mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 10:52:22 +01:00
27 lines
860 B
C++
27 lines
860 B
C++
#pragma once
|
|
|
|
#include "reboot.h"
|
|
#include "FortAthenaAISpawnerDataComponent_SpawnParams.h"
|
|
#include "FortAthenaAISpawnerDataComponent_CosmeticLoadout.h"
|
|
|
|
class UFortAthenaAIBotSpawnerData : public UObject
|
|
{
|
|
public:
|
|
UFortAthenaAISpawnerDataComponent_SpawnParams*& GetSpawnParamsComponent()
|
|
{
|
|
static auto SpawnParamsComponentOffset = GetOffset("SpawnParamsComponent");
|
|
return Get<UFortAthenaAISpawnerDataComponent_SpawnParams*>(SpawnParamsComponentOffset);
|
|
}
|
|
|
|
UFortAthenaAISpawnerDataComponent_CosmeticLoadout*& GetCosmeticComponent()
|
|
{
|
|
static auto CosmeticComponentOffset = GetOffset("CosmeticComponent");
|
|
return Get<UFortAthenaAISpawnerDataComponent_CosmeticLoadout*>(CosmeticComponentOffset);
|
|
}
|
|
|
|
static UClass* StaticClass()
|
|
{
|
|
static auto Class = FindObject<UClass>(L"/Script/FortniteGame.FortAthenaAIBotSpawnerData");
|
|
return Class;
|
|
}
|
|
}; |