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15 lines
286 B
C++
15 lines
286 B
C++
#pragma once
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#include "Object.h"
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#include "TimerManager.h"
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class UGameInstance : public UObject
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{
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public:
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inline FTimerManager& GetTimerManager() const
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{
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static auto TimerManagerOffset = 0x90;
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return **(FTimerManager**)(__int64(TimerManagerOffset));
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}
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}; |