Files
Project-Reboot-3.0/Project Reboot 3.0/TimerManager.h
Milxnor 5da8485485 a lot
fix 1.11 replication, fix some ltm specific stuff, start on shadow stones, fix some events not having foundations, fix s4-s6 gadgets, fix clear inventory on some versions
2023-04-22 23:52:20 -04:00

32 lines
1.0 KiB
C++

#pragma once
#include "EngineTypes.h"
#include "Function.h"
#include "DelegateCombinations.h"
DECLARE_DELEGATE(FTimerDelegate);
struct FTimerUnifiedDelegate
{
/** Holds the delegate to call. */
FTimerDelegate FuncDelegate;
/** Holds the dynamic delegate to call. */
FTimerDynamicDelegate FuncDynDelegate;
/** Holds the TFunction callback to call. */
TFunction<void(void)> FuncCallback;
FTimerUnifiedDelegate() {};
FTimerUnifiedDelegate(FTimerDelegate const& D) : FuncDelegate(D) {};
};
class FTimerManager // : public FNoncopyable
{
public:
FORCEINLINE void SetTimer(FTimerHandle& InOutHandle, FTimerDelegate const& InDelegate, float InRate, bool InbLoop, float InFirstDelay = -1.f)
{
static void (*InternalSetTimerOriginal)(__int64 TimerManager, FTimerHandle& InOutHandle, FTimerUnifiedDelegate&& InDelegate, float InRate, bool InbLoop, float InFirstDelay) =
decltype(InternalSetTimerOriginal)(Addresses::SetTimer);
InternalSetTimerOriginal(__int64(this), InOutHandle, FTimerUnifiedDelegate(InDelegate), InRate, InbLoop, InFirstDelay);
}
};