Files
Project-Reboot-3.0/Project Reboot 3.0/SoftObjectPtr.h
2023-03-26 21:37:47 -04:00

37 lines
620 B
C++

#pragma once
#include "Object.h"
#include "PersistentObjectPtr.h"
#include "SoftObjectPath.h"
#include "AssetPtr.h"
#include "reboot.h"
struct FSoftObjectPtr : public TPersistentObjectPtr<FSoftObjectPath>
{
public:
};
template<class T = UObject>
struct TSoftObjectPtr
{
public:
FSoftObjectPtr SoftObjectPtr;
T* Get()
{
if (Engine_Version <= 416)
{
auto& AssetPtr = *(TAssetPtr<T>*)this;
return AssetPtr.Get();
}
else
{
if (SoftObjectPtr.ObjectID.AssetPathName.ComparisonIndex.Value <= 0)
return nullptr;
return FindObject<T>(SoftObjectPtr.ObjectID.AssetPathName.ToString());
}
}
};