mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
340 lines
17 KiB
C++
340 lines
17 KiB
C++
#include <Windows.h>
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#include <iostream>
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#include "FortGameModeAthena.h"
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#include "reboot.h"
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#include "finder.h"
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#include "hooking.h"
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#include "GameSession.h"
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#include "FortPlayerControllerAthena.h"
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#include "AbilitySystemComponent.h"
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#include "FortPlayerPawn.h"
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#include "globals.h"
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#include "Map.h"
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#include "events.h"
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#include "FortKismetLibrary.h"
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enum ENetMode
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{
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NM_Standalone,
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NM_DedicatedServer,
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NM_ListenServer,
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NM_Client,
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NM_MAX,
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};
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static ENetMode GetNetModeHook() { /* std::cout << "AA!\n"; */ return ENetMode::NM_DedicatedServer; }
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static ENetMode GetNetModeHook2() { /* std::cout << "AA!\n"; */ return ENetMode::NM_DedicatedServer; }
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static bool ReturnTrueHook() { return true; }
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static int Return2Hook() { return 2; }
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static void NoMCPHook() { return; }
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static void CollectGarbageHook() { return; }
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static __int64 (*DispatchRequestOriginal)(__int64 a1, __int64* a2, int a3);
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static __int64 DispatchRequestHook(__int64 a1, __int64* a2, int a3) { return DispatchRequestOriginal(a1, a2, 3); }
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DWORD WINAPI Main(LPVOID)
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{
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InitLogger();
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std::cin.tie(0);
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std::cout.tie(0);
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std::ios_base::sync_with_stdio(false);
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auto MH_InitCode = MH_Initialize();
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if (MH_InitCode != MH_OK)
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{
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LOG_ERROR(LogInit, "Failed to initialize MinHook {}!", MH_StatusToString(MH_InitCode));
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return 1;
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}
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LOG_INFO(LogInit, "Initializing Project Reboot!");
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Addresses::SetupVersion();
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Offsets::FindAll(); // We have to do this before because FindCantBuild uses FortAIController.CreateBuildingActor
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Offsets::Print();
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Addresses::FindAll();
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// Addresses::Print();
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Addresses::Init();
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Addresses::Print();
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static auto GameModeDefault = FindObject<UClass>(L"/Script/FortniteGame.Default__FortGameModeAthena");
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static auto FortPlayerControllerAthenaDefault = FindObject<UClass>(L"/Script/FortniteGame.Default__FortPlayerControllerAthena"); // FindObject<UClass>(L"/Game/Athena/Athena_PlayerController.Default__Athena_PlayerController_C");
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static auto FortPlayerPawnAthenaDefault = FindObject<UClass>(L"/Game/Athena/PlayerPawn_Athena.Default__PlayerPawn_Athena_C");
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static auto FortAbilitySystemComponentAthenaDefault = FindObject<UClass>(L"/Script/FortniteGame.Default__FortAbilitySystemComponentAthena");
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static auto FortKismetLibraryDefault = FindObject<UClass>(L"/Script/FortniteGame.Default__FortKismetLibrary");
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static auto SwitchLevel = FindObject<UFunction>(L"/Script/Engine.PlayerController.SwitchLevel");
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FString Level = Engine_Version < 424
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? L"Athena_Terrain" : Engine_Version >= 500 ? Engine_Version >= 501
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? L"Asteria_Terrain"
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: L"Artemis_Terrain"
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: Globals::bCreative ? L"Creative_NoApollo_Terrain"
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: L"Apollo_Terrain";
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if (Globals::bNoMCP)
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{
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if (Hooking::MinHook::Hook((PVOID)Addresses::NoMCP, (PVOID)NoMCPHook, nullptr))
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{
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Hooking::MinHook::Hook((PVOID)Addresses::GetNetMode, (PVOID)GetNetModeHook, nullptr);
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}
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}
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else
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{
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Hooking::MinHook::Hook((PVOID)Addresses::DispatchRequest, (PVOID)DispatchRequestHook, (PVOID*)&DispatchRequestOriginal);
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Hooking::MinHook::Hook((PVOID)Addresses::GetNetMode, (PVOID)GetNetModeHook, nullptr);
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}
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Hooking::MinHook::Hook((PVOID)Addresses::KickPlayer, (PVOID)AGameSession::KickPlayerHook, (PVOID*)&AGameSession::KickPlayerOriginal);
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LOG_INFO(LogDev, "Size: 0x{:x}", sizeof(TMap<FName, void*>));
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GetLocalPlayerController()->ProcessEvent(SwitchLevel, &Level);
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LOG_INFO(LogPlayer, "Switched level.");
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Hooking::MinHook::Hook((PVOID)Addresses::ActorGetNetMode, (PVOID)GetNetModeHook2, nullptr);
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LOG_INFO(LogDev, "FindGIsServer: 0x{:x}", FindGIsServer() - __int64(GetModuleHandleW(0)));
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LOG_INFO(LogDev, "FindGIsClient: 0x{:x}", FindGIsClient() - __int64(GetModuleHandleW(0)));
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// if (false)
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{
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if (FindGIsServer())
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*(bool*)FindGIsServer() = true;
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if (FindGIsClient())
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*(bool*)FindGIsClient() = false;
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}
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if (Fortnite_Version == 17.30)
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{
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// Hooking::MinHook::Hook((PVOID)(__int64(GetModuleHandleW(0)) + 0x3E07910), (PVOID)Return2Hook, nullptr);
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// Hooking::MinHook::Hook((PVOID)(__int64(GetModuleHandleW(0)) + 0x3DED12C), (PVOID)ReturnTrueHook, nullptr);
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Hooking::MinHook::Hook((PVOID)(__int64(GetModuleHandleW(0)) + 0x3DED158), (PVOID)ReturnTrueHook, nullptr);
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}
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auto& LocalPlayers = GetLocalPlayers();
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if (LocalPlayers.Num() && LocalPlayers.Data)
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{
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LocalPlayers.Remove(0);
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}
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for (auto func : Addresses::GetFunctionsToNull())
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{
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if (func == 0)
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continue;
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DWORD dwProtection;
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VirtualProtect((PVOID)func, 1, PAGE_EXECUTE_READWRITE, &dwProtection);
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*(uint8_t*)func = 0xC3;
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DWORD dwTemp;
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VirtualProtect((PVOID)func, 1, dwProtection, &dwTemp);
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}
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// return false;
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// UNetDriver::ReplicationDriverOffset = FindOffsetStruct("/Script/Engine.NetDriver", "ReplicationDriver"); // NetDriver->GetOffset("ReplicationDriver");
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Hooking::MinHook::Hook(GameModeDefault, FindObject<UFunction>(L"/Script/Engine.GameMode.ReadyToStartMatch"), AFortGameModeAthena::Athena_ReadyToStartMatchHook,
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(PVOID*)&AFortGameModeAthena::Athena_ReadyToStartMatchOriginal, false);
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// return false;
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Hooking::MinHook::Hook(GameModeDefault, FindObject<UFunction>(L"/Script/Engine.GameModeBase.SpawnDefaultPawnFor"),
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AGameModeBase::SpawnDefaultPawnForHook, nullptr, false);
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Hooking::MinHook::Hook(GameModeDefault, FindObject<UFunction>(L"/Script/Engine.GameModeBase.HandleStartingNewPlayer"), AFortGameModeAthena::Athena_HandleStartingNewPlayerHook,
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(PVOID*)&AFortGameModeAthena::Athena_HandleStartingNewPlayerOriginal, false);
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static auto ControllerServerAttemptInteractFn = FindObject<UFunction>("/Script/FortniteGame.FortPlayerController.ServerAttemptInteract");
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if (ControllerServerAttemptInteractFn)
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{
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Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, ControllerServerAttemptInteractFn, AFortPlayerController::ServerAttemptInteractHook,
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(PVOID*)&AFortPlayerController::ServerAttemptInteractOriginal, false, true);
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}
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else
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{
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Hooking::MinHook::Hook(FindObject("/Script/FortniteGame.Default__FortControllerComponent_Interaction"),
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FindObject<UFunction>("/Script/FortniteGame.FortControllerComponent_Interaction.ServerAttemptInteract"),
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AFortPlayerController::ServerAttemptInteractHook, (PVOID*)&AFortPlayerController::ServerAttemptInteractOriginal, false, true);
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}
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Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/Engine.PlayerController.ServerAcknowledgePossession"),
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AFortPlayerControllerAthena::ServerAcknowledgePossessionHook, nullptr, false);
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Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerAttemptInventoryDrop"),
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AFortPlayerController::ServerAttemptInventoryDropHook, nullptr, false);
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Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerExecuteInventoryItem"),
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AFortPlayerController::ServerExecuteInventoryItemHook, nullptr, false);
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Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerPlayEmoteItem"),
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AFortPlayerController::ServerPlayEmoteItemHook, nullptr, false);
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Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerCreateBuildingActor"),
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AFortPlayerController::ServerCreateBuildingActorHook, (PVOID*)&AFortPlayerController::ServerCreateBuildingActorOriginal, false, true);
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Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerBeginEditingBuildingActor"),
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AFortPlayerController::ServerBeginEditingBuildingActorHook, nullptr, false);
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Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerEditBuildingActor"),
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AFortPlayerController::ServerEditBuildingActorHook, nullptr, false);
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Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerEndEditingBuildingActor"),
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AFortPlayerController::ServerEndEditingBuildingActorHook, nullptr, false);
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Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerControllerAthena.ServerPlaySquadQuickChatMessage"),
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AFortPlayerControllerAthena::ServerPlaySquadQuickChatMessage, nullptr, false);
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Hooking::MinHook::Hook(FortPlayerPawnAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerPawn.ServerSendZiplineState"),
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AFortPlayerPawn::ServerSendZiplineStateHook, nullptr, false);
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if (false)
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{
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Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"Script/FortniteGame.FortKismetLibrary.K2_GiveItemToPlayer"),
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UFortKismetLibrary::K2_GiveItemToPlayerHook, (PVOID*)&UFortKismetLibrary::K2_GiveItemToPlayerOriginal, false, true);
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Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.GiveItemToInventoryOwner"),
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UFortKismetLibrary::GiveItemToInventoryOwnerHook, (PVOID*)&UFortKismetLibrary::GiveItemToInventoryOwnerOriginal, false, true);
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Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.K2_RemoveItemFromPlayer"),
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UFortKismetLibrary::K2_RemoveItemFromPlayerHook, (PVOID*)&UFortKismetLibrary::K2_RemoveItemFromPlayerOriginal, false, true);
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}
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static auto ServerHandlePickupInfoFn = FindObject<UFunction>("/Script/FortniteGame.FortPlayerPawn.ServerHandlePickupInfo");
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if (ServerHandlePickupInfoFn)
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{
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Hooking::MinHook::Hook(FortPlayerPawnAthenaDefault, ServerHandlePickupInfoFn, AFortPlayerPawn::ServerHandlePickupInfoHook, nullptr, false);
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}
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else
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{
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Hooking::MinHook::Hook(FortPlayerPawnAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerPawn.ServerHandlePickup"),
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AFortPlayerPawn::ServerHandlePickupHook, nullptr, false);
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}
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if (Globals::bAbilitiesEnabled)
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{
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static auto PredictionKeyStruct = FindObject<UStruct>("/Script/GameplayAbilities.PredictionKey");
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static auto PredictionKeySize = PredictionKeyStruct->GetPropertiesSize();
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if (PredictionKeySize == 0x10)
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{
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Hooking::MinHook::Hook(FortAbilitySystemComponentAthenaDefault, FindObject<UFunction>(L"/Script/GameplayAbilities.AbilitySystemComponent.ServerTryActivateAbility"),
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UAbilitySystemComponent::ServerTryActivateAbilityHook1, nullptr, false);
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Hooking::MinHook::Hook(FortAbilitySystemComponentAthenaDefault, FindObject<UFunction>(L"/Script/GameplayAbilities.AbilitySystemComponent.ServerTryActivateAbilityWithEventData"),
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UAbilitySystemComponent::ServerTryActivateAbilityWithEventDataHook1, nullptr, false);
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}
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else if (PredictionKeySize == 0x18)
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{
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Hooking::MinHook::Hook(FortAbilitySystemComponentAthenaDefault, FindObject<UFunction>(L"/Script/GameplayAbilities.AbilitySystemComponent.ServerTryActivateAbility"),
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UAbilitySystemComponent::ServerTryActivateAbilityHook2, nullptr, false);
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Hooking::MinHook::Hook(FortAbilitySystemComponentAthenaDefault, FindObject<UFunction>(L"/Script/GameplayAbilities.AbilitySystemComponent.ServerTryActivateAbilityWithEventData"),
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UAbilitySystemComponent::ServerTryActivateAbilityWithEventDataHook2, nullptr, false);
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}
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// Hooking::MinHook::Hook(FortAbilitySystemComponentAthenaDefault, FindObject<UFunction>(L"/Script/GameplayAbilities.AbilitySystemComponent.ServerAbilityRPCBatch"),
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// UAbilitySystemComponent::ServerAbilityRPCBatchHook, nullptr, false);
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}
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if (Engine_Version >= 424)
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{
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static auto FortControllerComponent_AircraftDefault = FindObject<UClass>(L"/Script/FortniteGame.Default__FortControllerComponent_Aircraft");
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Hooking::MinHook::Hook(FortControllerComponent_AircraftDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortControllerComponent_Aircraft.ServerAttemptAircraftJump"),
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AFortPlayerController::ServerAttemptAircraftJumpHook, nullptr, false);
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}
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Hooking::MinHook::Hook((PVOID)Addresses::GetPlayerViewpoint, (PVOID)AFortPlayerControllerAthena::GetPlayerViewPointHook, (PVOID*)&AFortPlayerControllerAthena::GetPlayerViewPointOriginal);
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Hooking::MinHook::Hook((PVOID)Addresses::TickFlush, (PVOID)UNetDriver::TickFlushHook, (PVOID*)&UNetDriver::TickFlushOriginal);
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// Hooking::MinHook::Hook((PVOID)Addresses::OnDamageServer, (PVOID)ABuildingActor::OnDamageServerHook, (PVOID*)&ABuildingActor::OnDamageServerOriginal);
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// Hooking::MinHook::Hook((PVOID)Addresses::CollectGarbage, (PVOID)CollectGarbageHook, nullptr);
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Hooking::MinHook::Hook((PVOID)Addresses::PickTeam, (PVOID)AFortGameModeAthena::Athena_PickTeamHook);
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Hooking::MinHook::Hook((PVOID)Addresses::SetZoneToIndex, (PVOID)AFortGameModeAthena::SetZoneToIndexHook, (PVOID*)&AFortGameModeAthena::SetZoneToIndexOriginal);
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Hooking::MinHook::Hook((PVOID)Addresses::CompletePickupAnimation, (PVOID)AFortPickup::CompletePickupAnimationHook, (PVOID*)&AFortPickup::CompletePickupAnimationOriginal);
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// Hooking::MinHook::Hook((PVOID)Addresses::CanActivateAbility, ReturnTrueHook);
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LOG_INFO(LogDev, "Test: 0x{:x}", FindFunctionCall(L"ClientOnPawnDied") - __int64(GetModuleHandleW(0)));
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Hooking::MinHook::Hook((PVOID)FindFunctionCall(L"ClientOnPawnDied"), AFortPlayerController::ClientOnPawnDiedHook, (PVOID*)&AFortPlayerController::ClientOnPawnDiedOriginal);
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{
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MemberOffsets::FortPlayerStateAthena::DeathInfo = FindOffsetStruct("/Script/FortniteGame.FortPlayerStateAthena", "DeathInfo");
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MemberOffsets::DeathInfo::bDBNO = FindOffsetStruct("/Script/FortniteGame.DeathInfo", "bDBNO");
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MemberOffsets::DeathInfo::DeathCause = FindOffsetStruct("/Script/FortniteGame.DeathInfo", "DeathCause");
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MemberOffsets::DeathInfo::bInitialized = FindOffsetStruct("/Script/FortniteGame.DeathInfo", "bInitialized", false);
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MemberOffsets::DeathInfo::Distance = FindOffsetStruct("/Script/FortniteGame.DeathInfo", "Distance");
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MemberOffsets::DeathInfo::DeathTags = FindOffsetStruct("/Script/FortniteGame.DeathInfo", "DeathTags", false);
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MemberOffsets::DeathInfo::DeathLocation = FindOffsetStruct("/Script/FortniteGame.DeathInfo", "DeathLocation");
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MemberOffsets::DeathReport::Tags = FindOffsetStruct("FortniteGame.FortPlayerDeathReport", "Tags");
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MemberOffsets::DeathReport::KillerPawn = FindOffsetStruct("FortniteGame.FortPlayerDeathReport", "KillerPawn");
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MemberOffsets::DeathReport::KillerPlayerState = FindOffsetStruct("FortniteGame.FortPlayerDeathReport", "KillerPlayerState");
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MemberOffsets::DeathReport::DamageCauser = FindOffsetStruct("FortniteGame.FortPlayerDeathReport", "DamageCauser");
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}
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/* auto GetMaxTickRateIndex = *Memcury::Scanner::FindStringRef(L"GETMAXTICKRATE")
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.ScanFor({ 0x4D, 0x8B, 0xC7, 0xE8 })
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.RelativeOffset(4)
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.ScanFor({ 0xFF, 0x90 })
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.AbsoluteOffset(2)
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.GetAs<int*>() / 8;
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LOG_INFO(LogHook, "GetMaxTickRateIndex {}", GetMaxTickRateIndex); */
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srand(time(0));
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LOG_INFO(LogHook, "Finished!");
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while (true)
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{
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if (GetAsyncKeyState(VK_F7) & 1)
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{
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LOG_INFO(LogEvent, "Starting {} event!", GetEventName());
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StartEvent();
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}
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else if (GetAsyncKeyState(VK_F8) & 1)
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{
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float Duration = 0;
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float EarlyDuration = Duration;
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float TimeSeconds = 0; // UGameplayStatics::GetTimeSeconds(GetWorld());
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LOG_INFO(LogDev, "Starting bus!");
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auto GameMode = (AFortGameMode*)GetWorld()->GetGameMode();
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auto GameState = GameMode->GetGameState();
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GameState->Get<float>("WarmupCountdownEndTime") = 0;
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GameMode->Get<float>("WarmupCountdownDuration") = 0;
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GameState->Get<float>("WarmupCountdownStartTime") = 0;
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GameMode->Get<float>("WarmupEarlyCountdownDuration") = 0;
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}
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/* else if (GetAsyncKeyState(VK_F9) & 1)
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{
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GetWorld()->Listen();
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} */
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Sleep(1000 / 30);
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}
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return 0;
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}
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BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID lpReserved)
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{
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switch (reason)
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{
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case DLL_PROCESS_ATTACH:
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CreateThread(0, 0, Main, 0, 0, 0);
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break;
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case DLL_PROCESS_DETACH:
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break;
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}
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return TRUE;
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}
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