mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 10:52:22 +01:00
Fixed Devourer of Worlds Event, Fixed chapter 2+ editing bug, Fixed all other bugs with editing, Fixed S13+ lategame.
40 lines
1010 B
C++
40 lines
1010 B
C++
#pragma once
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#include "BuildingSMActor.h"
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#include "Stack.h"
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/* enum class EDynamicFoundationType : uint8
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{
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Static = 0,
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StartEnabled_Stationary = 1,
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StartEnabled_Dynamic = 2,
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StartDisabled = 3,
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EDynamicFoundationType_MAX = 4,
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};
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enum class EDynamicFoundationEnabledState : uint8_t
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{
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Unknown = 0,
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Enabled = 1,
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Disabled = 2,
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EDynamicFoundationEnabledState_MAX = 3
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};
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enum class EDynamicFoundationType : uint8_t
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{
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Static = 0,
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StartEnabled_Stationary = 1,
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StartEnabled_Dynamic = 2,
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StartDisabled = 3,
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EDynamicFoundationType_MAX = 4
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}; */
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class ABuildingFoundation : public ABuildingSMActor
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{
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public:
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static inline void (*SetDynamicFoundationEnabledOriginal)(UObject* Context, FFrame& Stack, void* Ret);
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static inline void (*SetDynamicFoundationTransformOriginal)(UObject* Context, FFrame& Stack, void* Ret);
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static void SetDynamicFoundationTransformHook(UObject* Context, FFrame& Stack, void* Ret);
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static void SetDynamicFoundationEnabledHook(UObject* Context, FFrame& Stack, void* Ret);
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}; |