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https://github.com/Milxnor/Project-Reboot-3.0.git
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96 lines
3.0 KiB
C++
96 lines
3.0 KiB
C++
#pragma once
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#include <vector>
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#include "Array.h"
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#include "FortWorldItemDefinition.h"
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#include "SoftObjectPtr.h"
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struct LootDrop
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{
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UFortItemDefinition* ItemDefinition;
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int Count;
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int LoadedAmmo;
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};
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struct FFortLootPackageData
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{
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public:
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FName& GetLootPackageID()
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{
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static auto LootPackageIDOffset = FindOffsetStruct("/Script/FortniteGame.FortLootPackageData", "LootPackageID");
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return *(FName*)(__int64(this) + LootPackageIDOffset);
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}
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float& GetWeight()
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{
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static auto WeightOffset = FindOffsetStruct("/Script/FortniteGame.FortLootPackageData", "Weight");
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return *(float*)(__int64(this) + WeightOffset);
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}
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FString& GetLootPackageCall()
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{
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static auto LootPackageCallOffset = FindOffsetStruct("/Script/FortniteGame.FortLootPackageData", "LootPackageCall");
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return *(FString*)(__int64(this) + LootPackageCallOffset);
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}
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TSoftObjectPtr<UFortItemDefinition>& GetItemDefinition()
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{
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static auto ItemDefinitionOffset = FindOffsetStruct("/Script/FortniteGame.FortLootPackageData", "ItemDefinition");
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return *(TSoftObjectPtr<UFortItemDefinition>*)(__int64(this) + ItemDefinitionOffset);
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}
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int& GetCount()
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{
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static auto CountOffset = FindOffsetStruct("/Script/FortniteGame.FortLootPackageData", "Count");
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return *(int*)(__int64(this) + CountOffset);
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}
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};
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struct FFortLootTierData
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{
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public:
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float& GetNumLootPackageDrops()
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{
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static auto NumLootPackageDropsOffset = FindOffsetStruct("/Script/FortniteGame.FortLootTierData", "NumLootPackageDrops");
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return *(float*)(__int64(this) + NumLootPackageDropsOffset);
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}
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FName& GetTierGroup()
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{
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static auto TierGroupOffset = FindOffsetStruct("/Script/FortniteGame.FortLootTierData", "TierGroup");
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return *(FName*)(__int64(this) + TierGroupOffset);
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}
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float& GetWeight()
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{
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static auto WeightOffset = FindOffsetStruct("/Script/FortniteGame.FortLootTierData", "Weight");
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return *(float*)(__int64(this) + WeightOffset);
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}
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FName& GetLootPackage()
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{
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static auto LootPackageOffset = FindOffsetStruct("/Script/FortniteGame.FortLootTierData", "LootPackage");
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return *(FName*)(__int64(this) + LootPackageOffset);
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}
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TArray<int>& GetLootPackageCategoryWeightArray()
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{
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static auto LootPackageCategoryWeightArrayOffset = FindOffsetStruct("/Script/FortniteGame.FortLootTierData", "LootPackageCategoryWeightArray");
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return *(TArray<int>*)(__int64(this) + LootPackageCategoryWeightArrayOffset);
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}
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TArray<int>& GetLootPackageCategoryMinArray()
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{
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static auto LootPackageCategoryMinArrayOffset = FindOffsetStruct("/Script/FortniteGame.FortLootTierData", "LootPackageCategoryMinArray");
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return *(TArray<int>*)(__int64(this) + LootPackageCategoryMinArrayOffset);
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}
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TArray<int>& GetLootPackageCategoryMaxArray()
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{
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static auto LootPackageCategoryMaxArrayOffset = FindOffsetStruct("/Script/FortniteGame.FortLootTierData", "LootPackageCategoryMaxArray");
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return *(TArray<int>*)(__int64(this) + LootPackageCategoryMaxArrayOffset);
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}
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};
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std::vector<LootDrop> PickLootDrops(FName TierGroupName, bool bPrint = false, int recursive = 0); |