Files
Project-Reboot-3.0/Project Reboot 3.0/BuildingWeapons.h
2024-03-19 09:47:24 -04:00

37 lines
706 B
C++

#pragma once
#include "BuildingSMActor.h"
#include "FortWeapon.h"
class AFortWeap_BuildingToolBase : public AFortWeapon
{
};
class AFortWeap_BuildingTool : public AFortWeap_BuildingToolBase
{
};
class AFortWeap_EditingTool : public AFortWeap_BuildingToolBase
{
public:
static inline void (*originalOnRep_EditActor)(AFortWeap_EditingTool*);
ABuildingSMActor*& GetEditActor()
{
static auto EditActorOffset = GetOffset("EditActor");
return Get<ABuildingSMActor*>(EditActorOffset);
}
void OnRep_EditActor();
void SetEditActor(ABuildingSMActor* EditActor)
{
// if (HasAuthority())
{
GetEditActor() = EditActor;
originalOnRep_EditActor(this);
}
}
static UClass* StaticClass();
};