Files
Project-Reboot-3.0/Project Reboot 3.0/BuildingContainer.cpp
2023-06-22 18:34:42 -04:00

49 lines
1.5 KiB
C++

#include "BuildingContainer.h"
#include "FortPickup.h"
#include "FortLootPackage.h"
#include "FortGameModeAthena.h"
#include "gui.h"
bool ABuildingContainer::SpawnLoot(AFortPawn* Pawn)
{
if (!Pawn)
return false;
this->ForceNetUpdate();
auto GameMode = Cast<AFortGameModeAthena>(GetWorld()->GetGameMode());
FVector LocationToSpawnLoot = this->GetActorLocation() + this->GetActorForwardVector() * this->GetLootSpawnLocation_Athena().X + this->GetActorRightVector() * this->GetLootSpawnLocation_Athena().Y + this->GetActorUpVector() * this->GetLootSpawnLocation_Athena().Z;
auto RedirectedLootTier = GameMode->RedirectLootTier(GetSearchLootTierGroup());
// LOG_INFO(LogInteraction, "RedirectedLootTier: {}", RedirectedLootTier.ToString());
auto GameState = Cast<AFortGameStateAthena>(GetWorld()->GetGameState());
auto LootDrops = PickLootDrops(RedirectedLootTier, GameState->GetWorldLevel(), -1, bDebugPrintLooting);
// LOG_INFO(LogInteraction, "LootDrops.size(): {}", LootDrops.size());
for (auto& lootDrop : LootDrops)
{
PickupCreateData CreateData;
CreateData.bToss = true;
// CreateData.PawnOwner = Pawn;
CreateData.ItemEntry = lootDrop.ItemEntry;
CreateData.SpawnLocation = LocationToSpawnLoot;
CreateData.SourceType = EFortPickupSourceTypeFlag::GetContainerValue();
CreateData.bRandomRotation = true;
CreateData.bShouldFreeItemEntryWhenDeconstructed = true;
auto NewPickup = AFortPickup::SpawnPickup(CreateData);
}
if (!this->IsDestroyed())
{
this->ForceNetUpdate();
// a buncha other stuff
}
return true;
}