, nullptr, false);
Hooking::MinHook::Hook(GameModeDefault, FindObject<UFunction>(L"/Script/Engine.GameModeBase.HandleStartingNewPlayer"), AFortGameModeAthena::Athena_HandleStartingNewPlayerHook,
(PVOID*)&AFortGameModeAthena::Athena_HandleStartingNewPlayerOriginal, false);
static auto ControllerServerAttemptInteractFn = FindObject<UFunction>("/Script/FortniteGame.FortPlayerController.ServerAttemptInteract");
if (ControllerServerAttemptInteractFn)
{
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, ControllerServerAttemptInteractFn, AFortPlayerController::ServerAttemptInteractHook,
(PVOID*)&AFortPlayerController::ServerAttemptInteractOriginal, false, true);
}
else
{
Hooking::MinHook::Hook(FindObject("/Script/FortniteGame.Default__FortControllerComponent_Interaction"),
FindObject<UFunction>("/Script/FortniteGame.FortControllerComponent_Interaction.ServerAttemptInteract"),
AFortPlayerController::ServerAttemptInteractHook, (PVOID*)&AFortPlayerController::ServerAttemptInteractOriginal, false, true);
}
static auto ServerRestartPlayerFn = FindObject<UFunction>(L"/Script/Engine.PlayerController.ServerRestartPlayer");
auto ZoneServerRestartPlayer = FortPlayerControllerZoneDefault->VFTable[GetFunctionIdxOrPtr(ServerRestartPlayerFn) / 8];
LOG_INFO(LogDev, "ZoneServerRestartPlayer: 0x{:x}", __int64(ZoneServerRestartPlayer) - __int64(GetModuleHandleW(0)));
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/Engine.PlayerController.ServerAcknowledgePossession"),
AFortPlayerControllerAthena::ServerAcknowledgePossessionHook, nullptr, false);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, ServerRestartPlayerFn,
// ZoneServerRestartPlayer,
AFortPlayerControllerAthena::ServerRestartPlayerHook,
nullptr, false);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerDropAllItems"),
AFortPlayerController::ServerDropAllItemsHook, nullptr, false);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerAttemptInventoryDrop"),
AFortPlayerController::ServerAttemptInventoryDropHook, nullptr, false);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerCheat"),
ServerCheatHook, nullptr, false);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerExecuteInventoryItem"),
AFortPlayerController::ServerExecuteInventoryItemHook, nullptr, false);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerPlayEmoteItem"),
AFortPlayerController::ServerPlayEmoteItemHook, nullptr, false);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerCreateBuildingActor"),
AFortPlayerController::ServerCreateBuildingActorHook, (PVOID*)&AFortPlayerController::ServerCreateBuildingActorOriginal, false, true);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerBeginEditingBuildingActor"),
AFortPlayerController::ServerBeginEditingBuildingActorHook, nullptr, false);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerEditBuildingActor"),
AFortPlayerController::ServerEditBuildingActorHook, nullptr, false);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerEndEditingBuildingActor"),
AFortPlayerController::ServerEndEditingBuildingActorHook, nullptr, false);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerControllerAthena.ServerGiveCreativeItem"),
AFortPlayerControllerAthena::ServerGiveCreativeItemHook, nullptr, true);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerControllerAthena.ServerPlaySquadQuickChatMessage"),
AFortPlayerControllerAthena::ServerPlaySquadQuickChatMessage, nullptr, false);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerControllerAthena.ServerTeleportToPlaygroundLobbyIsland"),
AFortPlayerControllerAthena::ServerTeleportToPlaygroundLobbyIslandHook, nullptr, false);
Hooking::MinHook::Hook(FortPlayerPawnAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerPawn.ServerSendZiplineState"),
AFortPlayerPawn::ServerSendZiplineStateHook, nullptr, false);
if (Addresses::FrameStep) // put all non rpc exec hooks in this scope
{
Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.K2_GiveItemToPlayer"),
UFortKismetLibrary::K2_GiveItemToPlayerHook, (PVOID*)&UFortKismetLibrary::K2_GiveItemToPlayerOriginal, false, true);
Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.GiveItemToInventoryOwner"),
UFortKismetLibrary::GiveItemToInventoryOwnerHook, (PVOID*)&UFortKismetLibrary::GiveItemToInventoryOwnerOriginal, false, true);
Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.K2_RemoveItemFromPlayerByGuid"),
UFortKismetLibrary::K2_RemoveItemFromPlayerByGuidHook, (PVOID*)&UFortKismetLibrary::K2_RemoveItemFromPlayerByGuidOriginal, false, true);
Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.K2_RemoveItemFromPlayer"),
UFortKismetLibrary::K2_RemoveItemFromPlayerHook, (PVOID*)&UFortKismetLibrary::K2_RemoveItemFromPlayerOriginal, false, true);
Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.K2_RemoveFortItemFromPlayer"),
UFortKismetLibrary::K2_RemoveFortItemFromPlayerHook, (PVOID*)&UFortKismetLibrary::K2_RemoveFortItemFromPlayerOriginal, false, true);
Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.K2_SpawnPickupInWorld"),
UFortKismetLibrary::K2_SpawnPickupInWorldHook, (PVOID*)&UFortKismetLibrary::K2_SpawnPickupInWorldOriginal, false, true);
Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary:K2_SpawnPickupInWorldWithClass"),
UFortKismetLibrary::K2_SpawnPickupInWorldWithClassHook, (PVOID*)&UFortKismetLibrary::K2_SpawnPickupInWorldWithClassOriginal, false, true);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.DropSpecificItem"),
AFortPlayerController::DropSpecificItemHook, (PVOID*)&AFortPlayerController::DropSpecificItemOriginal, false, true);
static auto FortAthenaSupplyDropDefault = FindObject("/Script/FortniteGame.Default__FortAthenaSupplyDrop");
Hooking::MinHook::Hook(FortAthenaSupplyDropDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortAthenaSupplyDrop.SpawnPickup"),
AFortAthenaSupplyDrop::SpawnPickupHook, (PVOID*)&AFortAthenaSupplyDrop::SpawnPickupOriginal, false, true);
static auto FortAthenaCreativePortalDefault = FindObject("/Script/FortniteGame.Default__FortAthenaCreativePortal");
Hooking::MinHook::Hook(FortAthenaCreativePortalDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortAthenaCreativePortal.TeleportPlayerToLinkedVolume"),
AFortAthenaCreativePortal::TeleportPlayerToLinkedVolumeHook, (PVOID*)&AFortAthenaCreativePortal::TeleportPlayerToLinkedVolumeOriginal, false, true);
Hooking::MinHook::Hook(FortAthenaCreativePortalDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortAthenaCreativePortal.TeleportPlayer"),
AFortAthenaCreativePortal::TeleportPlayerHook, (PVOID*)&AFortAthenaCreativePortal::TeleportPlayerOriginal, false, true);
static auto FortMinigameDefault = FindObject("/Script/FortniteGame.Default__FortMinigame");
Hooking::MinHook::Hook(FortMinigameDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortMinigame.ClearPlayerInventory"),
AFortMinigame::ClearPlayerInventoryHook, (PVOID*)&AFortMinigame::ClearPlayerInventoryOriginal, false, true);
}
static auto ServerHandlePickupInfoFn = FindObject<UFunction>("/Script/FortniteGame.FortPlayerPawn.ServerHandlePickupInfo");
if (ServerHandlePickupInfoFn)
{
Hooking::MinHook::Hook(FortPlayerPawnAthenaDefault, ServerHandlePickupInfoFn, AFortPlayerPawn::ServerHandlePickupInfoHook, nullptr, false);
}
else
{
Hooking::MinHook::Hook(FortPlayerPawnAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerPawn.ServerHandlePickup"),
AFortPlayerPawn::ServerHandlePickupHook, nullptr, false);
}
static auto PredictionKeyStruct = FindObject<UStruct>("/Script/GameplayAbilities.PredictionKey");
static auto PredictionKeySize = PredictionKeyStruct->GetPropertiesSize();
if (Globals::bAbilitiesEnabled)
{
if (PredictionKeySize == 0x10)
{
Hooking::MinHook::Hook(FortAbilitySystemComponentAthenaDefault, FindObject<UFunction>(L"/Script/GameplayAbilities.AbilitySystemComponent.ServerTryActivateAbility"),
UAbilitySystemComponent::ServerTryActivateAbilityHook1, nullptr, false);
Hooking::MinHook::Hook(FortAbilitySystemComponentAthenaDefault, FindObject<UFunction>(L"/Script/GameplayAbilities.AbilitySystemComponent.ServerTryActivateAbilityWithEventData"),
UAbilitySystemComponent::ServerTryActivateAbilityWithEventDataHook1, nullptr, false);
}
else if (PredictionKeySize == 0x18)
{
Hooking::MinHook::Hook(FortAbilitySystemComponentAthenaDefault, FindObject<UFunction>(L"/Script/GameplayAbilities.AbilitySystemComponent.ServerTryActivateAbility"),
UAbilitySystemComponent::ServerTryActivateAbilityHook2, nullptr, false);
Hooking::MinHook::Hook(FortAbilitySystemComponentAthenaDefault, FindObject<UFunction>(L"/Script/GameplayAbilities.AbilitySystemComponent.ServerTryActivateAbilityWithEventData"),
UAbilitySystemComponent::ServerTryActivateAbilityWithEventDataHook2, nullptr, false);
}
// Hooking::MinHook::Hook(FortAbilitySystemComponentAthenaDefault, FindObject<UFunction>(L"/Script/GameplayAbilities.AbilitySystemComponent.ServerAbilityRPCBatch"),
// UAbilitySystemComponent::ServerAbilityRPCBatchHook, nullptr, false);
}
if (Engine_Version >= 424)
{
static auto FortControllerComponent_AircraftDefault = FindObject<UClass>(L"/Script/FortniteGame.Default__FortControllerComponent_Aircraft");
Hooking::MinHook::Hook(FortControllerComponent_AircraftDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortControllerComponent_Aircraft.ServerAttemptAircraftJump"),
AFortPlayerController::ServerAttemptAircraftJumpHook, nullptr, false);
}
/* Hooking::MinHook::Hook(AthenaMarkerComponentDefault, FindObject<UFunction>(L"/Script/FortniteGame.AthenaMarkerComponent.ServerAddMapMarker"),
UAthenaMarkerComponent::ServerAddMapMarkerHook, nullptr, false);
Hooking::MinHook::Hook(AthenaMarkerComponentDefault, FindObject<UFunction>(L"/Script/FortniteGame.AthenaMarkerComponent.ServerRemoveMapMarker"),
UAthenaMarkerComponent::ServerRemoveMapMarkerHook, nullptr, false); */
Hooking::MinHook::Hook((PVOID)Addresses::GetPlayerViewpoint, (PVOID)AFortPlayerControllerAthena::GetPlayerViewPointHook, (PVOID*)&AFortPlayerControllerAthena::GetPlayerViewPointOriginal);
Hooking::MinHook::Hook((PVOID)Addresses::TickFlush, (PVOID)UNetDriver::TickFlushHook, (PVOID*)&UNetDriver::TickFlushOriginal);
if (Engine_Version < 427)
Hooking::MinHook::Hook((PVOID)Addresses::OnDamageServer, (PVOID)ABuildingActor::OnDamageServerHook, (PVOID*)&ABuildingActor::OnDamageServerOriginal);
Hooking::MinHook::Hook((PVOID)Addresses::GetMaxTickRate, GetMaxTickRateHook);
// Hooking::MinHook::Hook((PVOID)Addresses::CollectGarbage, (PVOID)CollectGarbageHook, nullptr);
Hooking::MinHook::Hook((PVOID)Addresses::PickTeam, (PVOID)AFortGameModeAthena::Athena_PickTeamHook);
// Hooking::MinHook::Hook((PVOID)Addresses::SetZoneToIndex, (PVOID)AFortGameModeAthena::SetZoneToIndexHook, (PVOID*)&AFortGameModeAthena::SetZoneToIndexOriginal);
Hooking::MinHook::Hook((PVOID)Addresses::CompletePickupAnimation, (PVOID)AFortPickup::CompletePickupAnimationHook, (PVOID*)&AFortPickup::CompletePickupAnimationOriginal);
Hooking::MinHook::Hook((PVOID)Addresses::CanActivateAbility, ReturnTrueHook); // ahhh wtf
// Hooking::MinHook::Hook((PVOID)FindFunctionCall(L"ServerRemoveInventoryItem"), UFortInventoryInterface::RemoveInventoryItemHook);
if (Fortnite_Version >= 13)
Hooking::MinHook::Hook((PVOID)Addresses::SetZoneToIndex, (PVOID)SetZoneToIndexHook, (PVOID*)&SetZoneToIndexOriginal);
Hooking::MinHook::Hook((PVOID)Addresses::ProcessEvent, ProcessEventHook, (PVOID*)&UObject::ProcessEventOriginal);
AddVehicleHook();
LOG_INFO(LogDev, "Test: 0x{:x}", FindFunctionCall(L"ClientOnPawnDied") - __int64(GetModuleHandleW(0)));
Hooking::MinHook::Hook((PVOID)FindFunctionCall(L"ClientOnPawnDied"), AFortPlayerController::ClientOnPawnDiedHook, (PVOID*)&AFortPlayerController::ClientOnPawnDiedOriginal);
LOG_INFO(LogDev, "PredictionKeySize: 0x{:x} {}", PredictionKeySize, PredictionKeySize);
static auto GameplayEventDataSize = FindObject<UStruct>("/Script/GameplayAbilities.GameplayEventData")->GetPropertiesSize();
LOG_INFO(LogDev, "GameplayEventDataSize: 0x{:x} {}", GameplayEventDataSize, GameplayEventDataSize);
{
int increaseOffset = 0x10;
if (Engine_Version >= 424 && std::floor(Fortnite_Version) < 18) // checked on 11.31, 12.41, 14.60, 15.10, 16.40, 17.30 and 18.40
increaseOffset += 0x8;
auto MoveSoundStimulusBroadcastIntervalOffset = FindOffsetStruct("/Script/FortniteGame.FortPlayerPawn", "MoveSoundStimulusBroadcastInterval");
MemberOffsets::FortPlayerPawn::CorrectTags = MoveSoundStimulusBroadcastIntervalOffset + increaseOffset;
LOG_INFO(LogDev, "CorrectTags: 0x{:x}", MemberOffsets::FortPlayerPawn::CorrectTags);
MemberOffsets::FortPlayerState::PawnDeathLocation = FindOffsetStruct("/Script/FortniteGame.FortPlayerState", "PawnDeathLocation", false);
MemberOffsets::FortPlayerPawnAthena::LastFallDistance = FindOffsetStruct("/Script/FortniteGame.FortPlayerPawnAthena", "LastFallDistance", false);
MemberOffsets::FortPlayerStateAthena::DeathInfo = FindOffsetStruct("/Script/FortniteGame.FortPlayerStateAthena", "DeathInfo");
MemberOffsets::FortPlayerStateAthena::KillScore = FindOffsetStruct("/Script/FortniteGame.FortPlayerStateAthena", "KillScore");
MemberOffsets::FortPlayerStateAthena::TeamKillScore = FindOffsetStruct("/Script/FortniteGame.FortPlayerStateAthena", "TeamKillScore");
MemberOffsets::DeathInfo::bDBNO = FindOffsetStruct("/Script/FortniteGame.DeathInfo", "bDBNO");
MemberOffsets::DeathInfo::DeathCause = FindOffsetStruct("/Script/FortniteGame.DeathInfo", "DeathCause");
MemberOffsets::DeathInfo::bInitialized = FindOffsetStruct("/Script/FortniteGame.DeathInfo", "bInitialized", false);
MemberOffsets::DeathInfo::Distance = FindOffsetStruct("/Script/FortniteGame.DeathInfo", "Distance");
MemberOffsets::DeathInfo::DeathTags = FindOffsetStruct("/Script/FortniteGame.DeathInfo", "DeathTags", false);
MemberOffsets::DeathInfo::DeathLocation = FindOffsetStruct("/Script/FortniteGame.DeathInfo", "DeathLocation", false);
MemberOffsets::DeathReport::Tags = FindOffsetStruct("/Script/FortniteGame.FortPlayerDeathReport", "Tags");
MemberOffsets::DeathReport::KillerPawn = FindOffsetStruct("/Script/FortniteGame.FortPlayerDeathReport", "KillerPawn");
MemberOffsets::DeathReport::KillerPlayerState = FindOffsetStruct("/Script/FortniteGame.FortPlayerDeathReport", "KillerPlayerState");
MemberOffsets::DeathReport::DamageCauser = FindOffsetStruct("/Script/FortniteGame.FortPlayerDeathReport", "DamageCauser");
}
srand(time(0));
LOG_INFO(LogHook, "Finished!");
while (true)
{
if (GetAsyncKeyState(VK_F7) & 1)
{
LOG_INFO(LogEvent, "Starting {} event!", GetEventName());
StartEvent();
}
else if (GetAsyncKeyState(VK_F8) & 1)
{
float Duration = 0;
float EarlyDuration = Duration;
float TimeSeconds = 0; // UGameplayStatics::GetTimeSeconds(GetWorld());
LOG_INFO(LogDev, "Starting bus!");
auto GameMode = (AFortGameMode*)GetWorld()->GetGameMode();
auto GameState = GameMode->GetGameState();
GameState->Get<float>("WarmupCountdownEndTime") = 0;
GameMode->Get<float>("WarmupCountdownDuration") = 0;
GameState->Get<float>("WarmupCountdownStartTime") = 0;
GameMode->Get<float>("WarmupEarlyCountdownDuration") = 0;
}
else if (GetAsyncKeyState(VK_F9) & 1)
{
Globals::bLogProcessEvent = !Globals::bLogProcessEvent;
}
Sleep(1000 / 30);
}
return 0;
}
BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID lpReserved)
{
switch (reason)
{
case DLL_PROCESS_ATTACH:
CreateThread(0, 0, Main, 0, 0, 0);
break;
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}