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13 lines
1.1 KiB
C
13 lines
1.1 KiB
C
#pragma once
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#include "Vector.h"
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#include "Quat.h"
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MS_ALIGN(16) struct FTransform
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{
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FQuat Rotation = FQuat(0, 0, 0, 0); // 0x0000(0x0010) (Edit, BlueprintVisible, SaveGame, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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FVector Translation = FVector(0, 0, 0); // 0x0010(0x000C) (Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
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FVector Scale3D = FVector(0, 0, 0); // 0x0020(0x000C) (Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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unsigned char UnknownData01[0x4]; // 0x002C(0x0004) MISSED OFFSET
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}; |