mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
added some specific playlist items, fix s8-s10 markers because i broke, fixed removing items on aircraft on every version, added thanos stone automatic spawning, fix a bug with lategame, add marshmello stage, fix multiple battle buses, fix teams on large team gamemodes, fix some items not removing automatically
41 lines
1.5 KiB
C++
41 lines
1.5 KiB
C++
#include "FortPlayerStateAthena.h"
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#include "Stack.h"
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#include "FortPlayerControllerAthena.h"
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void AFortPlayerStateAthena::ServerSetInAircraftHook(UObject* Context, FFrame& Stack, void* Ret)
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{
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/* LOG_INFO(LogDev, "bLateGame: {}", Globals::bLateGame)
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if (Globals::bLateGame)
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return ServerSetInAircraftOriginal(Context, Stack, Ret); */
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auto PlayerState = (AFortPlayerStateAthena*)Context;
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auto PlayerController = Cast<AFortPlayerControllerAthena>(PlayerState->GetOwner());
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if (!PlayerController)
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return ServerSetInAircraftOriginal(Context, Stack, Ret);
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// std::cout << "PlayerController->IsInAircraft(): " << PlayerController->IsInAircraft() << '\n';
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struct aaa { bool wtf; };
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auto bNewInAircraft = ((aaa*)Stack.Locals)->wtf;// *(bool*)Stack.Locals;
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LOG_INFO(LogDev, "bNewInAircraft: {}", bNewInAircraft);
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auto WorldInventory = PlayerController->GetWorldInventory();
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auto& InventoryList = WorldInventory->GetItemList();
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auto& ItemInstances = InventoryList.GetItemInstances();
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bool bOverrideDontClearInventory = false;
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if (/* (bNewInAircraft && !PlayerController->IsInAircraft()) || */ /* (Globals::bLateGame ? bNewInAircraft : true)) && */
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!Globals::bLateGame.load() && ItemInstances.Num() && !bOverrideDontClearInventory)
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{
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static auto CurrentShieldOffset = PlayerState->GetOffset("CurrentShield");
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if (CurrentShieldOffset != -1)
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PlayerState->Get<float>(CurrentShieldOffset) = 0; // real
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}
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return ServerSetInAircraftOriginal(Context, Stack, Ret);
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} |