Files
Project-Reboot-3.0/Project Reboot 3.0/DataTableFunctionLibrary.h
Milxnor e04b3a2054 a bit
disable spectating (should fix some crashes), option to load island at input location, fix compiler errors, work on container spawn rate.
2023-04-29 18:35:49 -04:00

21 lines
480 B
C++

#pragma once
#include "Object.h"
#include "CurveTable.h"
#include "UnrealString.h"
enum class EEvaluateCurveTableResult : uint8_t
{
RowFound = 0,
RowNotFound = 1,
EEvaluateCurveTableResult_MAX = 2
};
class UDataTableFunctionLibrary : public UObject
{
public:
static float EvaluateCurveTableRow(UCurveTable* CurveTable, FName RowName, float InXY,
const FString& ContextString = FString(), EEvaluateCurveTableResult* OutResult = nullptr);
static UClass* StaticClass();
};