mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
27 lines
699 B
C++
27 lines
699 B
C++
#pragma once
|
|
|
|
#include "Object.h"
|
|
|
|
class AActor : public UObject
|
|
{
|
|
public:
|
|
struct FTransform GetTransform();
|
|
|
|
AActor* GetOwner();
|
|
struct FVector GetActorLocation();
|
|
struct FVector GetActorRightVector();
|
|
void K2_DestroyActor();
|
|
class UActorComponent* GetComponentByClass(class UClass* ComponentClass);
|
|
float GetDistanceTo(AActor* OtherActor);
|
|
struct FRotator GetActorRotation();
|
|
void FlushNetDormancy();
|
|
bool TeleportTo(const FVector& DestLocation, const FRotator& DestRotation);
|
|
bool IsActorBeingDestroyed();
|
|
bool IsNetStartup();
|
|
bool IsAlwaysRelevant();
|
|
bool UsesOwnerRelevancy();
|
|
bool IsOnlyRelevantToOwner();
|
|
void SetOwner(AActor* Owner);
|
|
|
|
static class UClass* StaticClass();
|
|
}; |