mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
disable spectating (should fix some crashes), option to load island at input location, fix compiler errors, work on container spawn rate.
453 lines
22 KiB
XML
453 lines
22 KiB
XML
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<ClInclude Include="OnlineReplStructs.h" />
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<ClInclude Include="Pawn.h" />
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<ClInclude Include="PlayerController.h" />
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<ClInclude Include="PointerIsConvertibleFromTo.h" />
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<ClInclude Include="Quat.h" />
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<ClInclude Include="RandomStream.h" />
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<ClInclude Include="SharedPointerInternals.h" />
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<ClInclude Include="SoftObjectPath.h" />
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<ClInclude Include="Sort.h" />
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<ClInclude Include="Sorting.h" />
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<ClInclude Include="SparseArray.h" />
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<ClInclude Include="Stack.h" />
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<ClInclude Include="StringAssetReference.h" />
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<ClInclude Include="Text.h" />
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<ClInclude Include="TimerManager.h" />
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<ClInclude Include="Tuple.h" />
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<ClInclude Include="TypeCompatibleBytes.h" />
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<ClInclude Include="TypeWrapper.h" />
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<ClInclude Include="UnrealMathUtility.h" />
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<ClInclude Include="UnrealString.h" />
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<ClInclude Include="UnrealTemplate.h" />
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<ClInclude Include="UnrealTypeTraits.h" />
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<ClInclude Include="UObjectGlobals.h" />
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<ClInclude Include="vehicles.h" />
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<ClInclude Include="vendingmachine.h" />
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<ClInclude Include="WeakObjectPtrTemplates.h" />
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<ClInclude Include="World.h" />
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<ItemGroup>
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<None Include="DelegateSignatureImpl.inl" />
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<None Include="ExpressionParserTypes.inl" />
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<None Include="UnrealEngine.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project> |