Files
Project-Reboot-3.0/Project Reboot 3.0/FortSafeZoneIndicator.cpp
Milxnor 4482192a2b squad comms
squad comms, ltms now work less (this will return better in a later update), performance, fixed some versions, fixed vulnerabilities
2023-06-15 22:04:53 -04:00

21 lines
751 B
C++

#include "FortSafeZoneIndicator.h"
#include "FortGameModeAthena.h"
#include "reboot.h"
void AFortSafeZoneIndicator::SkipShrinkSafeZone()
{
auto GameState = Cast<AFortGameStateAthena>(((AFortGameMode*)GetWorld()->GetGameMode())->GetGameState());
GetSafeZoneStartShrinkTime() = GameState->GetServerWorldTimeSeconds();
GetSafeZoneFinishShrinkTime() = GameState->GetServerWorldTimeSeconds() + 0.2;
}
void AFortSafeZoneIndicator::OnSafeZoneStateChangeHook(AFortSafeZoneIndicator* SafeZoneIndicator, EFortSafeZoneState NewState, bool bInitial)
{
auto GameState = Cast<AFortGameStateAthena>(GetWorld()->GetGameState());
LOG_INFO(LogDev, "OnSafeZoneStateChangeHook!");
return OnSafeZoneStateChangeOriginal(SafeZoneIndicator, NewState, bInitial);
}